Marid.json 13 KB

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  1. {
  2. "ac": 28,
  3. "alignment": "CN",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 3,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Vortex",
  10. "Change Shape",
  11. "Rush of Water",
  12. "Skewer"
  13. ],
  14. "creature_family": "Genie",
  15. "creature_family_markdown": "[Genie](/MonsterFamilies.aspx?ID=50)",
  16. "dexterity": 5,
  17. "exclude_from_search": false,
  18. "fortitude_save": 18,
  19. "hp": 145,
  20. "hp_raw": "145",
  21. "id": "creature-215",
  22. "image": [
  23. "/Images/Monsters/Genie_Marid.png"
  24. ],
  25. "intelligence": 1,
  26. "language": [
  27. "Aquan",
  28. "Common"
  29. ],
  30. "language_markdown": "[Aquan](/Languages.aspx?ID=14), [Common](/Languages.aspx?ID=1)",
  31. "level": 9,
  32. "markdown": "<title level=\"1\" pfs=\"Standard\">[Marid](/Monsters.aspx?ID=215)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nMarids are capricious but powerful genies from the Plane of Water; among geniekind, they are rivaled in power only by the fiery efreet. Marids embody the strength of the ocean’s waves and currents, but they also have a gentler side, loving performance and art such as dancing, music, and storytelling.<br />Marids regard efreet with hostility but rarely encounter them in their native environment. They get along with djinn, jann, and shaitans, although the latter consider marids flighty and annoying, associating only long enough to close trade deals. Marid society has strict rules of hospitality, and many marid cities have a magically sealed foreign quarter where marid shahzadas conduct business with air-breathers.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Elemental](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 28\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 26\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 23\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Genie_Marid.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 9\">[Marid](/Monsters.aspx?ID=215)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"CN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Elemental\" url=\"/Traits.aspx?ID=57\" />\r\n<trait label=\"Genie\" url=\"/Traits.aspx?ID=216\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 165</row>\n\n**Perception** +18; darkvision, [_detect alignment_](/Spells.aspx?ID=65), [_detect magic_](/Spells.aspx?ID=66), wavesense (imprecise) 60 feet\r\n\r\n**Languages**\r\n[Aquan](/Languages.aspx?ID=14), [Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +20, [Crafting](/Skills.aspx?ID=4) +16, [Diplomacy](/Skills.aspx?ID=6) +19, [Nature](/Skills.aspx?ID=10) +18, [Performance](/Skills.aspx?ID=12) +16, [Society](/Skills.aspx?ID=14) +14, [Stealth](/Skills.aspx?ID=15) +18\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +5\r\n\r\n**Con** +4\r\n\r\n**Int** +1\r\n\r\n**Wis** +3\r\n\r\n**Cha** +3\r\n</row>\n\n**Items**\r\n_+1 [striking](/Equipment.aspx?ID=280) [trident](/Weapons.aspx?ID=45)_\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 28 \r\n\r\n**Fort** +18 \r\n\r\n**Ref** +21 \r\n\r\n**Will** +17 \n\n</row>\r\n\r\n**HP** 145\n\n**Resistances**\r\nfire 10\n\n**Vortex** ([aura](/Traits.aspx?ID=206), [water](/Traits.aspx?ID=165)) 40 feet. Water in the aura that is also in the same body of water as the marid is difficult terrain for Swimming creatures. Creatures with the water trait are immune.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 20 feet, swim 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_trident_ +21 ([Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d8+11 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +20 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [Nonlethal](/Traits.aspx?ID=188), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 1d4+11 bludgeoning\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\n_trident_ +21 ([Magical](/Traits.aspx?ID=103), [thrown 20 feet](/Traits.aspx?ID=195)),\r\n**Damage** 2d8+11 piercing\r\n\r\n**Arcane Innate Spells** DC 28\r\n- **2nd**\r\n[Blur](/Spells.aspx?ID=28) (at will), [Illusory Object](/Spells.aspx?ID=160)\r\n- **4th**\r\n[Hydraulic Push](/Spells.aspx?ID=154) (at will), [Hydraulic Torrent](/Spells.aspx?ID=155), [Solid Fog](/Spells.aspx?ID=290)\r\n- **5th**\r\n[Control Water](/Spells.aspx?ID=51) (at will), [Hallucinatory Terrain](/Spells.aspx?ID=145)\r\n- **7th**\r\n[Plane Shift](/Spells.aspx?ID=222) (at will; to Astral Plane, Elemental Planes, or Material Plane only)\r\n- **Constant (1st)**\r\n[Detect Alignment](/Spells.aspx?ID=65) (evil or good only)\r\n- **Constant (5th)**\r\n[Detect Magic](/Spells.aspx?ID=66)\r\n\r\n**[Change Shape](/MonsterAbilities.aspx?ID=8)** <actions string=\"Single Action\" /> ([Arcane](/Traits.aspx?ID=11), [Concentrate](/Traits.aspx?ID=32), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)) The marid can take on the appearance of any water elemental or humanoid. This ability doesn’t change the marid’s Speed or its attack and damage bonuses with its Strikes.\r\n\r\n**Rush of Water** <actions string=\"Two Actions\" /> ([Arcane](/Traits.aspx?ID=11), [Evocation](/Traits.aspx?ID=65), [Water](/Traits.aspx?ID=165)) The marid releases a jet of water in a 60-foot line, dealing 9d6 bludgeoning damage (DC 28 basic Reflex save). A creature that fails its save is also pushed 10 feet (20 feet on a critical failure). The marid can’t use Rush of Water again for 1d4 rounds.\r\n\r\n**Skewer** <actions string=\"Single Action\" /> The marid makes a trident Strike, dealing an extra 2d6 persistent bleed damage on a hit (4d6 on a critical hit).\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Marid Shahzadas</title>\r\n\r\nMarid shahzadas grant wishes in ways that amuse them. They add the following to their innate spells: **5th** [_cone of cold_ (at will)](/Spells.aspx?ID=47), [_illusory creature_ (×2)](/Spells.aspx?ID=158).\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-50\" />",
  33. "name": "Marid",
  34. "npc": false,
  35. "perception": 18,
  36. "pfs": "Standard",
  37. "rarity": "uncommon",
  38. "reflex_save": 21,
  39. "release_date": "2019-08-01",
  40. "resistance": {
  41. "fire": 10
  42. },
  43. "resistance_markdown": "fire 10",
  44. "resistance_raw": "fire 10",
  45. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Elemental\" url=\"/Traits.aspx?ID=57\" />\r\n<trait label=\"Genie\" url=\"/Traits.aspx?ID=216\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 165</row>\r\n\r\n**Creature Family** [Genie](/MonsterFamilies.aspx?ID=50)\r\n\r\n<row gap=\"medium\">\r\n**HP** 145\r\n\r\n**AC** 28\r\n\r\n**Fort** +18\r\n\r\n**Ref** +21\r\n\r\n**Will** +17\r\n\r\n**Perception** +18\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMarids are capricious but powerful genies from the Plane of Water; among geniekind, they are rivaled in power only by the fiery efreet. Marids embody …\r\n</summary>",
  46. "sense": "darkvision, detect alignment , detect magic , wavesense (imprecise) 60 feet",
  47. "sense_markdown": "darkvision, [_detect alignment_](/Spells.aspx?ID=65), [_detect magic_](/Spells.aspx?ID=66), wavesense (imprecise) 60 feet",
  48. "size": [
  49. "Large"
  50. ],
  51. "skill": [
  52. "Athletics +20",
  53. "Crafting +16",
  54. "Diplomacy +19",
  55. "Nature +18",
  56. "Performance +16",
  57. "Society +14",
  58. "Stealth +18"
  59. ],
  60. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +20, [Crafting](/Skills.aspx?ID=4) +16, [Diplomacy](/Skills.aspx?ID=6) +19, [Nature](/Skills.aspx?ID=10) +18, [Performance](/Skills.aspx?ID=12) +16, [Society](/Skills.aspx?ID=14) +14, [Stealth](/Skills.aspx?ID=15) +18",
  61. "source": [
  62. "Bestiary"
  63. ],
  64. "source_raw": [
  65. "Bestiary pg. 165"
  66. ],
  67. "source_category": "Rulebooks",
  68. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 165</row>",
  69. "speed": {
  70. "land": 20,
  71. "max": 40,
  72. "swim": 40
  73. },
  74. "speed_markdown": "20 feet, swim 40 feet",
  75. "speed_raw": "20 feet, swim 40 feet",
  76. "spell": [
  77. "Plane Shift",
  78. "Control Water",
  79. "Hallucinatory Terrain",
  80. "Hydraulic Push",
  81. "Hydraulic Torrent",
  82. "Solid Fog",
  83. "Blur",
  84. "Illusory Object",
  85. "Detect Magic",
  86. "Detect Alignment"
  87. ],
  88. "spell_markdown": "[Blur](/Spells.aspx?ID=28), [Control Water](/Spells.aspx?ID=51), [Detect Alignment](/Spells.aspx?ID=65), [Detect Magic](/Spells.aspx?ID=66), [Hallucinatory Terrain](/Spells.aspx?ID=145), [Hydraulic Push](/Spells.aspx?ID=154), [Hydraulic Torrent](/Spells.aspx?ID=155), [Illusory Object](/Spells.aspx?ID=160), [Plane Shift](/Spells.aspx?ID=222), [Solid Fog](/Spells.aspx?ID=290)",
  89. "stealth": "18",
  90. "strength": 5,
  91. "strongest_save": [
  92. "ref",
  93. "reflex"
  94. ],
  95. "summary": "Marids are capricious but powerful genies from the Plane of Water; among geniekind, they are rivaled in power only by the fiery efreet. Marids embody …",
  96. "summary_markdown": "Marids are capricious but powerful genies from the Plane of Water; among geniekind, they are rivaled in power only by the fiery efreet. Marids embody …",
  97. "text": " Marid Marids are capricious but powerful genies from the Plane of Water; among geniekind, they are rivaled in power only by the fiery efreet. Marids embody the strength of the ocean’s waves and currents, but they also have a gentler side, loving performance and art such as dancing, music, and storytelling. Marids regard efreet with hostility but rarely encounter them in their native environment. They get along with djinn, jann, and shaitans, although the latter consider marids flighty and annoying, associating only long enough to close trade deals. Marid society has strict rules of hospitality, and many marid cities have a magically sealed foreign quarter where marid shahzadas conduct business with air-breathers. Recall Knowledge - Elemental (Arcana, Nature): DC 28 Unspecific Lore : DC 26 Specific Lore : DC 23 Marid Source Bestiary pg. 165 Perception +18; darkvision, detect alignment , detect magic , wavesense (imprecise) 60 feet Languages Aquan, Common Skills Athletics +20, Crafting +16, Diplomacy +19, Nature +18, Performance +16, Society +14, Stealth +18 Str +5 Dex +5 Con +4 Int +1 Wis +3 Cha +3 Items +1 striking trident --- AC 28 Fort +18 Ref +21 Will +17 HP 145 Resistances fire 10 Vortex (aura, water) 40 feet. Water in the aura that is also in the same body of water as the marid is difficult terrain for Swimming creatures. Creatures with the water trait are immune. --- Speed 20 feet, swim 40 feet Melee Single Action trident +21 (Magical, reach 10 feet), Damage 2d8+11 piercing Melee Single Action fist +20 (Agile, Magical, Nonlethal, reach 10 feet), Damage 1d4+11 bludgeoning Ranged Single Action trident +21 (Magical, thrown 20 feet), Damage 2d8+11 piercing Arcane Innate Spells DC 28 - 2nd Blur (at will), Illusory Object - 4th Hydraulic Push (at will), Hydraulic Torrent, Solid Fog - 5th Control Water (at will), Hallucinatory Terrain - 7th Plane Shift (at will; to Astral Plane, Elemental Planes, or Material Plane only) - Constant (1st) Detect Alignment (evil or good only) - Constant (5th) Detect Magic Change Shape Single Action (Arcane, Concentrate, Polymorph, Transmutation) The marid can take on the appearance of any water elemental or humanoid. This ability doesn’t change the marid’s Speed or its attack and damage bonuses with its Strikes. Rush of Water Two Actions (Arcane, Evocation, Water) The marid releases a jet of water in a 60-foot line, dealing 9d6 bludgeoning damage (DC 28 basic Reflex save). A creature that fails its save is also pushed 10 feet (20 feet on a critical failure). The marid can’t use Rush of Water again for 1d4 rounds. Skewer Single Action The marid makes a trident Strike, dealing an extra 2d6 persistent bleed damage on a hit (4d6 on a critical hit). Marid Shahzadas Marid shahzadas grant wishes in ways that amuse them. They add the following to their innate spells: 5th cone of cold (at will), illusory creature (×2). ",
  98. "trait": [
  99. "Elemental",
  100. "Genie",
  101. "Uncommon",
  102. "Water",
  103. "CN",
  104. "Large"
  105. ],
  106. "trait_markdown": "[Elemental](/Traits.aspx?ID=57), [Genie](/Traits.aspx?ID=216), [Uncommon](/Traits.aspx?ID=159), [Water](/Traits.aspx?ID=165)",
  107. "trait_raw": [
  108. "Elemental",
  109. "Genie",
  110. "Uncommon",
  111. "Water"
  112. ],
  113. "type": "Creature",
  114. "url": "/Monsters.aspx?ID=215",
  115. "vision": "Darkvision",
  116. "weakest_save": [
  117. "will"
  118. ],
  119. "weakness": {},
  120. "will_save": 17,
  121. "wisdom": 3
  122. }