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- {
- "ac": 31,
- "alignment": "NE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 0,
- "constitution": 4,
- "creature_ability": [
- "Form a Phalanx",
- "Troop Defenses",
- "Lower Spears!",
- "Hurl Javelins!",
- "Form Up",
- "Phalanx Charge",
- "Troop Movement"
- ],
- "creature_family": "Skeleton",
- "creature_family_markdown": "[Skeleton](/MonsterFamilies.aspx?ID=92)",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 21,
- "hp": 180,
- "hp_raw": "180 (16 squares)",
- "id": "creature-1300",
- "intelligence": -5,
- "language_markdown": "",
- "level": 11,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Skeleton Infantry](/Monsters.aspx?ID=1300)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThis troop of skeletons was once a cohort of highly disciplined spear-and-shield infantry from an ancient empire.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 28\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 26\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 23\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 11\">[Skeleton Infantry](/Monsters.aspx?ID=1300)</title>\r\n\r\n<traits>\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Gargantuan\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n<trait label=\"Skeleton\" url=\"/Traits.aspx?ID=236\" />\r\n<trait label=\"Troop\" url=\"/Traits.aspx?ID=367\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 237</row>\n\n**Perception** +17; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +18\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +3\r\n\r\n**Con** +4\r\n\r\n**Int** -5\r\n\r\n**Wis** +2\r\n\r\n**Cha** +0\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 31 \r\n\r\n**Fort** +21 \r\n\r\n**Ref** +18 \r\n\r\n**Will** +19 \n\n</row>\r\n\r\n**HP** 180\r\n(16 squares)\n\n**Resistances**\r\ncold 5, electricity 5, fire 5, piercing 10, slashing 10\r\n\r\n**Weaknesses**\r\narea damage 15, [splash](/Traits.aspx?ID=150) damage 8\r\n\r\n**Form a Phalanx** <actions string=\"Single Action\" /> Many of the skeletons raise their shields to protect others. The infantry gain a +2 circumstance bonus to AC until the start of their next turn.<br />**[Troop Defenses](/MonsterAbilities.aspx?ID=44)** \r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet; troop movement\n\n**Lower Spears!** <actions string=\"Single Action to Three Actions\" /> **Frequency** once per round; **Effect** The skeletons engage in a coordinated longspear attack against each enemy within 10 feet (DC 27 [basic](/Rules.aspx?ID=329) Reflex save). The damage depends on the number of actions. <br /><actions string=\"Single Action\" /> 2d8 piercing damage <br /><actions string=\"Two Actions\" /> 3d8+8 piercing damage <br /><actions string=\"Three Actions\" /> 4d8+8 piercing damage\r\n\r\n**Hurl Javelins!** <actions string=\"Two Actions\" /> The troop's members throw a volley of javelins. Each creature in a 10-foot burst within 30 feet of the troop takes 2d6+10 piercing damage (DC 26 [basic](/Rules.aspx?ID=329) Reflex save). When the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.\r\n\r\n**[Form Up](/MonsterAbilities.aspx?ID=43)** <actions string=\"Single Action\" /> \r\n\r\n**Phalanx Charge** <actions string=\"Two Actions\" /> **Requirements** The infantry is in a phalanx; **Effect** The skeletons lower their longspears and charge. The troop Strides in a straight line until they're adjacent to an enemy then use Lower Spears!, dealing 3d8+8 piercing damage. Any creature that fails its save is also knocked [prone](/Conditions.aspx?ID=31).\r\n\r\n**Troop Movement** Whenever the skeleton infantry Stride, they first [Form Up](/MonsterAbilities.aspx?ID=43) as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the infantry enter difficult terrain, the extra movement cost applies to all the guards.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-92\" />",
- "name": "Skeleton Infantry",
- "npc": false,
- "perception": 17,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 18,
- "release_date": "2021-04-07",
- "resistance": {
- "cold": 5,
- "electricity": 5,
- "fire": 5,
- "piercing": 10,
- "slashing": 10
- },
- "resistance_markdown": "cold 5, electricity 5, fire 5, piercing 10, slashing 10",
- "resistance_raw": "cold 5, electricity 5, fire 5, piercing 10, slashing 10",
- "search_markdown": "<traits>\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n<trait label=\"Skeleton\" url=\"/Traits.aspx?ID=236\" />\r\n<trait label=\"Troop\" url=\"/Traits.aspx?ID=367\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 237</row>\r\n\r\n**Creature Family** [Skeleton](/MonsterFamilies.aspx?ID=92)\r\n\r\n<row gap=\"medium\">\r\n**HP** 180 (16 squares)\r\n\r\n**AC** 31\r\n\r\n**Fort** +21\r\n\r\n**Ref** +18\r\n\r\n**Will** +19\r\n\r\n**Perception** +17\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThis troop of skeletons was once a cohort of highly disciplined spear-and-shield infantry from an ancient empire.\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Gargantuan"
- ],
- "skill": [
- "Athletics +18"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +18",
- "source": [
- "Bestiary 3"
- ],
- "source_raw": [
- "Bestiary 3 pg. 237"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 237</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet; troop movement",
- "speed_raw": "25 feet; troop movement",
- "spell_markdown": "",
- "strength": 5,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "This troop of skeletons was once a cohort of highly disciplined spear-and-shield infantry from an ancient empire.",
- "summary_markdown": "This troop of skeletons was once a cohort of highly disciplined spear-and-shield infantry from an ancient empire.",
- "text": " Skeleton Infantry This troop of skeletons was once a cohort of highly disciplined spear-and-shield infantry from an ancient empire. Recall Knowledge - Undead (Religion): DC 28 Unspecific Lore : DC 26 Specific Lore : DC 23 Skeleton Infantry Source Bestiary 3 pg. 237 Perception +17; darkvision Languages Skills Athletics +18 Str +5 Dex +3 Con +4 Int -5 Wis +2 Cha +0 --- AC 31 Fort +21 Ref +18 Will +19 HP 180 (16 squares) Resistances cold 5, electricity 5, fire 5, piercing 10, slashing 10 Weaknesses area damage 15, splash damage 8 Form a Phalanx Single Action Many of the skeletons raise their shields to protect others. The infantry gain a +2 circumstance bonus to AC until the start of their next turn. Troop Defenses --- Speed 25 feet; troop movement Lower Spears! Single Action to Three Actions Frequency once per round; Effect The skeletons engage in a coordinated longspear attack against each enemy within 10 feet (DC 27 basic Reflex save). The damage depends on the number of actions. Single Action 2d8 piercing damage Two Actions 3d8+8 piercing damage Three Actions 4d8+8 piercing damage Hurl Javelins! Two Actions The troop's members throw a volley of javelins. Each creature in a 10-foot burst within 30 feet of the troop takes 2d6+10 piercing damage (DC 26 basic Reflex save). When the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst. Form Up Single Action Phalanx Charge Two Actions Requirements The infantry is in a phalanx; Effect The skeletons lower their longspears and charge. The troop Strides in a straight line until they're adjacent to an enemy then use Lower Spears!, dealing 3d8+8 piercing damage. Any creature that fails its save is also knocked prone. Troop Movement Whenever the skeleton infantry Stride, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the infantry enter difficult terrain, the extra movement cost applies to all the guards. ",
- "trait": [
- "Mindless",
- "Skeleton",
- "Troop",
- "Undead",
- "NE",
- "Gargantuan"
- ],
- "trait_markdown": "[Mindless](/Traits.aspx?ID=108), [Skeleton](/Traits.aspx?ID=236), [Troop](/Traits.aspx?ID=367), [Undead](/Traits.aspx?ID=160)",
- "trait_raw": [
- "Mindless",
- "Skeleton",
- "Troop",
- "Undead"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1300",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {
- "area": 15
- },
- "weakness_markdown": "area damage 15, [splash](/Traits.aspx?ID=150) damage 8",
- "weakness_raw": "area damage 15, splash damage 8",
- "will_save": 19,
- "wisdom": 2
- }
|