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- {
- "ac": 17,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 0,
- "constitution": 2,
- "creature_ability": [
- "Smith's Fury"
- ],
- "creature_family": "Tradespeople",
- "creature_family_markdown": "[Tradespeople](/MonsterFamilies.aspx?ID=197)",
- "dexterity": 1,
- "exclude_from_search": false,
- "fortitude_save": 9,
- "hp": 50,
- "hp_raw": "50",
- "id": "creature-957",
- "intelligence": 3,
- "language": [
- "Common"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1)",
- "level": 3,
- "markdown": "<title level=\"1\" pfs=\"Limited\">[Smith](/NPCs.aspx?ID=957)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nMost smaller communities have at least one smithy where locals and travelers can have horses shod or equipment repaired. Larger settlements and cities often have a variety of smiths, many specializing in blacksmithing, weapon smithing, armor smithing, or even smelting coins in a mint. The smith is a 6th-level challenge when competing with smithing or other crafting tasks.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 18\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 16\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 13\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 3\">[Smith](/NPCs.aspx?ID=957)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 245</row>\n\n**Perception** +5\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +8, [Crafting](/Skills.aspx?ID=4) +15, [Diplomacy](/Skills.aspx?ID=6) +5, [Smithy Lore](/Skills.aspx?ID=8) +15, [Society](/Skills.aspx?ID=14) +8\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +1\r\n\r\n**Con** +2\r\n\r\n**Int** +3\r\n\r\n**Wis** +0\r\n\r\n**Cha** +0\r\n</row>\n\n**Items**\r\n[Artisan's Tools](/Equipment.aspx?ID=3), leather apron (functions as [padded armor](/Armor.aspx?ID=3)), [light hammer](/Equipment.aspx?ID=24)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 17 \r\n\r\n**Fort** +9 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +5 \n\n</row>\r\n\r\n**HP** 50\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nlight hammer +10 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 1d6+3 bludgeoning plus smith's fury\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nlight hammer +8 ([Agile](/Traits.aspx?ID=170), [thrown 20 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d6+3 bludgeoning plus smith's fury\n\n**Smith's Fury** The smith deals an additional 1d6 damage when they hit with a weapon they created.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-197\" />",
- "name": "Smith",
- "npc": true,
- "perception": 5,
- "pfs": "Limited",
- "rarity": "common",
- "reflex_save": 8,
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 245</row>\r\n\r\n**Creature Family** [Tradespeople](/MonsterFamilies.aspx?ID=197)\r\n\r\n<row gap=\"medium\">\r\n**HP** 50\r\n\r\n**AC** 17\r\n\r\n**Fort** +9\r\n\r\n**Ref** +8\r\n\r\n**Will** +5\r\n\r\n**Perception** +5\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMost smaller communities have at least one smithy where locals and travelers can have horses shod or equipment repaired. Larger settlements and …\r\n</summary>",
- "size": [
- "Medium"
- ],
- "skill": [
- "Athletics +8",
- "Crafting +15",
- "Diplomacy +5",
- "Smithy Lore +15",
- "Society +8"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +8, [Crafting](/Skills.aspx?ID=4) +15, [Diplomacy](/Skills.aspx?ID=6) +5, [Smithy Lore](/Skills.aspx?ID=8) +15, [Society](/Skills.aspx?ID=14) +8",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 245"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 245</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell_markdown": "",
- "strength": 3,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Most smaller communities have at least one smithy where locals and travelers can have horses shod or equipment repaired. Larger settlements and …",
- "summary_markdown": "Most smaller communities have at least one smithy where locals and travelers can have horses shod or equipment repaired. Larger settlements and …",
- "text": " Smith Most smaller communities have at least one smithy where locals and travelers can have horses shod or equipment repaired. Larger settlements and cities often have a variety of smiths, many specializing in blacksmithing, weapon smithing, armor smithing, or even smelting coins in a mint. The smith is a 6th-level challenge when competing with smithing or other crafting tasks. Recall Knowledge - Humanoid (Society): DC 18 Unspecific Lore : DC 16 Specific Lore : DC 13 Smith Source Gamemastery Guide pg. 245 Perception +5 Languages Common Skills Athletics +8, Crafting +15, Diplomacy +5, Smithy Lore +15, Society +8 Str +3 Dex +1 Con +2 Int +3 Wis +0 Cha +0 Items Artisan's Tools, leather apron (functions as padded armor), light hammer --- AC 17 Fort +9 Ref +8 Will +5 HP 50 --- Speed 25 feet Melee Single Action light hammer +10 (Agile), Damage 1d6+3 bludgeoning plus smith's fury Ranged Single Action light hammer +8 (Agile, thrown 20 feet), Damage 1d6+3 bludgeoning plus smith's fury Smith's Fury The smith deals an additional 1d6 damage when they hit with a weapon they created. ",
- "trait": [
- "Human",
- "Humanoid",
- "N",
- "Medium"
- ],
- "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Human",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/NPCs.aspx?ID=957",
- "weakest_save": [
- "will"
- ],
- "weakness": {},
- "will_save": 5,
- "wisdom": 0
- }
|