Physician.json 7.0 KB

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  1. {
  2. "ac": 13,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 2,
  7. "constitution": 1,
  8. "creature_ability": [
  9. "Bedside Manner",
  10. "Doctor's Hand"
  11. ],
  12. "creature_family": "Healers",
  13. "creature_family_markdown": "[Healers](/MonsterFamilies.aspx?ID=187)",
  14. "dexterity": 1,
  15. "exclude_from_search": false,
  16. "fortitude_save": 9,
  17. "hp": 9,
  18. "hp_raw": "9",
  19. "id": "creature-909",
  20. "image": [
  21. "/Images/NPCs/Healer_Physician.png"
  22. ],
  23. "intelligence": 4,
  24. "language": [
  25. "Common"
  26. ],
  27. "language_markdown": "[Common](/Languages.aspx?ID=1)",
  28. "level": -1,
  29. "markdown": "<title level=\"1\" pfs=\"Limited\">[Physician](/NPCs.aspx?ID=909)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be found consulting well-thumbed tomes while meticulously examining patients to better understand their condition, before determining the most effective treatment. For medical matters, the physician is a 4th-level challenge.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 13\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 8\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/NPCs/Healer_Physician.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature -1\">[Physician](/NPCs.aspx?ID=909)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 220</row>\n\n**Perception** +6; (8 to notice ailments) \r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6) +8, [Medicine](/Skills.aspx?ID=9) +12, [Society](/Skills.aspx?ID=14) +10\r\n\r\n<row gap=\"medium\">\r\n**Str** -1\r\n\r\n**Dex** +1\r\n\r\n**Con** +1\r\n\r\n**Int** +4\r\n\r\n**Wis** +2\r\n\r\n**Cha** +2\r\n</row>\r\n\r\n**Bedside Manner** A physician has a +2 circumstance bonus to [Diplomacy](/Skills.aspx?ID=6) checks to [Make an Impression](/Actions.aspx?ID=50) on or [make a Request](/Actions.aspx?ID=51) of a diseased, poisoned, or [wounded](/Conditions.aspx?ID=42) creature.<br />**Doctor's Hand** When the physician rolls a critical failure on a check to [Treat Disease](/Actions.aspx?ID=55), [Treat Poison](/Actions.aspx?ID=56), or [Treat Wounds](/Actions.aspx?ID=57), they get a failure instead.\r\n\r\n**Items**\r\n[minor elixir of life](/Equipment.aspx?ID=91) (2), [Healer's Tools](/Equipment.aspx?ID=25), medical textbook\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 13 \r\n\r\n**Fort** +9 \r\n\r\n**Ref** +3 \r\n\r\n**Will** +8 \n\n</row>\r\n\r\n**HP** 9\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +5 ([Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d4-1 bludgeoning\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nmedical textbook +5 ([Nonlethal](/Traits.aspx?ID=188), [thrown 10 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d4-1 bludgeoning\n\n</column>\n\n<document level=\"2\" id=\"creature-family-187\" />",
  30. "name": "Physician",
  31. "npc": true,
  32. "perception": 6,
  33. "pfs": "Limited",
  34. "rarity": "common",
  35. "reflex_save": 3,
  36. "release_date": "2020-02-26",
  37. "resistance": {},
  38. "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 220</row>\r\n\r\n**Creature Family** [Healers](/MonsterFamilies.aspx?ID=187)\r\n\r\n<row gap=\"medium\">\r\n**HP** 9\r\n\r\n**AC** 13\r\n\r\n**Fort** +9\r\n\r\n**Ref** +3\r\n\r\n**Will** +8\r\n\r\n**Perception** +6\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be …\r\n</summary>",
  39. "sense": "(8 to notice ailments) ",
  40. "sense_markdown": "(8 to notice ailments) ",
  41. "size": [
  42. "Medium"
  43. ],
  44. "skill": [
  45. "Diplomacy +8",
  46. "Medicine +12",
  47. "Society +10"
  48. ],
  49. "skill_markdown": "[Diplomacy](/Skills.aspx?ID=6) +8, [Medicine](/Skills.aspx?ID=9) +12, [Society](/Skills.aspx?ID=14) +10",
  50. "source": [
  51. "Gamemastery Guide"
  52. ],
  53. "source_raw": [
  54. "Gamemastery Guide pg. 220"
  55. ],
  56. "source_category": "Rulebooks",
  57. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 220</row>",
  58. "speed": {
  59. "land": 25,
  60. "max": 25
  61. },
  62. "speed_markdown": "25 feet",
  63. "speed_raw": "25 feet",
  64. "spell_markdown": "",
  65. "strength": -1,
  66. "strongest_save": [
  67. "fort",
  68. "fortitude"
  69. ],
  70. "summary": "The art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be …",
  71. "summary_markdown": "The art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be …",
  72. "text": " Physician The art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be found consulting well-thumbed tomes while meticulously examining patients to better understand their condition, before determining the most effective treatment. For medical matters, the physician is a 4th-level challenge. Recall Knowledge - Humanoid (Society): DC 13 Unspecific Lore : DC 11 Specific Lore : DC 8 Physician Source Gamemastery Guide pg. 220 Perception +6; (8 to notice ailments) Languages Common Skills Diplomacy +8, Medicine +12, Society +10 Str -1 Dex +1 Con +1 Int +4 Wis +2 Cha +2 Bedside Manner A physician has a +2 circumstance bonus to Diplomacy checks to Make an Impression on or make a Request of a diseased, poisoned, or wounded creature. Doctor's Hand When the physician rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds, they get a failure instead. Items minor elixir of life (2), Healer's Tools, medical textbook --- AC 13 Fort +9 Ref +3 Will +8 HP 9 --- Speed 25 feet Melee Single Action fist +5 (Agile, Nonlethal), Damage 1d4-1 bludgeoning Ranged Single Action medical textbook +5 (Nonlethal, thrown 10 feet), Damage 1d4-1 bludgeoning\n",
  73. "trait": [
  74. "Human",
  75. "Humanoid",
  76. "N",
  77. "Medium"
  78. ],
  79. "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
  80. "trait_raw": [
  81. "Human",
  82. "Humanoid"
  83. ],
  84. "type": "Creature",
  85. "url": "/NPCs.aspx?ID=909",
  86. "weakest_save": [
  87. "ref",
  88. "reflex"
  89. ],
  90. "weakness": {},
  91. "will_save": 8,
  92. "wisdom": 2
  93. }