Sprite.json 7.7 KB

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  1. {
  2. "ac": 15,
  3. "alignment": "CN",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 2,
  7. "constitution": 0,
  8. "creature_ability": [
  9. "Luminous Fire"
  10. ],
  11. "creature_family": "Sprite",
  12. "creature_family_markdown": "[Sprite](/MonsterFamilies.aspx?ID=95)",
  13. "dexterity": 4,
  14. "exclude_from_search": false,
  15. "fortitude_save": 2,
  16. "hp": 11,
  17. "hp_raw": "11",
  18. "id": "creature-389",
  19. "intelligence": -2,
  20. "language": [
  21. "Common",
  22. "Sylvan"
  23. ],
  24. "language_markdown": "[Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)",
  25. "level": -1,
  26. "markdown": "<title level=\"1\" pfs=\"Standard\">[Sprite](/Monsters.aspx?ID=389)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nCommon sprites are primeval guardians that latch onto a person, place, or object and defend it for their own inscrutable reasons. Their dispositions vary from kind to spiteful, but all sprites have a capricious streak. Being only about 9 inches tall, they are wary of animals that might hunt them, particularly house cats, and prefer flight to a fight. On the other hand, sprites are incredibly curious about all forms of magic and heedlessly gather around ley line nexuses or other places of power.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 13\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 8\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature -1\">[Sprite](/Monsters.aspx?ID=389)</title>\r\n\r\n<traits>\r\n<trait label=\"CN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Tiny\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Sprite\" url=\"/Traits.aspx?ID=238\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 308</row>\n\n**Perception** +4; low-light vision\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +6, [Stealth](/Skills.aspx?ID=15) +6\r\n\r\n<row gap=\"medium\">\r\n**Str** -3\r\n\r\n**Dex** +4\r\n\r\n**Con** +0\r\n\r\n**Int** -2\r\n\r\n**Wis** +0\r\n\r\n**Cha** +2\r\n</row>\r\n\r\n**Luminous Fire** ([evocation](/Traits.aspx?ID=65), [light](/Traits.aspx?ID=100), [primal](/Traits.aspx?ID=134)) A sprite naturally sheds light like a torch. The sprite can extinguish, rekindle, or change the color of this light using a single action, which has the concentrate trait. While this light is extinguished, the sprite’s Strikes don’t deal fire damage and they can’t use their luminous spark Strike.\r\n\r\n**Items**\r\n[Rapier](/Weapons.aspx?ID=36)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 15 \r\n\r\n**Fort** +2 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +4 \n\n</row>\r\n\r\n**HP** 11\n\n**Weaknesses**\r\ncold iron 3\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 10 feet, fly 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nrapier +8 ([deadly 1d8](/Traits.aspx?ID=174), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d6–3 piercing plus 1 fire\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nluminous spark +8 ([Fire](/Traits.aspx?ID=72), [Light](/Traits.aspx?ID=100), [range 20 feet](/Traits.aspx?ID=248)),\r\n**Damage** 1d4 fire\r\n\r\n**Primal Innate Spells** DC 16\r\n- **Cantrips (1st)**\r\n[Dancing Lights](/Spells.aspx?ID=58), [Daze](/Spells.aspx?ID=61), [Detect Magic](/Spells.aspx?ID=66)\r\n- **1st**\r\n[Color Spray](/Spells.aspx?ID=44)\n\n</column>\n\n<document level=\"2\" id=\"creature-family-95\" />",
  27. "name": "Sprite",
  28. "npc": false,
  29. "perception": 4,
  30. "pfs": "Standard",
  31. "rarity": "common",
  32. "reflex_save": 8,
  33. "release_date": "2019-08-01",
  34. "resistance": {},
  35. "search_markdown": "<traits>\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Sprite\" url=\"/Traits.aspx?ID=238\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 308</row>\r\n\r\n**Creature Family** [Sprite](/MonsterFamilies.aspx?ID=95)\r\n\r\n<row gap=\"medium\">\r\n**HP** 11\r\n\r\n**AC** 15\r\n\r\n**Fort** +2\r\n\r\n**Ref** +8\r\n\r\n**Will** +4\r\n\r\n**Perception** +4\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nCommon sprites are primeval guardians that latch onto a person, place, or object and defend it for their own inscrutable reasons. Their dispositions …\r\n</summary>",
  36. "sense": "low-light vision",
  37. "sense_markdown": "low-light vision",
  38. "size": [
  39. "Tiny"
  40. ],
  41. "skill": [
  42. "Acrobatics +6",
  43. "Stealth +6"
  44. ],
  45. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +6, [Stealth](/Skills.aspx?ID=15) +6",
  46. "source": [
  47. "Bestiary"
  48. ],
  49. "source_raw": [
  50. "Bestiary pg. 308"
  51. ],
  52. "source_category": "Rulebooks",
  53. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 308</row>",
  54. "speed": {
  55. "fly": 40,
  56. "land": 10,
  57. "max": 40
  58. },
  59. "speed_markdown": "10 feet, fly 40 feet",
  60. "speed_raw": "10 feet, fly 40 feet",
  61. "spell": [
  62. "Color Spray",
  63. "Dancing Lights",
  64. "Daze",
  65. "Detect Magic"
  66. ],
  67. "spell_markdown": "[Color Spray](/Spells.aspx?ID=44), [Dancing Lights](/Spells.aspx?ID=58), [Daze](/Spells.aspx?ID=61), [Detect Magic](/Spells.aspx?ID=66)",
  68. "stealth": "6",
  69. "strength": -3,
  70. "strongest_save": [
  71. "ref",
  72. "reflex"
  73. ],
  74. "summary": "Common sprites are primeval guardians that latch onto a person, place, or object and defend it for their own inscrutable reasons. Their dispositions …",
  75. "summary_markdown": "Common sprites are primeval guardians that latch onto a person, place, or object and defend it for their own inscrutable reasons. Their dispositions …",
  76. "text": " Sprite Common sprites are primeval guardians that latch onto a person, place, or object and defend it for their own inscrutable reasons. Their dispositions vary from kind to spiteful, but all sprites have a capricious streak. Being only about 9 inches tall, they are wary of animals that might hunt them, particularly house cats, and prefer flight to a fight. On the other hand, sprites are incredibly curious about all forms of magic and heedlessly gather around ley line nexuses or other places of power. Recall Knowledge - Fey (Nature): DC 13 Unspecific Lore : DC 11 Specific Lore : DC 8 Sprite Source Bestiary pg. 308 Perception +4; low-light vision Languages Common, Sylvan Skills Acrobatics +6, Stealth +6 Str -3 Dex +4 Con +0 Int -2 Wis +0 Cha +2 Luminous Fire (evocation, light, primal) A sprite naturally sheds light like a torch. The sprite can extinguish, rekindle, or change the color of this light using a single action, which has the concentrate trait. While this light is extinguished, the sprite’s Strikes don’t deal fire damage and they can’t use their luminous spark Strike. Items Rapier --- AC 15 Fort +2 Ref +8 Will +4 HP 11 Weaknesses cold iron 3 --- Speed 10 feet, fly 40 feet Melee Single Action rapier +8 (deadly 1d8, Disarm, Finesse, Fire, Magical), Damage 1d6–3 piercing plus 1 fire Ranged Single Action luminous spark +8 (Fire, Light, range 20 feet), Damage 1d4 fire Primal Innate Spells DC 16 - Cantrips (1st) Dancing Lights, Daze, Detect Magic - 1st Color Spray\n",
  77. "trait": [
  78. "Fey",
  79. "Sprite",
  80. "CN",
  81. "Tiny"
  82. ],
  83. "trait_markdown": "[Fey](/Traits.aspx?ID=69), [Sprite](/Traits.aspx?ID=238)",
  84. "trait_raw": [
  85. "Fey",
  86. "Sprite"
  87. ],
  88. "type": "Creature",
  89. "url": "/Monsters.aspx?ID=389",
  90. "vision": "Low-light vision",
  91. "weakest_save": [
  92. "fort",
  93. "fortitude"
  94. ],
  95. "weakness": {
  96. "cold_iron": 3
  97. },
  98. "weakness_markdown": "cold iron 3",
  99. "weakness_raw": "cold iron 3",
  100. "will_save": 4,
  101. "wisdom": 0
  102. }