{ "ac": 18, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": 0, "constitution": 1, "creature_ability": [ "Chart a Course", "Navigator's Edge" ], "creature_family": "Seafarers", "creature_family_markdown": "[Seafarers](/MonsterFamilies.aspx?ID=196)", "dexterity": 2, "exclude_from_search": false, "fortitude_save": 7, "hp": 28, "hp_raw": "28", "id": "creature-951", "image": [ "/Images/NPCs/Seafarer_Navigator.png" ], "intelligence": 4, "language": [ "Common" ], "language_markdown": "[Common](/Languages.aspx?ID=1)", "level": 2, "markdown": "[Navigator](/NPCs.aspx?ID=951)\r\n\r\n\r\n\r\n\r\n\r\nA navigator uses celestial bodies and shipping lanes to determine routes. For noncombat tasks involving navigation or sailing, the navigator is a 4th-level challenge.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Navigator](/NPCs.aspx?ID=951)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 242\n\n**Perception** +9\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +6, [Nature](/Skills.aspx?ID=10) +11, [Sailing Lore](/Skills.aspx?ID=8) +14, [Society](/Skills.aspx?ID=14) +8, [Survival](/Skills.aspx?ID=16) +9\r\n\r\n\r\n**Str** +0\r\n\r\n**Dex** +2\r\n\r\n**Con** +1\r\n\r\n**Int** +4\r\n\r\n**Wis** +3\r\n\r\n**Cha** +0\r\n\r\n\r\n**Chart a Course** ([concentrate](/Traits.aspx?ID=32)) By spending 10 minutes of work and succeeding at a DC 22 [Sailing Lore](/Skills.aspx?ID=8) check, the navigator plots an optimal course. The severity of [environmental conditions](/Rules.aspx?ID=590) other than temperature are reduced by one step for 24 hours (two steps on a critical success). This changes moderate damage to minor damage, winds that create greater difficult terrain cause only difficult terrain, and so on.\r\n\r\n**Items**\r\n[Dagger](/Weapons.aspx?ID=3), scroll case with ship's charts, [Writing Set](/Equipment.aspx?ID=63)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 18 \r\n\r\n**Fort** +7 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +9 \n\n\r\n\r\n**HP** 28\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\ndagger +8 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d4+4 piercing plus navigator's edge\r\n\r\n**Ranged**\r\n\r\ndagger +8 ([Agile](/Traits.aspx?ID=170), [thrown 10 feet](/Traits.aspx?ID=195), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d4+4 piercing plus navigator's edgee\n\n**Navigator's Edge** The navigator deals an additional 1d6 weapon damage when on a ship.\r\n\r\n\n\n", "name": "Navigator", "npc": true, "perception": 9, "pfs": "Limited", "rarity": "common", "reflex_save": 8, "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 242\r\n\r\n**Creature Family** [Seafarers](/MonsterFamilies.aspx?ID=196)\r\n\r\n\r\n**HP** 28\r\n\r\n**AC** 18\r\n\r\n**Fort** +7\r\n\r\n**Ref** +8\r\n\r\n**Will** +9\r\n\r\n**Perception** +9\r\n\r\n\r\n\r\n---\r\n\r\n\r\nA navigator uses celestial bodies and shipping lanes to determine routes. For noncombat tasks involving navigation or sailing, the navigator is a …\r\n", "size": [ "Medium" ], "skill": [ "Acrobatics +6", "Nature +11", "Sailing Lore +14", "Society +8", "Survival +9" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +6, [Nature](/Skills.aspx?ID=10) +11, [Sailing Lore](/Skills.aspx?ID=8) +14, [Society](/Skills.aspx?ID=14) +8, [Survival](/Skills.aspx?ID=16) +9", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 242" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 242", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell_markdown": "", "strength": 0, "strongest_save": [ "will" ], "summary": "A navigator uses celestial bodies and shipping lanes to determine routes. For noncombat tasks involving navigation or sailing, the navigator is a …", "summary_markdown": "A navigator uses celestial bodies and shipping lanes to determine routes. For noncombat tasks involving navigation or sailing, the navigator is a …", "text": " Navigator A navigator uses celestial bodies and shipping lanes to determine routes. For noncombat tasks involving navigation or sailing, the navigator is a 4th-level challenge. Recall Knowledge - Humanoid (Society): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Navigator Source Gamemastery Guide pg. 242 Perception +9 Languages Common Skills Acrobatics +6, Nature +11, Sailing Lore +14, Society +8, Survival +9 Str +0 Dex +2 Con +1 Int +4 Wis +3 Cha +0 Chart a Course (concentrate) By spending 10 minutes of work and succeeding at a DC 22 Sailing Lore check, the navigator plots an optimal course. The severity of environmental conditions other than temperature are reduced by one step for 24 hours (two steps on a critical success). This changes moderate damage to minor damage, winds that create greater difficult terrain cause only difficult terrain, and so on. Items Dagger, scroll case with ship's charts, Writing Set --- AC 18 Fort +7 Ref +8 Will +9 HP 28 --- Speed 25 feet Melee Single Action dagger +8 (Agile, Finesse, versatile S), Damage 1d4+4 piercing plus navigator's edge Ranged Single Action dagger +8 (Agile, thrown 10 feet, versatile S), Damage 1d4+4 piercing plus navigator's edgee Navigator's Edge The navigator deals an additional 1d6 weapon damage when on a ship. ", "trait": [ "Human", "Humanoid", "N", "Medium" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)", "trait_raw": [ "Human", "Humanoid" ], "type": "Creature", "url": "/NPCs.aspx?ID=951", "weakest_save": [ "fort", "fortitude" ], "weakness": {}, "will_save": 9, "wisdom": 3 }