Skeleton Guard.json 6.1 KB

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  1. {
  2. "ac": 16,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 0,
  7. "constitution": 0,
  8. "creature_family": "Skeleton",
  9. "creature_family_markdown": "[Skeleton](/MonsterFamilies.aspx?ID=92)",
  10. "dexterity": 4,
  11. "exclude_from_search": false,
  12. "fortitude_save": 2,
  13. "hp": 4,
  14. "hp_raw": "4 ( negative healing )",
  15. "id": "creature-372",
  16. "immunity": [
  17. "death effects",
  18. "disease",
  19. "mental",
  20. "paralyzed",
  21. "poison",
  22. "unconscious"
  23. ],
  24. "immunity_markdown": "death effects, disease, mental, paralyzed, poison, unconscious",
  25. "intelligence": -5,
  26. "language_markdown": "",
  27. "level": -1,
  28. "markdown": "<title level=\"1\" pfs=\"Standard\">[Skeleton Guard](/Monsters.aspx?ID=372)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe most common skeletal minions are mere guardians.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 13\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 8\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature -1\">[Skeleton Guard](/Monsters.aspx?ID=372)</title>\r\n\r\n<traits>\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n<trait label=\"Skeleton\" url=\"/Traits.aspx?ID=236\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 298</row>\n\n**Perception** +2; darkvision\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +6, [Athletics](/Skills.aspx?ID=3) +3\r\n\r\n<row gap=\"medium\">\r\n**Str** +2\r\n\r\n**Dex** +4\r\n\r\n**Con** +0\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** +0\r\n</row>\n\n**Items**\r\n[Scimitar](/Weapons.aspx?ID=38), [Shortbow](/Weapons.aspx?ID=77) (20 arrows)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 16 \r\n\r\n**Fort** +2 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +2 \n\n</row>\r\n\r\n**HP** 4\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\ndeath effects, disease, mental, paralyzed, poison, unconscious\r\n\r\n**Resistances**\r\ncold 5, electricity 5, fire 5, piercing 5, slashing 5\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nscimitar +6 ([Forceful](/Traits.aspx?ID=180), [Sweep](/Traits.aspx?ID=194)),\r\n**Damage** 1d6+2 slashing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +6 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d4+2 slashing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nshortbow +6 ([deadly 1d10](/Traits.aspx?ID=174), [range increment 60 feet](/Traits.aspx?ID=248), [reload 0](/Traits.aspx?ID=254)),\r\n**Damage** 1d6 piercing\n\n</column>\n\n<document level=\"2\" id=\"creature-family-92\" />",
  29. "name": "Skeleton Guard",
  30. "npc": false,
  31. "perception": 2,
  32. "pfs": "Standard",
  33. "rarity": "common",
  34. "reflex_save": 8,
  35. "release_date": "2019-08-01",
  36. "resistance": {
  37. "cold": 5,
  38. "electricity": 5,
  39. "fire": 5,
  40. "piercing": 5,
  41. "slashing": 5
  42. },
  43. "resistance_markdown": "cold 5, electricity 5, fire 5, piercing 5, slashing 5",
  44. "resistance_raw": "cold 5, electricity 5, fire 5, piercing 5, slashing 5",
  45. "search_markdown": "<traits>\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n<trait label=\"Skeleton\" url=\"/Traits.aspx?ID=236\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 298</row>\r\n\r\n**Creature Family** [Skeleton](/MonsterFamilies.aspx?ID=92)\r\n\r\n<row gap=\"medium\">\r\n**HP** 4 ( negative healing )\r\n\r\n**AC** 16\r\n\r\n**Fort** +2\r\n\r\n**Ref** +8\r\n\r\n**Will** +2\r\n\r\n**Perception** +2\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe most common skeletal minions are mere guardians.\r\n</summary>",
  46. "sense": "darkvision",
  47. "sense_markdown": "darkvision",
  48. "size": [
  49. "Medium"
  50. ],
  51. "skill": [
  52. "Acrobatics +6",
  53. "Athletics +3"
  54. ],
  55. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +6, [Athletics](/Skills.aspx?ID=3) +3",
  56. "source": [
  57. "Bestiary"
  58. ],
  59. "source_raw": [
  60. "Bestiary pg. 298"
  61. ],
  62. "source_category": "Rulebooks",
  63. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 298</row>",
  64. "speed": {
  65. "land": 25,
  66. "max": 25
  67. },
  68. "speed_markdown": "25 feet",
  69. "speed_raw": "25 feet",
  70. "spell_markdown": "",
  71. "strength": 2,
  72. "strongest_save": [
  73. "ref",
  74. "reflex"
  75. ],
  76. "summary": "The most common skeletal minions are mere guardians.",
  77. "summary_markdown": "The most common skeletal minions are mere guardians.",
  78. "text": " Skeleton Guard The most common skeletal minions are mere guardians. Recall Knowledge - Undead (Religion): DC 13 Unspecific Lore : DC 11 Specific Lore : DC 8 Skeleton Guard Source Bestiary pg. 298 Perception +2; darkvision Languages Skills Acrobatics +6, Athletics +3 Str +2 Dex +4 Con +0 Int -5 Wis +0 Cha +0 Items Scimitar, Shortbow (20 arrows) --- AC 16 Fort +2 Ref +8 Will +2 HP 4 (negative healing) Immunities death effects, disease, mental, paralyzed, poison, unconscious Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5 --- Speed 25 feet Melee Single Action scimitar +6 (Forceful, Sweep), Damage 1d6+2 slashing Melee Single Action claw +6 (Agile, Finesse), Damage 1d4+2 slashing Ranged Single Action shortbow +6 (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing\n",
  79. "trait": [
  80. "Mindless",
  81. "Skeleton",
  82. "Undead",
  83. "NE",
  84. "Medium"
  85. ],
  86. "trait_markdown": "[Mindless](/Traits.aspx?ID=108), [Skeleton](/Traits.aspx?ID=236), [Undead](/Traits.aspx?ID=160)",
  87. "trait_raw": [
  88. "Mindless",
  89. "Skeleton",
  90. "Undead"
  91. ],
  92. "type": "Creature",
  93. "url": "/Monsters.aspx?ID=372",
  94. "vision": "Darkvision",
  95. "weakest_save": [
  96. "fort",
  97. "fortitude",
  98. "will"
  99. ],
  100. "weakness": {},
  101. "will_save": 2,
  102. "wisdom": 0
  103. }