Sodden Sentinel.json 6.8 KB

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  1. {
  2. "ac": 28,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -2,
  7. "constitution": 7,
  8. "creature_ability": [
  9. "Slow",
  10. "Tainted Guts",
  11. "Pummel the Fallen",
  12. "Seawater Retch"
  13. ],
  14. "creature_family_markdown": "",
  15. "dexterity": -1,
  16. "exclude_from_search": false,
  17. "fortitude_save": 24,
  18. "hp": 320,
  19. "hp_raw": "320 ( negative healing )",
  20. "id": "creature-2115",
  21. "immunity": [
  22. "death effects",
  23. "disease",
  24. "mental",
  25. "paralyzed",
  26. "poison",
  27. "unconscious"
  28. ],
  29. "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [mental](/Traits.aspx?ID=106), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)",
  30. "intelligence": -5,
  31. "language_markdown": "",
  32. "level": 11,
  33. "markdown": "<title level=\"1\" pfs=\"\">[Sodden Sentinel](/Monsters.aspx?ID=2115)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\n\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 33\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 31\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 28\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 11\">[Sodden Sentinel](/Monsters.aspx?ID=2115)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 32</row>\n\n**Perception** +15; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +26\r\n\r\n<row gap=\"medium\">\r\n**Str** +8\r\n\r\n**Dex** -1\r\n\r\n**Con** +7\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -2\r\n</row>\r\n\r\n**Slow** A sodden sentinel is permanently [slowed 1](/Conditions.aspx?ID=35) and can't use reactions.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 28 \r\n\r\n**Fort** +24 \r\n\r\n**Ref** +14 \r\n\r\n**Will** +19 \n\n</row>\r\n\r\n**HP** 320\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [mental](/Traits.aspx?ID=106), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)\n\n**Weaknesses**\r\npositive 15, slashing 15\r\n\r\n**Tainted Guts** When a sodden sentinel is reduced to 0 Hit Points, it explodes, dealing 6d6 bludgeoning damage to each creature in a 10-foot emanation (DC 30 [basic](/Rules.aspx?ID=329) Reflex save). A creature that fails this save is also [blinded](/Conditions.aspx?ID=1) for 1d4 rounds (1 minute on a critical failure).\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +24,\r\n**Damage** 2d12+16 bludgeoning plus [Improved Knockdown](/MonsterAbilities.aspx?ID=28)\n\n**Pummel the Fallen** A sodden sentinel's fist Strike deals an additional 2d6 damage to [prone](/Conditions.aspx?ID=31) creatures.\r\n\r\n**Seawater Retch** <actions string=\"Two Actions\" /> ([Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120), [Water](/Traits.aspx?ID=165)) The sodden sentinel vomits up a supernaturally tainted wave of seawater in a 30-foot cone. Each living creature in the area takes 6d10 negative damage (DC 30 [basic](/Rules.aspx?ID=329) Reflex save). It can't use Seawater Retch again for 1d4 rounds.\r\n\r\n</column>",
  34. "name": "Sodden Sentinel",
  35. "npc": false,
  36. "perception": 15,
  37. "rarity": "rare",
  38. "reflex_save": 14,
  39. "release_date": "2020-04-29",
  40. "resistance": {},
  41. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 32</row>\n\n<row gap=\"medium\">\r\n**HP** 320 ( negative healing )\r\n\r\n**AC** 28\r\n\r\n**Fort** +24\r\n\r\n**Ref** +14\r\n\r\n**Will** +19\r\n\r\n**Perception** +15\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>",
  42. "sense": " darkvision ",
  43. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  44. "size": [
  45. "Medium"
  46. ],
  47. "skill": [
  48. "Athletics +26"
  49. ],
  50. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +26",
  51. "source": [
  52. "Pathfinder #154: Siege of the Dinosaurs"
  53. ],
  54. "source_raw": [
  55. "Pathfinder #154: Siege of the Dinosaurs pg. 32"
  56. ],
  57. "source_category": "Adventure Paths",
  58. "source_group": "Extinction Curse",
  59. "source_markdown": "<row gap=\"tiny\">[Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 32</row>",
  60. "speed": {
  61. "land": 25,
  62. "max": 25
  63. },
  64. "speed_markdown": "25 feet",
  65. "speed_raw": "25 feet",
  66. "spell_markdown": "",
  67. "spoilers": "Extinction Curse",
  68. "strength": 8,
  69. "strongest_save": [
  70. "fort",
  71. "fortitude"
  72. ],
  73. "text": " Sodden Sentinel Recall Knowledge - Undead (Religion): DC 33 Unspecific Lore : DC 31 Specific Lore : DC 28 Sodden Sentinel Source Pathfinder #154: Siege of the Dinosaurs pg. 32 Perception +15; darkvision Languages Skills Athletics +26 Str +8 Dex -1 Con +7 Int -5 Wis +0 Cha -2 Slow A sodden sentinel is permanently slowed 1 and can't use reactions. --- AC 28 Fort +24 Ref +14 Will +19 HP 320 (negative healing) Immunities death effects, disease, mental, paralyzed, poison, unconscious Weaknesses positive 15, slashing 15 Tainted Guts When a sodden sentinel is reduced to 0 Hit Points, it explodes, dealing 6d6 bludgeoning damage to each creature in a 10-foot emanation (DC 30 basic Reflex save). A creature that fails this save is also blinded for 1d4 rounds (1 minute on a critical failure). --- Speed 25 feet Melee Single Action fist +24, Damage 2d12+16 bludgeoning plus Improved Knockdown Pummel the Fallen A sodden sentinel's fist Strike deals an additional 2d6 damage to prone creatures. Seawater Retch Two Actions (Necromancy, Occult, Water) The sodden sentinel vomits up a supernaturally tainted wave of seawater in a 30-foot cone. Each living creature in the area takes 6d10 negative damage (DC 30 basic Reflex save). It can't use Seawater Retch again for 1d4 rounds. ",
  74. "trait": [
  75. "Rare",
  76. "Undead",
  77. "NE",
  78. "Medium"
  79. ],
  80. "trait_markdown": "[Rare](/Traits.aspx?ID=137), [Undead](/Traits.aspx?ID=160)",
  81. "trait_raw": [
  82. "Rare",
  83. "Undead"
  84. ],
  85. "type": "Creature",
  86. "url": "/Monsters.aspx?ID=2115",
  87. "vision": "Darkvision",
  88. "weakest_save": [
  89. "ref",
  90. "reflex"
  91. ],
  92. "weakness": {
  93. "positive": 15,
  94. "slashing": 15
  95. },
  96. "weakness_markdown": "positive 15, slashing 15",
  97. "weakness_raw": "positive 15, slashing 15",
  98. "will_save": 19,
  99. "wisdom": 0
  100. }