{ "ac": 23, "alignment": "LN", "breadcrumbs_spa": [], "category": "creature", "charisma": 3, "constitution": 0, "creature_ability": [ "Bravery", "Dual Disarm", "No Quarter!" ], "creature_family": "Seafarers", "creature_family_markdown": "[Seafarers](/MonsterFamilies.aspx?ID=196)", "dexterity": 2, "exclude_from_search": false, "fortitude_save": 12, "hp": 90, "hp_raw": "90", "id": "creature-954", "intelligence": 1, "language": [ "Common" ], "language_markdown": "[Common](/Languages.aspx?ID=1)", "level": 6, "markdown": "[Ship Captain](/NPCs.aspx?ID=954)\r\n\r\n\r\n\r\n\r\n\r\nThe captain is the ultimate authority on a vessel, responsible for the livelihood and well-being of everyone on the ship.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 22\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 20\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 17\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Ship Captain](/NPCs.aspx?ID=954)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 243\n\n**Perception** +12\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +10, [Athletics](/Skills.aspx?ID=3) +12, [Diplomacy](/Skills.aspx?ID=6) +11, [Intimidation](/Skills.aspx?ID=7) +13, [Sailing Lore](/Skills.aspx?ID=8) +17, [Survival](/Skills.aspx?ID=16) +10\r\n\r\n\r\n**Str** +4\r\n\r\n**Dex** +2\r\n\r\n**Con** +0\r\n\r\n**Int** +1\r\n\r\n**Wis** +2\r\n\r\n**Cha** +3\r\n\n\n**Items**\r\n[Dagger](/Weapons.aspx?ID=3), [Hand Crossbow](/Weapons.aspx?ID=69) (10 bolts), [Leather Armor](/Armor.aspx?ID=4), [_+1 rapier_](/Weapons.aspx?ID=36)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 23 \r\n\r\n**Fort** +12 \r\n\r\n**Ref** +12 \r\n\r\n**Will** +14 \n\n\r\n\r\n**HP** 90\n\n**Bravery** When the ship captain rolls a success on a Will save against a [fear](/Traits.aspx?ID=68) effect, they get a critical success instead. In addition, anytime they gain the [frightened](/Conditions.aspx?ID=19) condition, reduce its value by 1.\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\n_rapier_ +17 ([deadly 1d8](/Traits.aspx?ID=174), [Disarm](/Traits.aspx?ID=175), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d6+10 piercing\r\n\r\n**Melee**\r\n\r\nmain-gauche +16 ([Agile](/Traits.aspx?ID=170), [Disarm](/Traits.aspx?ID=175), [Parry](/Traits.aspx?ID=190), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d4+10 piercing\r\n\r\n**Ranged**\r\n\r\nhand crossbow +14 ([range increment 60 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)),\r\n**Damage** 1d6+6 piercing\n\n**Dual Disarm** The captain makes two Strikes, one with their rapier and one with their main-gauche (in either order). If both Strikes hit, the ship captain can attempt to [Disarm](/Actions.aspx?ID=41) the target. Their multiple attack penalty increases only after all the attacks are made.\r\n\r\n**No Quarter!** ([Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106)) The captain orders their shipmates to fight without mercy. All allied creatures of equal or lower level within 20 feet of the ship captain gain a +1 status bonus to attack rolls and damage rolls until the end of the ship captain's next turn.\r\n\r\n\n\n", "name": "Ship Captain", "npc": true, "perception": 12, "pfs": "Limited", "rarity": "common", "reflex_save": 12, "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 243\r\n\r\n**Creature Family** [Seafarers](/MonsterFamilies.aspx?ID=196)\r\n\r\n\r\n**HP** 90\r\n\r\n**AC** 23\r\n\r\n**Fort** +12\r\n\r\n**Ref** +12\r\n\r\n**Will** +14\r\n\r\n**Perception** +12\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe captain is the ultimate authority on a vessel, responsible for the livelihood and well-being of everyone on the ship.\r\n", "size": [ "Medium" ], "skill": [ "Acrobatics +10", "Athletics +12", "Diplomacy +11", "Intimidation +13", "Sailing Lore +17", "Survival +10" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +10, [Athletics](/Skills.aspx?ID=3) +12, [Diplomacy](/Skills.aspx?ID=6) +11, [Intimidation](/Skills.aspx?ID=7) +13, [Sailing Lore](/Skills.aspx?ID=8) +17, [Survival](/Skills.aspx?ID=16) +10", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 243" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 243", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell_markdown": "", "strength": 4, "strongest_save": [ "will" ], "summary": "The captain is the ultimate authority on a vessel, responsible for the livelihood and well-being of everyone on the ship.", "summary_markdown": "The captain is the ultimate authority on a vessel, responsible for the livelihood and well-being of everyone on the ship.", "text": " Ship Captain The captain is the ultimate authority on a vessel, responsible for the livelihood and well-being of everyone on the ship. Recall Knowledge - Humanoid (Society): DC 22 Unspecific Lore : DC 20 Specific Lore : DC 17 Ship Captain Source Gamemastery Guide pg. 243 Perception +12 Languages Common Skills Acrobatics +10, Athletics +12, Diplomacy +11, Intimidation +13, Sailing Lore +17, Survival +10 Str +4 Dex +2 Con +0 Int +1 Wis +2 Cha +3 Items Dagger, Hand Crossbow (10 bolts), Leather Armor, +1 rapier --- AC 23 Fort +12 Ref +12 Will +14 HP 90 Bravery When the ship captain rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, anytime they gain the frightened condition, reduce its value by 1. --- Speed 25 feet Melee Single Action rapier +17 (deadly 1d8, Disarm, Magical), Damage 1d6+10 piercing Melee Single Action main-gauche +16 (Agile, Disarm, Parry, versatile S), Damage 1d4+10 piercing Ranged Single Action hand crossbow +14 (range increment 60 feet, reload 1), Damage 1d6+6 piercing Dual Disarm Two Actions The captain makes two Strikes, one with their rapier and one with their main-gauche (in either order). If both Strikes hit, the ship captain can attempt to Disarm the target. Their multiple attack penalty increases only after all the attacks are made. No Quarter! Single Action (Auditory, Concentrate, Emotion, Linguistic, Mental) The captain orders their shipmates to fight without mercy. All allied creatures of equal or lower level within 20 feet of the ship captain gain a +1 status bonus to attack rolls and damage rolls until the end of the ship captain's next turn. ", "trait": [ "Human", "Humanoid", "LN", "Medium" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)", "trait_raw": [ "Human", "Humanoid" ], "type": "Creature", "url": "/NPCs.aspx?ID=954", "weakest_save": [ "fort", "fortitude", "ref", "reflex" ], "weakness": {}, "will_save": 14, "wisdom": 2 }