{ "ac": 28, "alignment": "NE", "breadcrumbs_spa": [], "category": "creature", "charisma": -2, "constitution": 7, "creature_ability": [ "Slow", "Tainted Guts", "Pummel the Fallen", "Seawater Retch" ], "creature_family_markdown": "", "dexterity": -1, "exclude_from_search": false, "fortitude_save": 24, "hp": 320, "hp_raw": "320 ( negative healing )", "id": "creature-2115", "immunity": [ "death effects", "disease", "mental", "paralyzed", "poison", "unconscious" ], "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [mental](/Traits.aspx?ID=106), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)", "intelligence": -5, "language_markdown": "", "level": 11, "markdown": "[Sodden Sentinel](/Monsters.aspx?ID=2115)\r\n\r\n\r\n\r\n\n\n\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 33\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 31\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 28\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Sodden Sentinel](/Monsters.aspx?ID=2115)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 32\n\n**Perception** +15; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +26\r\n\r\n\r\n**Str** +8\r\n\r\n**Dex** -1\r\n\r\n**Con** +7\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -2\r\n\r\n\r\n**Slow** A sodden sentinel is permanently [slowed 1](/Conditions.aspx?ID=35) and can't use reactions.\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 28 \r\n\r\n**Fort** +24 \r\n\r\n**Ref** +14 \r\n\r\n**Will** +19 \n\n\r\n\r\n**HP** 320\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [mental](/Traits.aspx?ID=106), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)\n\n**Weaknesses**\r\npositive 15, slashing 15\r\n\r\n**Tainted Guts** When a sodden sentinel is reduced to 0 Hit Points, it explodes, dealing 6d6 bludgeoning damage to each creature in a 10-foot emanation (DC 30 [basic](/Rules.aspx?ID=329) Reflex save). A creature that fails this save is also [blinded](/Conditions.aspx?ID=1) for 1d4 rounds (1 minute on a critical failure).\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\nfist +24,\r\n**Damage** 2d12+16 bludgeoning plus [Improved Knockdown](/MonsterAbilities.aspx?ID=28)\n\n**Pummel the Fallen** A sodden sentinel's fist Strike deals an additional 2d6 damage to [prone](/Conditions.aspx?ID=31) creatures.\r\n\r\n**Seawater Retch** ([Necromancy](/Traits.aspx?ID=117), [Occult](/Traits.aspx?ID=120), [Water](/Traits.aspx?ID=165)) The sodden sentinel vomits up a supernaturally tainted wave of seawater in a 30-foot cone. Each living creature in the area takes 6d10 negative damage (DC 30 [basic](/Rules.aspx?ID=329) Reflex save). It can't use Seawater Retch again for 1d4 rounds.\r\n\r\n", "name": "Sodden Sentinel", "npc": false, "perception": 15, "rarity": "rare", "reflex_save": 14, "release_date": "2020-04-29", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 32\n\n\r\n**HP** 320 ( negative healing )\r\n\r\n**AC** 28\r\n\r\n**Fort** +24\r\n\r\n**Ref** +14\r\n\r\n**Will** +19\r\n\r\n**Perception** +15\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "sense": " darkvision ", "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)", "size": [ "Medium" ], "skill": [ "Athletics +26" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +26", "source": [ "Pathfinder #154: Siege of the Dinosaurs" ], "source_raw": [ "Pathfinder #154: Siege of the Dinosaurs pg. 32" ], "source_category": "Adventure Paths", "source_group": "Extinction Curse", "source_markdown": "[Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 32", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell_markdown": "", "spoilers": "Extinction Curse", "strength": 8, "strongest_save": [ "fort", "fortitude" ], "text": " Sodden Sentinel Recall Knowledge - Undead (Religion): DC 33 Unspecific Lore : DC 31 Specific Lore : DC 28 Sodden Sentinel Source Pathfinder #154: Siege of the Dinosaurs pg. 32 Perception +15; darkvision Languages Skills Athletics +26 Str +8 Dex -1 Con +7 Int -5 Wis +0 Cha -2 Slow A sodden sentinel is permanently slowed 1 and can't use reactions. --- AC 28 Fort +24 Ref +14 Will +19 HP 320 (negative healing) Immunities death effects, disease, mental, paralyzed, poison, unconscious Weaknesses positive 15, slashing 15 Tainted Guts When a sodden sentinel is reduced to 0 Hit Points, it explodes, dealing 6d6 bludgeoning damage to each creature in a 10-foot emanation (DC 30 basic Reflex save). A creature that fails this save is also blinded for 1d4 rounds (1 minute on a critical failure). --- Speed 25 feet Melee Single Action fist +24, Damage 2d12+16 bludgeoning plus Improved Knockdown Pummel the Fallen A sodden sentinel's fist Strike deals an additional 2d6 damage to prone creatures. Seawater Retch Two Actions (Necromancy, Occult, Water) The sodden sentinel vomits up a supernaturally tainted wave of seawater in a 30-foot cone. Each living creature in the area takes 6d10 negative damage (DC 30 basic Reflex save). It can't use Seawater Retch again for 1d4 rounds. ", "trait": [ "Rare", "Undead", "NE", "Medium" ], "trait_markdown": "[Rare](/Traits.aspx?ID=137), [Undead](/Traits.aspx?ID=160)", "trait_raw": [ "Rare", "Undead" ], "type": "Creature", "url": "/Monsters.aspx?ID=2115", "vision": "Darkvision", "weakest_save": [ "ref", "reflex" ], "weakness": { "positive": 15, "slashing": 15 }, "weakness_markdown": "positive 15, slashing 15", "weakness_raw": "positive 15, slashing 15", "will_save": 19, "wisdom": 0 }