{ "ac": 13, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": 2, "constitution": 1, "creature_ability": [ "Bedside Manner", "Doctor's Hand" ], "creature_family": "Healers", "creature_family_markdown": "[Healers](/MonsterFamilies.aspx?ID=187)", "dexterity": 1, "exclude_from_search": false, "fortitude_save": 9, "hp": 9, "hp_raw": "9", "id": "creature-909", "image": [ "/Images/NPCs/Healer_Physician.png" ], "intelligence": 4, "language": [ "Common" ], "language_markdown": "[Common](/Languages.aspx?ID=1)", "level": -1, "markdown": "[Physician](/NPCs.aspx?ID=909)\r\n\r\n\r\n\r\n\r\n\r\nThe art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be found consulting well-thumbed tomes while meticulously examining patients to better understand their condition, before determining the most effective treatment. For medical matters, the physician is a 4th-level challenge.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 13\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 8\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Physician](/NPCs.aspx?ID=909)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 220\n\n**Perception** +6; (8 to notice ailments) \r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Diplomacy](/Skills.aspx?ID=6) +8, [Medicine](/Skills.aspx?ID=9) +12, [Society](/Skills.aspx?ID=14) +10\r\n\r\n\r\n**Str** -1\r\n\r\n**Dex** +1\r\n\r\n**Con** +1\r\n\r\n**Int** +4\r\n\r\n**Wis** +2\r\n\r\n**Cha** +2\r\n\r\n\r\n**Bedside Manner** A physician has a +2 circumstance bonus to [Diplomacy](/Skills.aspx?ID=6) checks to [Make an Impression](/Actions.aspx?ID=50) on or [make a Request](/Actions.aspx?ID=51) of a diseased, poisoned, or [wounded](/Conditions.aspx?ID=42) creature.
**Doctor's Hand** When the physician rolls a critical failure on a check to [Treat Disease](/Actions.aspx?ID=55), [Treat Poison](/Actions.aspx?ID=56), or [Treat Wounds](/Actions.aspx?ID=57), they get a failure instead.\r\n\r\n**Items**\r\n[minor elixir of life](/Equipment.aspx?ID=91) (2), [Healer's Tools](/Equipment.aspx?ID=25), medical textbook\r\n\r\n
\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 13 \r\n\r\n**Fort** +9 \r\n\r\n**Ref** +3 \r\n\r\n**Will** +8 \n\n\r\n\r\n**HP** 9\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\nfist +5 ([Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d4-1 bludgeoning\r\n\r\n**Ranged**\r\n\r\nmedical textbook +5 ([Nonlethal](/Traits.aspx?ID=188), [thrown 10 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d4-1 bludgeoning\n\n\n\n", "name": "Physician", "npc": true, "perception": 6, "pfs": "Limited", "rarity": "common", "reflex_save": 3, "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 220\r\n\r\n**Creature Family** [Healers](/MonsterFamilies.aspx?ID=187)\r\n\r\n\r\n**HP** 9\r\n\r\n**AC** 13\r\n\r\n**Fort** +9\r\n\r\n**Ref** +3\r\n\r\n**Will** +8\r\n\r\n**Perception** +6\r\n\r\n\r\n\r\n---\r\n\r\n\r\nThe art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be …\r\n", "sense": "(8 to notice ailments) ", "sense_markdown": "(8 to notice ailments) ", "size": [ "Medium" ], "skill": [ "Diplomacy +8", "Medicine +12", "Society +10" ], "skill_markdown": "[Diplomacy](/Skills.aspx?ID=6) +8, [Medicine](/Skills.aspx?ID=9) +12, [Society](/Skills.aspx?ID=14) +10", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 220" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 220", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell_markdown": "", "strength": -1, "strongest_save": [ "fort", "fortitude" ], "summary": "The art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be …", "summary_markdown": "The art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be …", "text": " Physician The art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be found consulting well-thumbed tomes while meticulously examining patients to better understand their condition, before determining the most effective treatment. For medical matters, the physician is a 4th-level challenge. Recall Knowledge - Humanoid (Society): DC 13 Unspecific Lore : DC 11 Specific Lore : DC 8 Physician Source Gamemastery Guide pg. 220 Perception +6; (8 to notice ailments) Languages Common Skills Diplomacy +8, Medicine +12, Society +10 Str -1 Dex +1 Con +1 Int +4 Wis +2 Cha +2 Bedside Manner A physician has a +2 circumstance bonus to Diplomacy checks to Make an Impression on or make a Request of a diseased, poisoned, or wounded creature. Doctor's Hand When the physician rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds, they get a failure instead. Items minor elixir of life (2), Healer's Tools, medical textbook --- AC 13 Fort +9 Ref +3 Will +8 HP 9 --- Speed 25 feet Melee Single Action fist +5 (Agile, Nonlethal), Damage 1d4-1 bludgeoning Ranged Single Action medical textbook +5 (Nonlethal, thrown 10 feet), Damage 1d4-1 bludgeoning\n", "trait": [ "Human", "Humanoid", "N", "Medium" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)", "trait_raw": [ "Human", "Humanoid" ], "type": "Creature", "url": "/NPCs.aspx?ID=909", "weakest_save": [ "ref", "reflex" ], "weakness": {}, "will_save": 8, "wisdom": 2 }