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- {
- "ac": 25,
- "alignment": "LN",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 1,
- "constitution": 0,
- "creature_ability": [
- "Calming Bioluminescence",
- "Constrict"
- ],
- "creature_family": "Elemental, Water",
- "creature_family_markdown": "[Elemental, Water](/MonsterFamilies.aspx?ID=45)",
- "dexterity": 2,
- "exclude_from_search": false,
- "fortitude_save": 13,
- "hp": 120,
- "hp_raw": "120",
- "id": "creature-198",
- "immunity": [
- "bleed",
- "paralyzed",
- "poison",
- "sleep"
- ],
- "immunity_markdown": "bleed, paralyzed, poison, sleep",
- "intelligence": 4,
- "language": [
- "Aquan",
- "Common"
- ],
- "language_markdown": "[Aquan](/Languages.aspx?ID=14), [Common](/Languages.aspx?ID=1)",
- "level": 7,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Quatoid](/Monsters.aspx?ID=198)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nQuatoids are peculiar, mysterious elementals native to the Plane of Water that resemble four-tentacled octopuses with eerily humanoid faces on their mantles.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Elemental](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 23\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 21\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 18\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 7\">[Quatoid](/Monsters.aspx?ID=198)</title>\r\n\r\n<traits>\r\n<trait label=\"LN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Aquatic\" url=\"/Traits.aspx?ID=168\" />\r\n<trait label=\"Elemental\" url=\"/Traits.aspx?ID=57\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 153</row>\n\n**Perception** +18; darkvision\r\n\r\n**Languages**\r\n[Aquan](/Languages.aspx?ID=14), [Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +15, [Diplomacy](/Skills.aspx?ID=6) +12, [Elemental Lore](/Skills.aspx?ID=8) +17, [Occultism](/Skills.aspx?ID=11) +17, [Society](/Skills.aspx?ID=14) +17, [Stealth](/Skills.aspx?ID=15) +13\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +2\r\n\r\n**Con** +0\r\n\r\n**Int** +4\r\n\r\n**Wis** +3\r\n\r\n**Cha** +1\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 25 \r\n\r\n**Fort** +13 \r\n\r\n**Ref** +15 \r\n\r\n**Will** +18 \n\n</row>\r\n\r\n**HP** 120\n\n**Immunities**\r\nbleed, paralyzed, poison, sleep\r\n\r\n**Resistances**\r\nbludgeoning 5, fire 5\n\n**Calming Bioluminescence** ([aura](/Traits.aspx?ID=206), [emotion](/Traits.aspx?ID=60), [mental](/Traits.aspx?ID=106), [visual](/Traits.aspx?ID=163)) 30 feet. The aura sheds dim light. Creatures in the emanation gain a +2 circumstance bonus to saving throws against emotion effects. The quatoid can activate or deactivate its calming bioluminescence as a single action, which has the concentrate trait.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, swim 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntentacle +16 ([reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d12+6 bludgeoning plus Grab\r\n\r\n**Primal Innate Spells** DC 27, attack +17\r\n- **2nd**\r\n[Hydraulic Push](/Spells.aspx?ID=154) (at will)\r\n\r\n**[Constrict](/MonsterAbilities.aspx?ID=10)** <actions string=\"Single Action\" /> 1d12+6 bludgeoning, DC 25\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-45\" />",
- "name": "Quatoid",
- "npc": false,
- "perception": 18,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 15,
- "release_date": "2019-08-01",
- "resistance": {
- "bludgeoning": 5,
- "fire": 5
- },
- "resistance_markdown": "bludgeoning 5, fire 5",
- "resistance_raw": "bludgeoning 5, fire 5",
- "search_markdown": "<traits>\r\n<trait label=\"Aquatic\" url=\"/Traits.aspx?ID=168\" />\r\n<trait label=\"Elemental\" url=\"/Traits.aspx?ID=57\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 153</row>\r\n\r\n**Creature Family** [Elemental, Water](/MonsterFamilies.aspx?ID=45)\r\n\r\n<row gap=\"medium\">\r\n**HP** 120\r\n\r\n**AC** 25\r\n\r\n**Fort** +13\r\n\r\n**Ref** +15\r\n\r\n**Will** +18\r\n\r\n**Perception** +18\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nQuatoids are peculiar, mysterious elementals native to the Plane of Water that resemble four-tentacled octopuses with eerily humanoid faces on their …\r\n</summary>",
- "sense": "darkvision",
- "sense_markdown": "darkvision",
- "size": [
- "Small"
- ],
- "skill": [
- "Athletics +15",
- "Diplomacy +12",
- "Elemental Lore +17",
- "Occultism +17",
- "Society +17",
- "Stealth +13"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +15, [Diplomacy](/Skills.aspx?ID=6) +12, [Elemental Lore](/Skills.aspx?ID=8) +17, [Occultism](/Skills.aspx?ID=11) +17, [Society](/Skills.aspx?ID=14) +17, [Stealth](/Skills.aspx?ID=15) +13",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 153"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 153</row>",
- "speed": {
- "land": 25,
- "max": 25,
- "swim": 25
- },
- "speed_markdown": "25 feet, swim 25 feet",
- "speed_raw": "25 feet, swim 25 feet",
- "spell": [
- "Hydraulic Push"
- ],
- "spell_markdown": "[Hydraulic Push](/Spells.aspx?ID=154)",
- "stealth": "13",
- "strength": 4,
- "strongest_save": [
- "will"
- ],
- "summary": "Quatoids are peculiar, mysterious elementals native to the Plane of Water that resemble four-tentacled octopuses with eerily humanoid faces on their …",
- "summary_markdown": "Quatoids are peculiar, mysterious elementals native to the Plane of Water that resemble four-tentacled octopuses with eerily humanoid faces on their …",
- "text": " Quatoid Quatoids are peculiar, mysterious elementals native to the Plane of Water that resemble four-tentacled octopuses with eerily humanoid faces on their mantles. Recall Knowledge - Elemental (Arcana, Nature): DC 23 Unspecific Lore : DC 21 Specific Lore : DC 18 Quatoid Source Bestiary pg. 153 Perception +18; darkvision Languages Aquan, Common Skills Athletics +15, Diplomacy +12, Elemental Lore +17, Occultism +17, Society +17, Stealth +13 Str +4 Dex +2 Con +0 Int +4 Wis +3 Cha +1 --- AC 25 Fort +13 Ref +15 Will +18 HP 120 Immunities bleed, paralyzed, poison, sleep Resistances bludgeoning 5, fire 5 Calming Bioluminescence (aura, emotion, mental, visual) 30 feet. The aura sheds dim light. Creatures in the emanation gain a +2 circumstance bonus to saving throws against emotion effects. The quatoid can activate or deactivate its calming bioluminescence as a single action, which has the concentrate trait. --- Speed 25 feet, swim 25 feet Melee Single Action tentacle +16 (reach 10 feet), Damage 2d12+6 bludgeoning plus Grab Primal Innate Spells DC 27, attack +17 - 2nd Hydraulic Push (at will) Constrict Single Action 1d12+6 bludgeoning, DC 25 ",
- "trait": [
- "Aquatic",
- "Elemental",
- "Water",
- "LN",
- "Small"
- ],
- "trait_markdown": "[Aquatic](/Traits.aspx?ID=168), [Elemental](/Traits.aspx?ID=57), [Water](/Traits.aspx?ID=165)",
- "trait_raw": [
- "Aquatic",
- "Elemental",
- "Water"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=198",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {},
- "will_save": 18,
- "wisdom": 3
- }
|