Navigator.json 7.0 KB

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  1. {
  2. "ac": 18,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 0,
  7. "constitution": 1,
  8. "creature_ability": [
  9. "Chart a Course",
  10. "Navigator's Edge"
  11. ],
  12. "creature_family": "Seafarers",
  13. "creature_family_markdown": "[Seafarers](/MonsterFamilies.aspx?ID=196)",
  14. "dexterity": 2,
  15. "exclude_from_search": false,
  16. "fortitude_save": 7,
  17. "hp": 28,
  18. "hp_raw": "28",
  19. "id": "creature-951",
  20. "image": [
  21. "/Images/NPCs/Seafarer_Navigator.png"
  22. ],
  23. "intelligence": 4,
  24. "language": [
  25. "Common"
  26. ],
  27. "language_markdown": "[Common](/Languages.aspx?ID=1)",
  28. "level": 2,
  29. "markdown": "<title level=\"1\" pfs=\"Limited\">[Navigator](/NPCs.aspx?ID=951)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nA navigator uses celestial bodies and shipping lanes to determine routes. For noncombat tasks involving navigation or sailing, the navigator is a 4th-level challenge.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/NPCs/Seafarer_Navigator.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 2\">[Navigator](/NPCs.aspx?ID=951)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 242</row>\n\n**Perception** +9\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +6, [Nature](/Skills.aspx?ID=10) +11, [Sailing Lore](/Skills.aspx?ID=8) +14, [Society](/Skills.aspx?ID=14) +8, [Survival](/Skills.aspx?ID=16) +9\r\n\r\n<row gap=\"medium\">\r\n**Str** +0\r\n\r\n**Dex** +2\r\n\r\n**Con** +1\r\n\r\n**Int** +4\r\n\r\n**Wis** +3\r\n\r\n**Cha** +0\r\n</row>\r\n\r\n**Chart a Course** ([concentrate](/Traits.aspx?ID=32)) By spending 10 minutes of work and succeeding at a DC 22 [Sailing Lore](/Skills.aspx?ID=8) check, the navigator plots an optimal course. The severity of [environmental conditions](/Rules.aspx?ID=590) other than temperature are reduced by one step for 24 hours (two steps on a critical success). This changes moderate damage to minor damage, winds that create greater difficult terrain cause only difficult terrain, and so on.\r\n\r\n**Items**\r\n[Dagger](/Weapons.aspx?ID=3), scroll case with ship's charts, [Writing Set](/Equipment.aspx?ID=63)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 18 \r\n\r\n**Fort** +7 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +9 \n\n</row>\r\n\r\n**HP** 28\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ndagger +8 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d4+4 piercing plus navigator's edge\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\ndagger +8 ([Agile](/Traits.aspx?ID=170), [thrown 10 feet](/Traits.aspx?ID=195), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d4+4 piercing plus navigator's edgee\n\n**Navigator's Edge** The navigator deals an additional 1d6 weapon damage when on a ship.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-196\" />",
  30. "name": "Navigator",
  31. "npc": true,
  32. "perception": 9,
  33. "pfs": "Limited",
  34. "rarity": "common",
  35. "reflex_save": 8,
  36. "release_date": "2020-02-26",
  37. "resistance": {},
  38. "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 242</row>\r\n\r\n**Creature Family** [Seafarers](/MonsterFamilies.aspx?ID=196)\r\n\r\n<row gap=\"medium\">\r\n**HP** 28\r\n\r\n**AC** 18\r\n\r\n**Fort** +7\r\n\r\n**Ref** +8\r\n\r\n**Will** +9\r\n\r\n**Perception** +9\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA navigator uses celestial bodies and shipping lanes to determine routes. For noncombat tasks involving navigation or sailing, the navigator is a …\r\n</summary>",
  39. "size": [
  40. "Medium"
  41. ],
  42. "skill": [
  43. "Acrobatics +6",
  44. "Nature +11",
  45. "Sailing Lore +14",
  46. "Society +8",
  47. "Survival +9"
  48. ],
  49. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +6, [Nature](/Skills.aspx?ID=10) +11, [Sailing Lore](/Skills.aspx?ID=8) +14, [Society](/Skills.aspx?ID=14) +8, [Survival](/Skills.aspx?ID=16) +9",
  50. "source": [
  51. "Gamemastery Guide"
  52. ],
  53. "source_raw": [
  54. "Gamemastery Guide pg. 242"
  55. ],
  56. "source_category": "Rulebooks",
  57. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 242</row>",
  58. "speed": {
  59. "land": 25,
  60. "max": 25
  61. },
  62. "speed_markdown": "25 feet",
  63. "speed_raw": "25 feet",
  64. "spell_markdown": "",
  65. "strength": 0,
  66. "strongest_save": [
  67. "will"
  68. ],
  69. "summary": "A navigator uses celestial bodies and shipping lanes to determine routes. For noncombat tasks involving navigation or sailing, the navigator is a …",
  70. "summary_markdown": "A navigator uses celestial bodies and shipping lanes to determine routes. For noncombat tasks involving navigation or sailing, the navigator is a …",
  71. "text": " Navigator A navigator uses celestial bodies and shipping lanes to determine routes. For noncombat tasks involving navigation or sailing, the navigator is a 4th-level challenge. Recall Knowledge - Humanoid (Society): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Navigator Source Gamemastery Guide pg. 242 Perception +9 Languages Common Skills Acrobatics +6, Nature +11, Sailing Lore +14, Society +8, Survival +9 Str +0 Dex +2 Con +1 Int +4 Wis +3 Cha +0 Chart a Course (concentrate) By spending 10 minutes of work and succeeding at a DC 22 Sailing Lore check, the navigator plots an optimal course. The severity of environmental conditions other than temperature are reduced by one step for 24 hours (two steps on a critical success). This changes moderate damage to minor damage, winds that create greater difficult terrain cause only difficult terrain, and so on. Items Dagger, scroll case with ship's charts, Writing Set --- AC 18 Fort +7 Ref +8 Will +9 HP 28 --- Speed 25 feet Melee Single Action dagger +8 (Agile, Finesse, versatile S), Damage 1d4+4 piercing plus navigator's edge Ranged Single Action dagger +8 (Agile, thrown 10 feet, versatile S), Damage 1d4+4 piercing plus navigator's edgee Navigator's Edge The navigator deals an additional 1d6 weapon damage when on a ship. ",
  72. "trait": [
  73. "Human",
  74. "Humanoid",
  75. "N",
  76. "Medium"
  77. ],
  78. "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
  79. "trait_raw": [
  80. "Human",
  81. "Humanoid"
  82. ],
  83. "type": "Creature",
  84. "url": "/NPCs.aspx?ID=951",
  85. "weakest_save": [
  86. "fort",
  87. "fortitude"
  88. ],
  89. "weakness": {},
  90. "will_save": 9,
  91. "wisdom": 3
  92. }