{ "ac": 41, "alignment": "CE", "breadcrumbs_spa": [], "category": "creature", "charisma": 0, "constitution": 6, "creature_ability": [ "Weeping Aura", "Axe Vulnerability", "Ripping Disarm", "Dead Tree", "Woodland Ambush" ], "creature_family_markdown": "", "dexterity": 5, "exclude_from_search": false, "fortitude_save": 17, "hp": 400, "hp_raw": "400", "id": "creature-2265", "immunity": [ "poison" ], "immunity_markdown": "poison", "intelligence": 0, "language": [ "Aklo", "Arboreal", "Sylvan" ], "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Arboreal](/Languages.aspx?ID=26), [Sylvan](/Languages.aspx?ID=10)", "level": 18, "markdown": "[Tree That Weeps](/Monsters.aspx?ID=2265)\r\n\r\n\r\n\r\n\n\n\r\n**[Recall Knowledge - Plant](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 43\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 41\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 38\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Tree That Weeps](/Monsters.aspx?ID=2265)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 117\n\n**Perception** +30; [lifesense](/MonsterAbilities.aspx?ID=21) 30 feet, [low-light vision](/MonsterAbilities.aspx?ID=23)\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Arboreal](/Languages.aspx?ID=26), [Sylvan](/Languages.aspx?ID=10)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +35, [Stealth](/Skills.aspx?ID=15) +31\r\n\r\n\r\n**Str** +9\r\n\r\n**Dex** +5\r\n\r\n**Con** +6\r\n\r\n**Int** +0\r\n\r\n**Wis** +6\r\n\r\n**Cha** +0\r\n\r\n\r\n**Weeping Aura** ([ <%TRAITS%206%%> aura](/Traits.aspx?ID=206) <%END>, [ <%TRAITS%60%%> emotion](/Traits.aspx?ID=60) <%END>, [ <%TRAITS%93%%> incapacitation](/Traits.aspx?ID=93) <%END>, [ <%TRAITS%106%%> mental](/Traits.aspx?ID=106) <%END>, [ <%TRAITS%134%%> primal](/Traits.aspx?ID=134) 30 feet <%END>) **Requirements** The Tree that Weeps isn't using Dead Tree; **Effect** A creature that begins its turn in the aura is potentially overwhelmed with despair and must attempt a DC 40 Will save.
**Critical Success** The creature is unaffected and is temporarily immune for 1 hour.
**Success** The creature is [sickened](/Conditions.aspx?ID=34) 1.
**Failure** The creature is [paralyzed](/Conditions.aspx?ID=28) for 1 round by despair, and then sickened 2 after recovering from paralysis.
**Critical Failure** As failure, but the paralysis doesn't end automatically. A character can attempt a new Will save to end the paralysis at the end of their turn the DC is reduced by 1 each turn that passes.\n\n
\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 41 \r\n\r\n**Fort** +17 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +9 \n\n\r\n\r\n**HP** 400\n\n**Immunities**\r\npoison\r\n\r\n**Resistances**\r\nbludgeoning 20, piercing 20\n\n**Axe Vulnerability** A Tree that Weeps takes 20 additional damage from axes.
**Ripping Disarm** **Trigger** A creature rolls a critical failure on a melee weapon Strike against the Tree that Weeps** **Effect** The Tree that Weeps attempts to [Disarm](/Traits.aspx?ID=175) the creature of the weapon used to attempt the Strike.\r\n\r\n
\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 15 feet\r\n\r\n**Melee**\r\n\r\nscythe branch +35 ([Backswing](/Traits.aspx?ID=173), [deadly d10](/Traits.aspx?ID=174), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d8+17 slashing plus 2d8 poison\n\n**Dead Tree** ([Concentrate](/Traits.aspx?ID=32)) Until the Tree that Weeps acts, it appears to be a dead tree. It automatically takes 43 as the result of its Deception checks and has a Deception DC of 43 to pass as a dead tree.\r\n\r\n**Woodland Ambush** **Requirements** The Tree that Weeps is using Dead Tree in forested terrain, and a creature that hasn't detected it is within 30 feet; **Effect** The Tree that Weeps Strides with a +10-foot circumstance bonus to its Speed in the direction of the triggering creature. Once the creature is in reach, the Tree that Weeps makes a scythe branch Strike against it. The creature is flat-footed against this Strike.\r\n\r\n", "name": "Tree That Weeps", "npc": false, "perception": 30, "rarity": "rare", "reflex_save": 8, "release_date": "2022-10-26", "resistance": { "bludgeoning": 20, "piercing": 20 }, "resistance_markdown": "bludgeoning 20, piercing 20", "resistance_raw": "bludgeoning 20, piercing 20", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 117\n\n\r\n**HP** 400\r\n\r\n**AC** 41\r\n\r\n**Fort** +17\r\n\r\n**Ref** +8\r\n\r\n**Will** +9\r\n\r\n**Perception** +30\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "sense": " lifesense 30 feet, low-light vision ", "sense_markdown": "[lifesense](/MonsterAbilities.aspx?ID=21) 30 feet, [low-light vision](/MonsterAbilities.aspx?ID=23)", "size": [ "Gargantuan" ], "skill": [ "Athletics +35", "Stealth +31" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +35, [Stealth](/Skills.aspx?ID=15) +31", "source": [ "Kingmaker Adventure Path" ], "source_raw": [ "Kingmaker Adventure Path pg. 117" ], "source_category": "Adventure Paths", "source_group": "Kingmaker", "source_markdown": "[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 117", "speed": { "land": 15, "max": 15 }, "speed_markdown": "15 feet", "speed_raw": "15 feet", "spell_markdown": "", "spoilers": "Kingmaker", "stealth": "31", "strength": 9, "strongest_save": [ "fort", "fortitude" ], "text": " Tree That Weeps Recall Knowledge - Plant (Nature): DC 43 Unspecific Lore : DC 41 Specific Lore : DC 38 Tree That Weeps Source Kingmaker Adventure Path pg. 117 Perception +30; lifesense 30 feet, low-light vision Languages Aklo, Arboreal, Sylvan Skills Athletics +35, Stealth +31 Str +9 Dex +5 Con +6 Int +0 Wis +6 Cha +0 Weeping Aura ( <%TRAITS%206%%> aura <%END>, <%TRAITS%60%%> emotion <%END>, <%TRAITS%93%%> incapacitation <%END>, <%TRAITS%106%%> mental <%END>, <%TRAITS%134%%> primal 30 feet <%END>) Requirements The Tree that Weeps isn't using Dead Tree; Effect A creature that begins its turn in the aura is potentially overwhelmed with despair and must attempt a DC 40 Will save. Critical Success The creature is unaffected and is temporarily immune for 1 hour. Success The creature is sickened 1. Failure The creature is paralyzed for 1 round by despair, and then sickened 2 after recovering from paralysis. Critical Failure As failure, but the paralysis doesn't end automatically. A character can attempt a new Will save to end the paralysis at the end of their turn the DC is reduced by 1 each turn that passes. --- AC 41 Fort +17 Ref +8 Will +9 HP 400 Immunities poison Resistances bludgeoning 20, piercing 20 Axe Vulnerability A Tree that Weeps takes 20 additional damage from axes. Ripping Disarm Reaction Trigger A creature rolls a critical failure on a melee weapon Strike against the Tree that Weeps Effect The Tree that Weeps attempts to Disarm the creature of the weapon used to attempt the Strike. --- Speed 15 feet Melee Single Action scythe branch +35 (Backswing, deadly d10, reach 15 feet), Damage 3d8+17 slashing plus 2d8 poison Dead Tree Single Action (Concentrate) Until the Tree that Weeps acts, it appears to be a dead tree. It automatically takes 43 as the result of its Deception checks and has a Deception DC of 43 to pass as a dead tree. Woodland Ambush Single Action Requirements The Tree that Weeps is using Dead Tree in forested terrain, and a creature that hasn't detected it is within 30 feet; Effect The Tree that Weeps Strides with a +10-foot circumstance bonus to its Speed in the direction of the triggering creature. Once the creature is in reach, the Tree that Weeps makes a scythe branch Strike against it. The creature is flat-footed against this Strike. ", "trait": [ "Plant", "Rare", "CE", "Gargantuan" ], "trait_markdown": "[Plant](/Traits.aspx?ID=125), [Rare](/Traits.aspx?ID=137)", "trait_raw": [ "Plant", "Rare" ], "type": "Creature", "url": "/Monsters.aspx?ID=2265", "vision": "Low-light vision", "weakest_save": [ "ref", "reflex" ], "weakness": {}, "will_save": 9, "wisdom": 6 }