{ "ac": 17, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": 0, "constitution": 2, "creature_ability": [ "Smith's Fury" ], "creature_family": "Tradespeople", "creature_family_markdown": "[Tradespeople](/MonsterFamilies.aspx?ID=197)", "dexterity": 1, "exclude_from_search": false, "fortitude_save": 9, "hp": 50, "hp_raw": "50", "id": "creature-957", "intelligence": 3, "language": [ "Common" ], "language_markdown": "[Common](/Languages.aspx?ID=1)", "level": 3, "markdown": "[Smith](/NPCs.aspx?ID=957)\r\n\r\n\r\n\r\n\r\n\r\nMost smaller communities have at least one smithy where locals and travelers can have horses shod or equipment repaired. Larger settlements and cities often have a variety of smiths, many specializing in blacksmithing, weapon smithing, armor smithing, or even smelting coins in a mint. The smith is a 6th-level challenge when competing with smithing or other crafting tasks.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 18\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 16\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Smith](/NPCs.aspx?ID=957)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 245\n\n**Perception** +5\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +8, [Crafting](/Skills.aspx?ID=4) +15, [Diplomacy](/Skills.aspx?ID=6) +5, [Smithy Lore](/Skills.aspx?ID=8) +15, [Society](/Skills.aspx?ID=14) +8\r\n\r\n\r\n**Str** +3\r\n\r\n**Dex** +1\r\n\r\n**Con** +2\r\n\r\n**Int** +3\r\n\r\n**Wis** +0\r\n\r\n**Cha** +0\r\n\n\n**Items**\r\n[Artisan's Tools](/Equipment.aspx?ID=3), leather apron (functions as [padded armor](/Armor.aspx?ID=3)), [light hammer](/Equipment.aspx?ID=24)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 17 \r\n\r\n**Fort** +9 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +5 \n\n\r\n\r\n**HP** 50\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\nlight hammer +10 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 1d6+3 bludgeoning plus smith's fury\r\n\r\n**Ranged**\r\n\r\nlight hammer +8 ([Agile](/Traits.aspx?ID=170), [thrown 20 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d6+3 bludgeoning plus smith's fury\n\n**Smith's Fury** The smith deals an additional 1d6 damage when they hit with a weapon they created.\r\n\r\n\n\n", "name": "Smith", "npc": true, "perception": 5, "pfs": "Limited", "rarity": "common", "reflex_save": 8, "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 245\r\n\r\n**Creature Family** [Tradespeople](/MonsterFamilies.aspx?ID=197)\r\n\r\n\r\n**HP** 50\r\n\r\n**AC** 17\r\n\r\n**Fort** +9\r\n\r\n**Ref** +8\r\n\r\n**Will** +5\r\n\r\n**Perception** +5\r\n\r\n\r\n\r\n---\r\n\r\n\r\nMost smaller communities have at least one smithy where locals and travelers can have horses shod or equipment repaired. Larger settlements and …\r\n", "size": [ "Medium" ], "skill": [ "Athletics +8", "Crafting +15", "Diplomacy +5", "Smithy Lore +15", "Society +8" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +8, [Crafting](/Skills.aspx?ID=4) +15, [Diplomacy](/Skills.aspx?ID=6) +5, [Smithy Lore](/Skills.aspx?ID=8) +15, [Society](/Skills.aspx?ID=14) +8", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 245" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 245", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell_markdown": "", "strength": 3, "strongest_save": [ "fort", "fortitude" ], "summary": "Most smaller communities have at least one smithy where locals and travelers can have horses shod or equipment repaired. Larger settlements and …", "summary_markdown": "Most smaller communities have at least one smithy where locals and travelers can have horses shod or equipment repaired. Larger settlements and …", "text": " Smith Most smaller communities have at least one smithy where locals and travelers can have horses shod or equipment repaired. Larger settlements and cities often have a variety of smiths, many specializing in blacksmithing, weapon smithing, armor smithing, or even smelting coins in a mint. The smith is a 6th-level challenge when competing with smithing or other crafting tasks. Recall Knowledge - Humanoid (Society): DC 18 Unspecific Lore : DC 16 Specific Lore : DC 13 Smith Source Gamemastery Guide pg. 245 Perception +5 Languages Common Skills Athletics +8, Crafting +15, Diplomacy +5, Smithy Lore +15, Society +8 Str +3 Dex +1 Con +2 Int +3 Wis +0 Cha +0 Items Artisan's Tools, leather apron (functions as padded armor), light hammer --- AC 17 Fort +9 Ref +8 Will +5 HP 50 --- Speed 25 feet Melee Single Action light hammer +10 (Agile), Damage 1d6+3 bludgeoning plus smith's fury Ranged Single Action light hammer +8 (Agile, thrown 20 feet), Damage 1d6+3 bludgeoning plus smith's fury Smith's Fury The smith deals an additional 1d6 damage when they hit with a weapon they created. ", "trait": [ "Human", "Humanoid", "N", "Medium" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)", "trait_raw": [ "Human", "Humanoid" ], "type": "Creature", "url": "/NPCs.aspx?ID=957", "weakest_save": [ "will" ], "weakness": {}, "will_save": 5, "wisdom": 0 }