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- {
- "ac": 18,
- "alignment": "NE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 1,
- "constitution": 1,
- "creature_ability": [
- "Snare Crafting",
- "Sneak Attack"
- ],
- "creature_family": "Villains",
- "creature_family_markdown": "[Villains](/MonsterFamilies.aspx?ID=198)",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 5,
- "hp": 27,
- "hp_raw": "27",
- "id": "creature-959",
- "intelligence": 2,
- "language": [
- "Common"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1)",
- "level": 2,
- "markdown": "<title level=\"1\" pfs=\"Limited\">[Saboteur](/NPCs.aspx?ID=959)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nSaboteurs excel at infiltration, using it to perform destructive acts, whether they are the physical destruction of a valuable object or obstructing important political proceedings. Unlike those of spies, the motivations of saboteurs is not to steal information, but rather to sow chaos among their enemies.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 2\">[Saboteur](/NPCs.aspx?ID=959)</title>\r\n\r\n<traits>\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 246</row>\n\n**Perception** +8; (10 to find traps) \r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +7, [Athletics](/Skills.aspx?ID=3) +5, [Crafting](/Skills.aspx?ID=4) +6, [Deception](/Skills.aspx?ID=5) +7, [Diplomacy](/Skills.aspx?ID=6) +5, [Engineering Lore](/Skills.aspx?ID=8) +8, [Intimidation](/Skills.aspx?ID=7) +5, [Society](/Skills.aspx?ID=14) +6, [Stealth](/Skills.aspx?ID=15) +9, [Survival](/Skills.aspx?ID=16) +6, [Thievery](/Skills.aspx?ID=17) +9, [Underworld Lore](/Skills.aspx?ID=8) +6\r\n\r\n<row gap=\"medium\">\r\n**Str** +1\r\n\r\n**Dex** +3\r\n\r\n**Con** +1\r\n\r\n**Int** +2\r\n\r\n**Wis** +2\r\n\r\n**Cha** +1\r\n</row>\r\n\r\n**Snare Crafting** The saboteur can [Craft](/Actions.aspx?ID=43) [snares](/equipment/snares) and has the supplies to make up to two [caltrop snares](/Equipment.aspx?ID=332) and up to two [hampering snares](/Equipment.aspx?ID=336).\r\n\r\n**Items**\r\n[Crowbar](/Equipment.aspx?ID=18), [Disguise Kit](/Equipment.aspx?ID=19), [Hand Crossbow](/Weapons.aspx?ID=69) (10 bolts), [Padded Armor](/Armor.aspx?ID=3), [Sap](/Weapons.aspx?ID=37), [Snare Kit](/Equipment.aspx?ID=51), [Thieves' Tools](/Equipment.aspx?ID=58)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 18 (20 vs. traps)\r\n\r\n**Fort** +5 \r\n\r\n**Ref** +9 (+11 vs. traps)\r\n\r\n**Will** +8 \n\n</row>\r\n\r\n**HP** 27\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nsap +7 ([Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d6+3 bludgeoning\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nhand crossbow +9 ([range increment 60 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)),\r\n**Damage** 1d6+2 piercing\n\n**[Sneak Attack](/MonsterAbilities.aspx?ID=34)** The saboteur deals an extra 1d6 precision damage to [flat-footed](/Conditions.aspx?ID=16) creatures.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Sabotage!</title>\r\n\r\nThough the saboteur included here is intended to be a villain, PCs might encounter saboteurs on the side of good. These are typically rebels against tyrannical forces. Those who take great care to avoid harming civilians are chaotic good; others are chaotic neutral.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-198\" />",
- "name": "Saboteur",
- "npc": true,
- "perception": 8,
- "pfs": "Limited",
- "rarity": "common",
- "reflex_save": 9,
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 246</row>\r\n\r\n**Creature Family** [Villains](/MonsterFamilies.aspx?ID=198)\r\n\r\n<row gap=\"medium\">\r\n**HP** 27\r\n\r\n**AC** 18\r\n\r\n**Fort** +5\r\n\r\n**Ref** +9\r\n\r\n**Will** +8\r\n\r\n**Perception** +8\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSaboteurs excel at infiltration, using it to perform destructive acts, whether they are the physical destruction of a valuable object or obstructing …\r\n</summary>",
- "sense": "(10 to find traps) ",
- "sense_markdown": "(10 to find traps) ",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +7",
- "Athletics +5",
- "Crafting +6",
- "Deception +7",
- "Diplomacy +5",
- "Engineering Lore +8",
- "Intimidation +5",
- "Society +6",
- "Stealth +9",
- "Survival +6",
- "Thievery +9",
- "Underworld Lore +6"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +7, [Athletics](/Skills.aspx?ID=3) +5, [Crafting](/Skills.aspx?ID=4) +6, [Deception](/Skills.aspx?ID=5) +7, [Diplomacy](/Skills.aspx?ID=6) +5, [Engineering Lore](/Skills.aspx?ID=8) +8, [Intimidation](/Skills.aspx?ID=7) +5, [Society](/Skills.aspx?ID=14) +6, [Stealth](/Skills.aspx?ID=15) +9, [Survival](/Skills.aspx?ID=16) +6, [Thievery](/Skills.aspx?ID=17) +9, [Underworld Lore](/Skills.aspx?ID=8) +6",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 246"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 246</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell_markdown": "",
- "stealth": "9",
- "strength": 1,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Saboteurs excel at infiltration, using it to perform destructive acts, whether they are the physical destruction of a valuable object or obstructing …",
- "summary_markdown": "Saboteurs excel at infiltration, using it to perform destructive acts, whether they are the physical destruction of a valuable object or obstructing …",
- "text": " Saboteur Saboteurs excel at infiltration, using it to perform destructive acts, whether they are the physical destruction of a valuable object or obstructing important political proceedings. Unlike those of spies, the motivations of saboteurs is not to steal information, but rather to sow chaos among their enemies. Recall Knowledge - Humanoid (Society): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Saboteur Source Gamemastery Guide pg. 246 Perception +8; (10 to find traps) Languages Common Skills Acrobatics +7, Athletics +5, Crafting +6, Deception +7, Diplomacy +5, Engineering Lore +8, Intimidation +5, Society +6, Stealth +9, Survival +6, Thievery +9, Underworld Lore +6 Str +1 Dex +3 Con +1 Int +2 Wis +2 Cha +1 Snare Crafting The saboteur can Craft snares and has the supplies to make up to two caltrop snares and up to two hampering snares. Items Crowbar, Disguise Kit, Hand Crossbow (10 bolts), Padded Armor, Sap, Snare Kit, Thieves' Tools --- AC 18 (20 vs. traps) Fort +5 Ref +9 (+11 vs. traps) Will +8 HP 27 --- Speed 25 feet Melee Single Action sap +7 (Agile, Nonlethal), Damage 1d6+3 bludgeoning Ranged Single Action hand crossbow +9 (range increment 60 feet, reload 1), Damage 1d6+2 piercing Sneak Attack The saboteur deals an extra 1d6 precision damage to flat-footed creatures. Sabotage! Though the saboteur included here is intended to be a villain, PCs might encounter saboteurs on the side of good. These are typically rebels against tyrannical forces. Those who take great care to avoid harming civilians are chaotic good; others are chaotic neutral. ",
- "trait": [
- "Human",
- "Humanoid",
- "NE",
- "Medium"
- ],
- "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Human",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/NPCs.aspx?ID=959",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {},
- "will_save": 8,
- "wisdom": 2
- }
|