{ "ac": 15, "alignment": "CN", "breadcrumbs_spa": [], "category": "creature", "charisma": 2, "constitution": 0, "creature_ability": [ "Luminous Fire" ], "creature_family": "Sprite", "creature_family_markdown": "[Sprite](/MonsterFamilies.aspx?ID=95)", "dexterity": 4, "exclude_from_search": false, "fortitude_save": 2, "hp": 11, "hp_raw": "11", "id": "creature-389", "intelligence": -2, "language": [ "Common", "Sylvan" ], "language_markdown": "[Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)", "level": -1, "markdown": "[Sprite](/Monsters.aspx?ID=389)\r\n\r\n\r\n\r\n\r\n\r\nCommon sprites are primeval guardians that latch onto a person, place, or object and defend it for their own inscrutable reasons. Their dispositions vary from kind to spiteful, but all sprites have a capricious streak. Being only about 9 inches tall, they are wary of animals that might hunt them, particularly house cats, and prefer flight to a fight. On the other hand, sprites are incredibly curious about all forms of magic and heedlessly gather around ley line nexuses or other places of power.\r\n\r\n\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 13\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 8\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Sprite](/Monsters.aspx?ID=389)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 308\n\n**Perception** +4; low-light vision\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +6, [Stealth](/Skills.aspx?ID=15) +6\r\n\r\n\r\n**Str** -3\r\n\r\n**Dex** +4\r\n\r\n**Con** +0\r\n\r\n**Int** -2\r\n\r\n**Wis** +0\r\n\r\n**Cha** +2\r\n\r\n\r\n**Luminous Fire** ([evocation](/Traits.aspx?ID=65), [light](/Traits.aspx?ID=100), [primal](/Traits.aspx?ID=134)) A sprite naturally sheds light like a torch. The sprite can extinguish, rekindle, or change the color of this light using a single action, which has the concentrate trait. While this light is extinguished, the sprite’s Strikes don’t deal fire damage and they can’t use their luminous spark Strike.\r\n\r\n**Items**\r\n[Rapier](/Weapons.aspx?ID=36)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 15 \r\n\r\n**Fort** +2 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +4 \n\n\r\n\r\n**HP** 11\n\n**Weaknesses**\r\ncold iron 3\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 10 feet, fly 40 feet\r\n\r\n**Melee**\r\n\r\nrapier +8 ([deadly 1d8](/Traits.aspx?ID=174), [Disarm](/Traits.aspx?ID=175), [Finesse](/Traits.aspx?ID=179), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d6–3 piercing plus 1 fire\r\n\r\n**Ranged**\r\n\r\nluminous spark +8 ([Fire](/Traits.aspx?ID=72), [Light](/Traits.aspx?ID=100), [range 20 feet](/Traits.aspx?ID=248)),\r\n**Damage** 1d4 fire\r\n\r\n**Primal Innate Spells** DC 16\r\n- **Cantrips (1st)**\r\n[Dancing Lights](/Spells.aspx?ID=58), [Daze](/Spells.aspx?ID=61), [Detect Magic](/Spells.aspx?ID=66)\r\n- **1st**\r\n[Color Spray](/Spells.aspx?ID=44)\n\n\n\n", "name": "Sprite", "npc": false, "perception": 4, "pfs": "Standard", "rarity": "common", "reflex_save": 8, "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 308\r\n\r\n**Creature Family** [Sprite](/MonsterFamilies.aspx?ID=95)\r\n\r\n\r\n**HP** 11\r\n\r\n**AC** 15\r\n\r\n**Fort** +2\r\n\r\n**Ref** +8\r\n\r\n**Will** +4\r\n\r\n**Perception** +4\r\n\r\n\r\n\r\n---\r\n\r\n\r\nCommon sprites are primeval guardians that latch onto a person, place, or object and defend it for their own inscrutable reasons. Their dispositions …\r\n", "sense": "low-light vision", "sense_markdown": "low-light vision", "size": [ "Tiny" ], "skill": [ "Acrobatics +6", "Stealth +6" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +6, [Stealth](/Skills.aspx?ID=15) +6", "source": [ "Bestiary" ], "source_raw": [ "Bestiary pg. 308" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary](/Sources.aspx?ID=2) pg. 308", "speed": { "fly": 40, "land": 10, "max": 40 }, "speed_markdown": "10 feet, fly 40 feet", "speed_raw": "10 feet, fly 40 feet", "spell": [ "Color Spray", "Dancing Lights", "Daze", "Detect Magic" ], "spell_markdown": "[Color Spray](/Spells.aspx?ID=44), [Dancing Lights](/Spells.aspx?ID=58), [Daze](/Spells.aspx?ID=61), [Detect Magic](/Spells.aspx?ID=66)", "stealth": "6", "strength": -3, "strongest_save": [ "ref", "reflex" ], "summary": "Common sprites are primeval guardians that latch onto a person, place, or object and defend it for their own inscrutable reasons. Their dispositions …", "summary_markdown": "Common sprites are primeval guardians that latch onto a person, place, or object and defend it for their own inscrutable reasons. Their dispositions …", "text": " Sprite Common sprites are primeval guardians that latch onto a person, place, or object and defend it for their own inscrutable reasons. Their dispositions vary from kind to spiteful, but all sprites have a capricious streak. Being only about 9 inches tall, they are wary of animals that might hunt them, particularly house cats, and prefer flight to a fight. On the other hand, sprites are incredibly curious about all forms of magic and heedlessly gather around ley line nexuses or other places of power. Recall Knowledge - Fey (Nature): DC 13 Unspecific Lore : DC 11 Specific Lore : DC 8 Sprite Source Bestiary pg. 308 Perception +4; low-light vision Languages Common, Sylvan Skills Acrobatics +6, Stealth +6 Str -3 Dex +4 Con +0 Int -2 Wis +0 Cha +2 Luminous Fire (evocation, light, primal) A sprite naturally sheds light like a torch. The sprite can extinguish, rekindle, or change the color of this light using a single action, which has the concentrate trait. While this light is extinguished, the sprite’s Strikes don’t deal fire damage and they can’t use their luminous spark Strike. Items Rapier --- AC 15 Fort +2 Ref +8 Will +4 HP 11 Weaknesses cold iron 3 --- Speed 10 feet, fly 40 feet Melee Single Action rapier +8 (deadly 1d8, Disarm, Finesse, Fire, Magical), Damage 1d6–3 piercing plus 1 fire Ranged Single Action luminous spark +8 (Fire, Light, range 20 feet), Damage 1d4 fire Primal Innate Spells DC 16 - Cantrips (1st) Dancing Lights, Daze, Detect Magic - 1st Color Spray\n", "trait": [ "Fey", "Sprite", "CN", "Tiny" ], "trait_markdown": "[Fey](/Traits.aspx?ID=69), [Sprite](/Traits.aspx?ID=238)", "trait_raw": [ "Fey", "Sprite" ], "type": "Creature", "url": "/Monsters.aspx?ID=389", "vision": "Low-light vision", "weakest_save": [ "fort", "fortitude" ], "weakness": { "cold_iron": 3 }, "weakness_markdown": "cold iron 3", "weakness_raw": "cold iron 3", "will_save": 4, "wisdom": 0 }