{ "ac": 31, "alignment": "NE", "breadcrumbs_spa": [], "category": "creature", "charisma": 0, "constitution": 4, "creature_ability": [ "Form a Phalanx", "Troop Defenses", "Lower Spears!", "Hurl Javelins!", "Form Up", "Phalanx Charge", "Troop Movement" ], "creature_family": "Skeleton", "creature_family_markdown": "[Skeleton](/MonsterFamilies.aspx?ID=92)", "dexterity": 3, "exclude_from_search": false, "fortitude_save": 21, "hp": 180, "hp_raw": "180 (16 squares)", "id": "creature-1300", "intelligence": -5, "language_markdown": "", "level": 11, "markdown": "[Skeleton Infantry](/Monsters.aspx?ID=1300)\r\n\r\n\r\n\r\n\r\n\r\nThis troop of skeletons was once a cohort of highly disciplined spear-and-shield infantry from an ancient empire.\r\n\r\n\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 28\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 26\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 23\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Skeleton Infantry](/Monsters.aspx?ID=1300)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 237\n\n**Perception** +17; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +18\r\n\r\n\r\n**Str** +5\r\n\r\n**Dex** +3\r\n\r\n**Con** +4\r\n\r\n**Int** -5\r\n\r\n**Wis** +2\r\n\r\n**Cha** +0\r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 31 \r\n\r\n**Fort** +21 \r\n\r\n**Ref** +18 \r\n\r\n**Will** +19 \n\n\r\n\r\n**HP** 180\r\n(16 squares)\n\n**Resistances**\r\ncold 5, electricity 5, fire 5, piercing 10, slashing 10\r\n\r\n**Weaknesses**\r\narea damage 15, [splash](/Traits.aspx?ID=150) damage 8\r\n\r\n**Form a Phalanx** Many of the skeletons raise their shields to protect others. The infantry gain a +2 circumstance bonus to AC until the start of their next turn.
**[Troop Defenses](/MonsterAbilities.aspx?ID=44)** \r\n\r\n
\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet; troop movement\n\n**Lower Spears!** **Frequency** once per round; **Effect** The skeletons engage in a coordinated longspear attack against each enemy within 10 feet (DC 27 [basic](/Rules.aspx?ID=329) Reflex save). The damage depends on the number of actions.
2d8 piercing damage
3d8+8 piercing damage
4d8+8 piercing damage\r\n\r\n**Hurl Javelins!** The troop's members throw a volley of javelins. Each creature in a 10-foot burst within 30 feet of the troop takes 2d6+10 piercing damage (DC 26 [basic](/Rules.aspx?ID=329) Reflex save). When the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.\r\n\r\n**[Form Up](/MonsterAbilities.aspx?ID=43)** \r\n\r\n**Phalanx Charge** **Requirements** The infantry is in a phalanx; **Effect** The skeletons lower their longspears and charge. The troop Strides in a straight line until they're adjacent to an enemy then use Lower Spears!, dealing 3d8+8 piercing damage. Any creature that fails its save is also knocked [prone](/Conditions.aspx?ID=31).\r\n\r\n**Troop Movement** Whenever the skeleton infantry Stride, they first [Form Up](/MonsterAbilities.aspx?ID=43) as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the infantry enter difficult terrain, the extra movement cost applies to all the guards.\r\n\r\n
\n\n", "name": "Skeleton Infantry", "npc": false, "perception": 17, "pfs": "Standard", "rarity": "common", "reflex_save": 18, "release_date": "2021-04-07", "resistance": { "cold": 5, "electricity": 5, "fire": 5, "piercing": 10, "slashing": 10 }, "resistance_markdown": "cold 5, electricity 5, fire 5, piercing 10, slashing 10", "resistance_raw": "cold 5, electricity 5, fire 5, piercing 10, slashing 10", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 237\r\n\r\n**Creature Family** [Skeleton](/MonsterFamilies.aspx?ID=92)\r\n\r\n\r\n**HP** 180 (16 squares)\r\n\r\n**AC** 31\r\n\r\n**Fort** +21\r\n\r\n**Ref** +18\r\n\r\n**Will** +19\r\n\r\n**Perception** +17\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThis troop of skeletons was once a cohort of highly disciplined spear-and-shield infantry from an ancient empire.\r\n", "sense": " darkvision ", "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)", "size": [ "Gargantuan" ], "skill": [ "Athletics +18" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +18", "source": [ "Bestiary 3" ], "source_raw": [ "Bestiary 3 pg. 237" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary 3](/Sources.aspx?ID=66) pg. 237", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet; troop movement", "speed_raw": "25 feet; troop movement", "spell_markdown": "", "strength": 5, "strongest_save": [ "fort", "fortitude" ], "summary": "This troop of skeletons was once a cohort of highly disciplined spear-and-shield infantry from an ancient empire.", "summary_markdown": "This troop of skeletons was once a cohort of highly disciplined spear-and-shield infantry from an ancient empire.", "text": " Skeleton Infantry This troop of skeletons was once a cohort of highly disciplined spear-and-shield infantry from an ancient empire. Recall Knowledge - Undead (Religion): DC 28 Unspecific Lore : DC 26 Specific Lore : DC 23 Skeleton Infantry Source Bestiary 3 pg. 237 Perception +17; darkvision Languages Skills Athletics +18 Str +5 Dex +3 Con +4 Int -5 Wis +2 Cha +0 --- AC 31 Fort +21 Ref +18 Will +19 HP 180 (16 squares) Resistances cold 5, electricity 5, fire 5, piercing 10, slashing 10 Weaknesses area damage 15, splash damage 8 Form a Phalanx Single Action Many of the skeletons raise their shields to protect others. The infantry gain a +2 circumstance bonus to AC until the start of their next turn. Troop Defenses --- Speed 25 feet; troop movement Lower Spears! Single Action to Three Actions Frequency once per round; Effect The skeletons engage in a coordinated longspear attack against each enemy within 10 feet (DC 27 basic Reflex save). The damage depends on the number of actions. Single Action 2d8 piercing damage Two Actions 3d8+8 piercing damage Three Actions 4d8+8 piercing damage Hurl Javelins! Two Actions The troop's members throw a volley of javelins. Each creature in a 10-foot burst within 30 feet of the troop takes 2d6+10 piercing damage (DC 26 basic Reflex save). When the troop is reduced to 8 or fewer squares, this area decreases to a 5-foot burst. Form Up Single Action Phalanx Charge Two Actions Requirements The infantry is in a phalanx; Effect The skeletons lower their longspears and charge. The troop Strides in a straight line until they're adjacent to an enemy then use Lower Spears!, dealing 3d8+8 piercing damage. Any creature that fails its save is also knocked prone. Troop Movement Whenever the skeleton infantry Stride, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the infantry enter difficult terrain, the extra movement cost applies to all the guards. ", "trait": [ "Mindless", "Skeleton", "Troop", "Undead", "NE", "Gargantuan" ], "trait_markdown": "[Mindless](/Traits.aspx?ID=108), [Skeleton](/Traits.aspx?ID=236), [Troop](/Traits.aspx?ID=367), [Undead](/Traits.aspx?ID=160)", "trait_raw": [ "Mindless", "Skeleton", "Troop", "Undead" ], "type": "Creature", "url": "/Monsters.aspx?ID=1300", "vision": "Darkvision", "weakest_save": [ "ref", "reflex" ], "weakness": { "area": 15 }, "weakness_markdown": "area damage 15, [splash](/Traits.aspx?ID=150) damage 8", "weakness_raw": "area damage 15, splash damage 8", "will_save": 19, "wisdom": 2 }