{ "ac": 25, "alignment": "LN", "breadcrumbs_spa": [], "category": "creature", "charisma": 1, "constitution": 0, "creature_ability": [ "Calming Bioluminescence", "Constrict" ], "creature_family": "Elemental, Water", "creature_family_markdown": "[Elemental, Water](/MonsterFamilies.aspx?ID=45)", "dexterity": 2, "exclude_from_search": false, "fortitude_save": 13, "hp": 120, "hp_raw": "120", "id": "creature-198", "immunity": [ "bleed", "paralyzed", "poison", "sleep" ], "immunity_markdown": "bleed, paralyzed, poison, sleep", "intelligence": 4, "language": [ "Aquan", "Common" ], "language_markdown": "[Aquan](/Languages.aspx?ID=14), [Common](/Languages.aspx?ID=1)", "level": 7, "markdown": "[Quatoid](/Monsters.aspx?ID=198)\r\n\r\n\r\n\r\n\r\n\r\nQuatoids are peculiar, mysterious elementals native to the Plane of Water that resemble four-tentacled octopuses with eerily humanoid faces on their mantles.\r\n\r\n\r\n**[Recall Knowledge - Elemental](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 23\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 21\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 18\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Quatoid](/Monsters.aspx?ID=198)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 153\n\n**Perception** +18; darkvision\r\n\r\n**Languages**\r\n[Aquan](/Languages.aspx?ID=14), [Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +15, [Diplomacy](/Skills.aspx?ID=6) +12, [Elemental Lore](/Skills.aspx?ID=8) +17, [Occultism](/Skills.aspx?ID=11) +17, [Society](/Skills.aspx?ID=14) +17, [Stealth](/Skills.aspx?ID=15) +13\r\n\r\n\r\n**Str** +4\r\n\r\n**Dex** +2\r\n\r\n**Con** +0\r\n\r\n**Int** +4\r\n\r\n**Wis** +3\r\n\r\n**Cha** +1\r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 25 \r\n\r\n**Fort** +13 \r\n\r\n**Ref** +15 \r\n\r\n**Will** +18 \n\n\r\n\r\n**HP** 120\n\n**Immunities**\r\nbleed, paralyzed, poison, sleep\r\n\r\n**Resistances**\r\nbludgeoning 5, fire 5\n\n**Calming Bioluminescence** ([aura](/Traits.aspx?ID=206), [emotion](/Traits.aspx?ID=60), [mental](/Traits.aspx?ID=106), [visual](/Traits.aspx?ID=163)) 30 feet. The aura sheds dim light. Creatures in the emanation gain a +2 circumstance bonus to saving throws against emotion effects. The quatoid can activate or deactivate its calming bioluminescence as a single action, which has the concentrate trait.\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet, swim 25 feet\r\n\r\n**Melee**\r\n\r\ntentacle +16 ([reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d12+6 bludgeoning plus Grab\r\n\r\n**Primal Innate Spells** DC 27, attack +17\r\n- **2nd**\r\n[Hydraulic Push](/Spells.aspx?ID=154) (at will)\r\n\r\n**[Constrict](/MonsterAbilities.aspx?ID=10)** 1d12+6 bludgeoning, DC 25\r\n\r\n\n\n", "name": "Quatoid", "npc": false, "perception": 18, "pfs": "Standard", "rarity": "common", "reflex_save": 15, "release_date": "2019-08-01", "resistance": { "bludgeoning": 5, "fire": 5 }, "resistance_markdown": "bludgeoning 5, fire 5", "resistance_raw": "bludgeoning 5, fire 5", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 153\r\n\r\n**Creature Family** [Elemental, Water](/MonsterFamilies.aspx?ID=45)\r\n\r\n\r\n**HP** 120\r\n\r\n**AC** 25\r\n\r\n**Fort** +13\r\n\r\n**Ref** +15\r\n\r\n**Will** +18\r\n\r\n**Perception** +18\r\n\r\n\r\n\r\n---\r\n\r\n\r\nQuatoids are peculiar, mysterious elementals native to the Plane of Water that resemble four-tentacled octopuses with eerily humanoid faces on their …\r\n", "sense": "darkvision", "sense_markdown": "darkvision", "size": [ "Small" ], "skill": [ "Athletics +15", "Diplomacy +12", "Elemental Lore +17", "Occultism +17", "Society +17", "Stealth +13" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +15, [Diplomacy](/Skills.aspx?ID=6) +12, [Elemental Lore](/Skills.aspx?ID=8) +17, [Occultism](/Skills.aspx?ID=11) +17, [Society](/Skills.aspx?ID=14) +17, [Stealth](/Skills.aspx?ID=15) +13", "source": [ "Bestiary" ], "source_raw": [ "Bestiary pg. 153" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary](/Sources.aspx?ID=2) pg. 153", "speed": { "land": 25, "max": 25, "swim": 25 }, "speed_markdown": "25 feet, swim 25 feet", "speed_raw": "25 feet, swim 25 feet", "spell": [ "Hydraulic Push" ], "spell_markdown": "[Hydraulic Push](/Spells.aspx?ID=154)", "stealth": "13", "strength": 4, "strongest_save": [ "will" ], "summary": "Quatoids are peculiar, mysterious elementals native to the Plane of Water that resemble four-tentacled octopuses with eerily humanoid faces on their …", "summary_markdown": "Quatoids are peculiar, mysterious elementals native to the Plane of Water that resemble four-tentacled octopuses with eerily humanoid faces on their …", "text": " Quatoid Quatoids are peculiar, mysterious elementals native to the Plane of Water that resemble four-tentacled octopuses with eerily humanoid faces on their mantles. Recall Knowledge - Elemental (Arcana, Nature): DC 23 Unspecific Lore : DC 21 Specific Lore : DC 18 Quatoid Source Bestiary pg. 153 Perception +18; darkvision Languages Aquan, Common Skills Athletics +15, Diplomacy +12, Elemental Lore +17, Occultism +17, Society +17, Stealth +13 Str +4 Dex +2 Con +0 Int +4 Wis +3 Cha +1 --- AC 25 Fort +13 Ref +15 Will +18 HP 120 Immunities bleed, paralyzed, poison, sleep Resistances bludgeoning 5, fire 5 Calming Bioluminescence (aura, emotion, mental, visual) 30 feet. The aura sheds dim light. Creatures in the emanation gain a +2 circumstance bonus to saving throws against emotion effects. The quatoid can activate or deactivate its calming bioluminescence as a single action, which has the concentrate trait. --- Speed 25 feet, swim 25 feet Melee Single Action tentacle +16 (reach 10 feet), Damage 2d12+6 bludgeoning plus Grab Primal Innate Spells DC 27, attack +17 - 2nd Hydraulic Push (at will) Constrict Single Action 1d12+6 bludgeoning, DC 25 ", "trait": [ "Aquatic", "Elemental", "Water", "LN", "Small" ], "trait_markdown": "[Aquatic](/Traits.aspx?ID=168), [Elemental](/Traits.aspx?ID=57), [Water](/Traits.aspx?ID=165)", "trait_raw": [ "Aquatic", "Elemental", "Water" ], "type": "Creature", "url": "/Monsters.aspx?ID=198", "vision": "Darkvision", "weakest_save": [ "fort", "fortitude" ], "weakness": {}, "will_save": 18, "wisdom": 3 }