{ "ac": 18, "alignment": "NE", "breadcrumbs_spa": [], "category": "creature", "charisma": 1, "constitution": 1, "creature_ability": [ "Snare Crafting", "Sneak Attack" ], "creature_family": "Villains", "creature_family_markdown": "[Villains](/MonsterFamilies.aspx?ID=198)", "dexterity": 3, "exclude_from_search": false, "fortitude_save": 5, "hp": 27, "hp_raw": "27", "id": "creature-959", "intelligence": 2, "language": [ "Common" ], "language_markdown": "[Common](/Languages.aspx?ID=1)", "level": 2, "markdown": "[Saboteur](/NPCs.aspx?ID=959)\r\n\r\n\r\n\r\n\r\n\r\nSaboteurs excel at infiltration, using it to perform destructive acts, whether they are the physical destruction of a valuable object or obstructing important political proceedings. Unlike those of spies, the motivations of saboteurs is not to steal information, but rather to sow chaos among their enemies.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Saboteur](/NPCs.aspx?ID=959)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 246\n\n**Perception** +8; (10 to find traps) \r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +7, [Athletics](/Skills.aspx?ID=3) +5, [Crafting](/Skills.aspx?ID=4) +6, [Deception](/Skills.aspx?ID=5) +7, [Diplomacy](/Skills.aspx?ID=6) +5, [Engineering Lore](/Skills.aspx?ID=8) +8, [Intimidation](/Skills.aspx?ID=7) +5, [Society](/Skills.aspx?ID=14) +6, [Stealth](/Skills.aspx?ID=15) +9, [Survival](/Skills.aspx?ID=16) +6, [Thievery](/Skills.aspx?ID=17) +9, [Underworld Lore](/Skills.aspx?ID=8) +6\r\n\r\n\r\n**Str** +1\r\n\r\n**Dex** +3\r\n\r\n**Con** +1\r\n\r\n**Int** +2\r\n\r\n**Wis** +2\r\n\r\n**Cha** +1\r\n\r\n\r\n**Snare Crafting** The saboteur can [Craft](/Actions.aspx?ID=43) [snares](/equipment/snares) and has the supplies to make up to two [caltrop snares](/Equipment.aspx?ID=332) and up to two [hampering snares](/Equipment.aspx?ID=336).\r\n\r\n**Items**\r\n[Crowbar](/Equipment.aspx?ID=18), [Disguise Kit](/Equipment.aspx?ID=19), [Hand Crossbow](/Weapons.aspx?ID=69) (10 bolts), [Padded Armor](/Armor.aspx?ID=3), [Sap](/Weapons.aspx?ID=37), [Snare Kit](/Equipment.aspx?ID=51), [Thieves' Tools](/Equipment.aspx?ID=58)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 18 (20 vs. traps)\r\n\r\n**Fort** +5 \r\n\r\n**Ref** +9 (+11 vs. traps)\r\n\r\n**Will** +8 \n\n\r\n\r\n**HP** 27\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\nsap +7 ([Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d6+3 bludgeoning\r\n\r\n**Ranged**\r\n\r\nhand crossbow +9 ([range increment 60 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)),\r\n**Damage** 1d6+2 piercing\n\n**[Sneak Attack](/MonsterAbilities.aspx?ID=34)** The saboteur deals an extra 1d6 precision damage to [flat-footed](/Conditions.aspx?ID=16) creatures.\r\n\r\n\r\n\r\n\r\n\r\n", "name": "Saboteur", "npc": true, "perception": 8, "pfs": "Limited", "rarity": "common", "reflex_save": 9, "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 246\r\n\r\n**Creature Family** [Villains](/MonsterFamilies.aspx?ID=198)\r\n\r\n\r\n**HP** 27\r\n\r\n**AC** 18\r\n\r\n**Fort** +5\r\n\r\n**Ref** +9\r\n\r\n**Will** +8\r\n\r\n**Perception** +8\r\n\r\n\r\n\r\n---\r\n\r\n\r\nSaboteurs excel at infiltration, using it to perform destructive acts, whether they are the physical destruction of a valuable object or obstructing …\r\n", "sense": "(10 to find traps) ", "sense_markdown": "(10 to find traps) ", "size": [ "Medium" ], "skill": [ "Acrobatics +7", "Athletics +5", "Crafting +6", "Deception +7", "Diplomacy +5", "Engineering Lore +8", "Intimidation +5", "Society +6", "Stealth +9", "Survival +6", "Thievery +9", "Underworld Lore +6" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +7, [Athletics](/Skills.aspx?ID=3) +5, [Crafting](/Skills.aspx?ID=4) +6, [Deception](/Skills.aspx?ID=5) +7, [Diplomacy](/Skills.aspx?ID=6) +5, [Engineering Lore](/Skills.aspx?ID=8) +8, [Intimidation](/Skills.aspx?ID=7) +5, [Society](/Skills.aspx?ID=14) +6, [Stealth](/Skills.aspx?ID=15) +9, [Survival](/Skills.aspx?ID=16) +6, [Thievery](/Skills.aspx?ID=17) +9, [Underworld Lore](/Skills.aspx?ID=8) +6", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 246" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 246", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell_markdown": "", "stealth": "9", "strength": 1, "strongest_save": [ "ref", "reflex" ], "summary": "Saboteurs excel at infiltration, using it to perform destructive acts, whether they are the physical destruction of a valuable object or obstructing …", "summary_markdown": "Saboteurs excel at infiltration, using it to perform destructive acts, whether they are the physical destruction of a valuable object or obstructing …", "text": " Saboteur Saboteurs excel at infiltration, using it to perform destructive acts, whether they are the physical destruction of a valuable object or obstructing important political proceedings. Unlike those of spies, the motivations of saboteurs is not to steal information, but rather to sow chaos among their enemies. Recall Knowledge - Humanoid (Society): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Saboteur Source Gamemastery Guide pg. 246 Perception +8; (10 to find traps) Languages Common Skills Acrobatics +7, Athletics +5, Crafting +6, Deception +7, Diplomacy +5, Engineering Lore +8, Intimidation +5, Society +6, Stealth +9, Survival +6, Thievery +9, Underworld Lore +6 Str +1 Dex +3 Con +1 Int +2 Wis +2 Cha +1 Snare Crafting The saboteur can Craft snares and has the supplies to make up to two caltrop snares and up to two hampering snares. Items Crowbar, Disguise Kit, Hand Crossbow (10 bolts), Padded Armor, Sap, Snare Kit, Thieves' Tools --- AC 18 (20 vs. traps) Fort +5 Ref +9 (+11 vs. traps) Will +8 HP 27 --- Speed 25 feet Melee Single Action sap +7 (Agile, Nonlethal), Damage 1d6+3 bludgeoning Ranged Single Action hand crossbow +9 (range increment 60 feet, reload 1), Damage 1d6+2 piercing Sneak Attack The saboteur deals an extra 1d6 precision damage to flat-footed creatures. Sabotage! Though the saboteur included here is intended to be a villain, PCs might encounter saboteurs on the side of good. These are typically rebels against tyrannical forces. Those who take great care to avoid harming civilians are chaotic good; others are chaotic neutral. ", "trait": [ "Human", "Humanoid", "NE", "Medium" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)", "trait_raw": [ "Human", "Humanoid" ], "type": "Creature", "url": "/NPCs.aspx?ID=959", "weakest_save": [ "fort", "fortitude" ], "weakness": {}, "will_save": 8, "wisdom": 2 }