Ship Captain.json 8.0 KB

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  1. {
  2. "ac": 23,
  3. "alignment": "LN",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 3,
  7. "constitution": 0,
  8. "creature_ability": [
  9. "Bravery",
  10. "Dual Disarm",
  11. "No Quarter!"
  12. ],
  13. "creature_family": "Seafarers",
  14. "creature_family_markdown": "[Seafarers](/MonsterFamilies.aspx?ID=196)",
  15. "dexterity": 2,
  16. "exclude_from_search": false,
  17. "fortitude_save": 12,
  18. "hp": 90,
  19. "hp_raw": "90",
  20. "id": "creature-954",
  21. "intelligence": 1,
  22. "language": [
  23. "Common"
  24. ],
  25. "language_markdown": "[Common](/Languages.aspx?ID=1)",
  26. "level": 6,
  27. "markdown": "<title level=\"1\" pfs=\"Limited\">[Ship Captain](/NPCs.aspx?ID=954)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe captain is the ultimate authority on a vessel, responsible for the livelihood and well-being of everyone on the ship.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 22\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 20\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 17\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 6\">[Ship Captain](/NPCs.aspx?ID=954)</title>\r\n\r\n<traits>\r\n<trait label=\"LN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 243</row>\n\n**Perception** +12\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +10, [Athletics](/Skills.aspx?ID=3) +12, [Diplomacy](/Skills.aspx?ID=6) +11, [Intimidation](/Skills.aspx?ID=7) +13, [Sailing Lore](/Skills.aspx?ID=8) +17, [Survival](/Skills.aspx?ID=16) +10\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +2\r\n\r\n**Con** +0\r\n\r\n**Int** +1\r\n\r\n**Wis** +2\r\n\r\n**Cha** +3\r\n</row>\n\n**Items**\r\n[Dagger](/Weapons.aspx?ID=3), [Hand Crossbow](/Weapons.aspx?ID=69) (10 bolts), [Leather Armor](/Armor.aspx?ID=4), [_+1 rapier_](/Weapons.aspx?ID=36)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 23 \r\n\r\n**Fort** +12 \r\n\r\n**Ref** +12 \r\n\r\n**Will** +14 \n\n</row>\r\n\r\n**HP** 90\n\n**Bravery** When the ship captain rolls a success on a Will save against a [fear](/Traits.aspx?ID=68) effect, they get a critical success instead. In addition, anytime they gain the [frightened](/Conditions.aspx?ID=19) condition, reduce its value by 1.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_rapier_ +17 ([deadly 1d8](/Traits.aspx?ID=174), [Disarm](/Traits.aspx?ID=175), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d6+10 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nmain-gauche +16 ([Agile](/Traits.aspx?ID=170), [Disarm](/Traits.aspx?ID=175), [Parry](/Traits.aspx?ID=190), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d4+10 piercing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nhand crossbow +14 ([range increment 60 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)),\r\n**Damage** 1d6+6 piercing\n\n**Dual Disarm** <actions string=\"Two Actions\" /> The captain makes two Strikes, one with their rapier and one with their main-gauche (in either order). If both Strikes hit, the ship captain can attempt to [Disarm](/Actions.aspx?ID=41) the target. Their multiple attack penalty increases only after all the attacks are made.\r\n\r\n**No Quarter!** <actions string=\"Single Action\" /> ([Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106)) The captain orders their shipmates to fight without mercy. All allied creatures of equal or lower level within 20 feet of the ship captain gain a +1 status bonus to attack rolls and damage rolls until the end of the ship captain's next turn.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-196\" />",
  28. "name": "Ship Captain",
  29. "npc": true,
  30. "perception": 12,
  31. "pfs": "Limited",
  32. "rarity": "common",
  33. "reflex_save": 12,
  34. "release_date": "2020-02-26",
  35. "resistance": {},
  36. "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 243</row>\r\n\r\n**Creature Family** [Seafarers](/MonsterFamilies.aspx?ID=196)\r\n\r\n<row gap=\"medium\">\r\n**HP** 90\r\n\r\n**AC** 23\r\n\r\n**Fort** +12\r\n\r\n**Ref** +12\r\n\r\n**Will** +14\r\n\r\n**Perception** +12\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe captain is the ultimate authority on a vessel, responsible for the livelihood and well-being of everyone on the ship.\r\n</summary>",
  37. "size": [
  38. "Medium"
  39. ],
  40. "skill": [
  41. "Acrobatics +10",
  42. "Athletics +12",
  43. "Diplomacy +11",
  44. "Intimidation +13",
  45. "Sailing Lore +17",
  46. "Survival +10"
  47. ],
  48. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +10, [Athletics](/Skills.aspx?ID=3) +12, [Diplomacy](/Skills.aspx?ID=6) +11, [Intimidation](/Skills.aspx?ID=7) +13, [Sailing Lore](/Skills.aspx?ID=8) +17, [Survival](/Skills.aspx?ID=16) +10",
  49. "source": [
  50. "Gamemastery Guide"
  51. ],
  52. "source_raw": [
  53. "Gamemastery Guide pg. 243"
  54. ],
  55. "source_category": "Rulebooks",
  56. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 243</row>",
  57. "speed": {
  58. "land": 25,
  59. "max": 25
  60. },
  61. "speed_markdown": "25 feet",
  62. "speed_raw": "25 feet",
  63. "spell_markdown": "",
  64. "strength": 4,
  65. "strongest_save": [
  66. "will"
  67. ],
  68. "summary": "The captain is the ultimate authority on a vessel, responsible for the livelihood and well-being of everyone on the ship.",
  69. "summary_markdown": "The captain is the ultimate authority on a vessel, responsible for the livelihood and well-being of everyone on the ship.",
  70. "text": " Ship Captain The captain is the ultimate authority on a vessel, responsible for the livelihood and well-being of everyone on the ship. Recall Knowledge - Humanoid (Society): DC 22 Unspecific Lore : DC 20 Specific Lore : DC 17 Ship Captain Source Gamemastery Guide pg. 243 Perception +12 Languages Common Skills Acrobatics +10, Athletics +12, Diplomacy +11, Intimidation +13, Sailing Lore +17, Survival +10 Str +4 Dex +2 Con +0 Int +1 Wis +2 Cha +3 Items Dagger, Hand Crossbow (10 bolts), Leather Armor, +1 rapier --- AC 23 Fort +12 Ref +12 Will +14 HP 90 Bravery When the ship captain rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, anytime they gain the frightened condition, reduce its value by 1. --- Speed 25 feet Melee Single Action rapier +17 (deadly 1d8, Disarm, Magical), Damage 1d6+10 piercing Melee Single Action main-gauche +16 (Agile, Disarm, Parry, versatile S), Damage 1d4+10 piercing Ranged Single Action hand crossbow +14 (range increment 60 feet, reload 1), Damage 1d6+6 piercing Dual Disarm Two Actions The captain makes two Strikes, one with their rapier and one with their main-gauche (in either order). If both Strikes hit, the ship captain can attempt to Disarm the target. Their multiple attack penalty increases only after all the attacks are made. No Quarter! Single Action (Auditory, Concentrate, Emotion, Linguistic, Mental) The captain orders their shipmates to fight without mercy. All allied creatures of equal or lower level within 20 feet of the ship captain gain a +1 status bonus to attack rolls and damage rolls until the end of the ship captain's next turn. ",
  71. "trait": [
  72. "Human",
  73. "Humanoid",
  74. "LN",
  75. "Medium"
  76. ],
  77. "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
  78. "trait_raw": [
  79. "Human",
  80. "Humanoid"
  81. ],
  82. "type": "Creature",
  83. "url": "/NPCs.aspx?ID=954",
  84. "weakest_save": [
  85. "fort",
  86. "fortitude",
  87. "ref",
  88. "reflex"
  89. ],
  90. "weakness": {},
  91. "will_save": 14,
  92. "wisdom": 2
  93. }