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- {
- "ac": 13,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 2,
- "constitution": 1,
- "creature_ability": [
- "Bedside Manner",
- "Doctor's Hand"
- ],
- "creature_family": "Healers",
- "creature_family_markdown": "[Healers](/MonsterFamilies.aspx?ID=187)",
- "dexterity": 1,
- "exclude_from_search": false,
- "fortitude_save": 9,
- "hp": 9,
- "hp_raw": "9",
- "id": "creature-909",
- "image": [
- "/Images/NPCs/Healer_Physician.png"
- ],
- "intelligence": 4,
- "language": [
- "Common"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1)",
- "level": -1,
- "markdown": "<title level=\"1\" pfs=\"Limited\">[Physician](/NPCs.aspx?ID=909)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be found consulting well-thumbed tomes while meticulously examining patients to better understand their condition, before determining the most effective treatment. For medical matters, the physician is a 4th-level challenge.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 13\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 8\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/NPCs/Healer_Physician.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature -1\">[Physician](/NPCs.aspx?ID=909)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 220</row>\n\n**Perception** +6; (8 to notice ailments) \r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6) +8, [Medicine](/Skills.aspx?ID=9) +12, [Society](/Skills.aspx?ID=14) +10\r\n\r\n<row gap=\"medium\">\r\n**Str** -1\r\n\r\n**Dex** +1\r\n\r\n**Con** +1\r\n\r\n**Int** +4\r\n\r\n**Wis** +2\r\n\r\n**Cha** +2\r\n</row>\r\n\r\n**Bedside Manner** A physician has a +2 circumstance bonus to [Diplomacy](/Skills.aspx?ID=6) checks to [Make an Impression](/Actions.aspx?ID=50) on or [make a Request](/Actions.aspx?ID=51) of a diseased, poisoned, or [wounded](/Conditions.aspx?ID=42) creature.<br />**Doctor's Hand** When the physician rolls a critical failure on a check to [Treat Disease](/Actions.aspx?ID=55), [Treat Poison](/Actions.aspx?ID=56), or [Treat Wounds](/Actions.aspx?ID=57), they get a failure instead.\r\n\r\n**Items**\r\n[minor elixir of life](/Equipment.aspx?ID=91) (2), [Healer's Tools](/Equipment.aspx?ID=25), medical textbook\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 13 \r\n\r\n**Fort** +9 \r\n\r\n**Ref** +3 \r\n\r\n**Will** +8 \n\n</row>\r\n\r\n**HP** 9\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +5 ([Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d4-1 bludgeoning\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nmedical textbook +5 ([Nonlethal](/Traits.aspx?ID=188), [thrown 10 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d4-1 bludgeoning\n\n</column>\n\n<document level=\"2\" id=\"creature-family-187\" />",
- "name": "Physician",
- "npc": true,
- "perception": 6,
- "pfs": "Limited",
- "rarity": "common",
- "reflex_save": 3,
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 220</row>\r\n\r\n**Creature Family** [Healers](/MonsterFamilies.aspx?ID=187)\r\n\r\n<row gap=\"medium\">\r\n**HP** 9\r\n\r\n**AC** 13\r\n\r\n**Fort** +9\r\n\r\n**Ref** +3\r\n\r\n**Will** +8\r\n\r\n**Perception** +6\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be …\r\n</summary>",
- "sense": "(8 to notice ailments) ",
- "sense_markdown": "(8 to notice ailments) ",
- "size": [
- "Medium"
- ],
- "skill": [
- "Diplomacy +8",
- "Medicine +12",
- "Society +10"
- ],
- "skill_markdown": "[Diplomacy](/Skills.aspx?ID=6) +8, [Medicine](/Skills.aspx?ID=9) +12, [Society](/Skills.aspx?ID=14) +10",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 220"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 220</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell_markdown": "",
- "strength": -1,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "The art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be …",
- "summary_markdown": "The art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be …",
- "text": " Physician The art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be found consulting well-thumbed tomes while meticulously examining patients to better understand their condition, before determining the most effective treatment. For medical matters, the physician is a 4th-level challenge. Recall Knowledge - Humanoid (Society): DC 13 Unspecific Lore : DC 11 Specific Lore : DC 8 Physician Source Gamemastery Guide pg. 220 Perception +6; (8 to notice ailments) Languages Common Skills Diplomacy +8, Medicine +12, Society +10 Str -1 Dex +1 Con +1 Int +4 Wis +2 Cha +2 Bedside Manner A physician has a +2 circumstance bonus to Diplomacy checks to Make an Impression on or make a Request of a diseased, poisoned, or wounded creature. Doctor's Hand When the physician rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds, they get a failure instead. Items minor elixir of life (2), Healer's Tools, medical textbook --- AC 13 Fort +9 Ref +3 Will +8 HP 9 --- Speed 25 feet Melee Single Action fist +5 (Agile, Nonlethal), Damage 1d4-1 bludgeoning Ranged Single Action medical textbook +5 (Nonlethal, thrown 10 feet), Damage 1d4-1 bludgeoning\n",
- "trait": [
- "Human",
- "Humanoid",
- "N",
- "Medium"
- ],
- "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Human",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/NPCs.aspx?ID=909",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {},
- "will_save": 8,
- "wisdom": 2
- }
|