{ "ac": 16, "alignment": "NE", "breadcrumbs_spa": [], "category": "creature", "charisma": 0, "constitution": 0, "creature_family": "Skeleton", "creature_family_markdown": "[Skeleton](/MonsterFamilies.aspx?ID=92)", "dexterity": 4, "exclude_from_search": false, "fortitude_save": 2, "hp": 4, "hp_raw": "4 ( negative healing )", "id": "creature-372", "immunity": [ "death effects", "disease", "mental", "paralyzed", "poison", "unconscious" ], "immunity_markdown": "death effects, disease, mental, paralyzed, poison, unconscious", "intelligence": -5, "language_markdown": "", "level": -1, "markdown": "[Skeleton Guard](/Monsters.aspx?ID=372)\r\n\r\n\r\n\r\n\r\n\r\nThe most common skeletal minions are mere guardians.\r\n\r\n\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 13\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 8\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Skeleton Guard](/Monsters.aspx?ID=372)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 298\n\n**Perception** +2; darkvision\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +6, [Athletics](/Skills.aspx?ID=3) +3\r\n\r\n\r\n**Str** +2\r\n\r\n**Dex** +4\r\n\r\n**Con** +0\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** +0\r\n\n\n**Items**\r\n[Scimitar](/Weapons.aspx?ID=38), [Shortbow](/Weapons.aspx?ID=77) (20 arrows)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 16 \r\n\r\n**Fort** +2 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +2 \n\n\r\n\r\n**HP** 4\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\ndeath effects, disease, mental, paralyzed, poison, unconscious\r\n\r\n**Resistances**\r\ncold 5, electricity 5, fire 5, piercing 5, slashing 5\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\nscimitar +6 ([Forceful](/Traits.aspx?ID=180), [Sweep](/Traits.aspx?ID=194)),\r\n**Damage** 1d6+2 slashing\r\n\r\n**Melee**\r\n\r\nclaw +6 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d4+2 slashing\r\n\r\n**Ranged**\r\n\r\nshortbow +6 ([deadly 1d10](/Traits.aspx?ID=174), [range increment 60 feet](/Traits.aspx?ID=248), [reload 0](/Traits.aspx?ID=254)),\r\n**Damage** 1d6 piercing\n\n\n\n", "name": "Skeleton Guard", "npc": false, "perception": 2, "pfs": "Standard", "rarity": "common", "reflex_save": 8, "release_date": "2019-08-01", "resistance": { "cold": 5, "electricity": 5, "fire": 5, "piercing": 5, "slashing": 5 }, "resistance_markdown": "cold 5, electricity 5, fire 5, piercing 5, slashing 5", "resistance_raw": "cold 5, electricity 5, fire 5, piercing 5, slashing 5", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 298\r\n\r\n**Creature Family** [Skeleton](/MonsterFamilies.aspx?ID=92)\r\n\r\n\r\n**HP** 4 ( negative healing )\r\n\r\n**AC** 16\r\n\r\n**Fort** +2\r\n\r\n**Ref** +8\r\n\r\n**Will** +2\r\n\r\n**Perception** +2\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe most common skeletal minions are mere guardians.\r\n", "sense": "darkvision", "sense_markdown": "darkvision", "size": [ "Medium" ], "skill": [ "Acrobatics +6", "Athletics +3" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +6, [Athletics](/Skills.aspx?ID=3) +3", "source": [ "Bestiary" ], "source_raw": [ "Bestiary pg. 298" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary](/Sources.aspx?ID=2) pg. 298", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell_markdown": "", "strength": 2, "strongest_save": [ "ref", "reflex" ], "summary": "The most common skeletal minions are mere guardians.", "summary_markdown": "The most common skeletal minions are mere guardians.", "text": " Skeleton Guard The most common skeletal minions are mere guardians. Recall Knowledge - Undead (Religion): DC 13 Unspecific Lore : DC 11 Specific Lore : DC 8 Skeleton Guard Source Bestiary pg. 298 Perception +2; darkvision Languages Skills Acrobatics +6, Athletics +3 Str +2 Dex +4 Con +0 Int -5 Wis +0 Cha +0 Items Scimitar, Shortbow (20 arrows) --- AC 16 Fort +2 Ref +8 Will +2 HP 4 (negative healing) Immunities death effects, disease, mental, paralyzed, poison, unconscious Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5 --- Speed 25 feet Melee Single Action scimitar +6 (Forceful, Sweep), Damage 1d6+2 slashing Melee Single Action claw +6 (Agile, Finesse), Damage 1d4+2 slashing Ranged Single Action shortbow +6 (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing\n", "trait": [ "Mindless", "Skeleton", "Undead", "NE", "Medium" ], "trait_markdown": "[Mindless](/Traits.aspx?ID=108), [Skeleton](/Traits.aspx?ID=236), [Undead](/Traits.aspx?ID=160)", "trait_raw": [ "Mindless", "Skeleton", "Undead" ], "type": "Creature", "url": "/Monsters.aspx?ID=372", "vision": "Darkvision", "weakest_save": [ "fort", "fortitude", "will" ], "weakness": {}, "will_save": 2, "wisdom": 0 }