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- {
- "ac": 18,
- "alignment": "LN",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": -1,
- "constitution": 2,
- "creature_ability": [
- "Attack of Opportunity"
- ],
- "creature_family": "Officers",
- "creature_family_markdown": "[Officers](/MonsterFamilies.aspx?ID=192)",
- "dexterity": 2,
- "exclude_from_search": false,
- "fortitude_save": 7,
- "hp": 20,
- "hp_raw": "20",
- "id": "creature-933",
- "intelligence": 0,
- "language": [
- "Common"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1)",
- "level": 1,
- "markdown": "<title level=\"1\" pfs=\"Limited\">[Guard](/NPCs.aspx?ID=933)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nGuards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match for only the most fledgling of adventurers and criminals, but, given time, the settlement can usually muster them in numbers sufficient to neutralize most threats.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Guard](/NPCs.aspx?ID=933)</title>\r\n\r\n<traits>\r\n<trait label=\"LN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 232</row>\n\n**Perception** +7; (8 to find concealed objects) \r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +7, [Intimidation](/Skills.aspx?ID=7) +5, [Legal Lore](/Skills.aspx?ID=8) +3\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +2\r\n\r\n**Con** +2\r\n\r\n**Int** +0\r\n\r\n**Wis** +2\r\n\r\n**Cha** -1\r\n</row>\n\n**Items**\r\n[Crossbow](/Weapons.aspx?ID=67) (10 bolts), [Club](/Weapons.aspx?ID=2), [Dagger](/Weapons.aspx?ID=3), [Sap](/Weapons.aspx?ID=37), [Scale Mail](/Armor.aspx?ID=8), [Signal Whistle](/Equipment.aspx?ID=50)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 18 \r\n\r\n**Fort** +7 \r\n\r\n**Ref** +5 \r\n\r\n**Will** +5 \n\n</row>\r\n\r\n**HP** 20\n\n**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** <actions string=\"Reaction\" /> \r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclub +9,\r\n**Damage** 1d6+4 bludgeoning\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nsap +9 ([Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d6+4 bludgeoning\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\ncrossbow +7 ([range increment 120 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)),\r\n**Damage** 1d8 piercing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nclub +7 ([thrown 10 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d6+4 bludgeoning\n\n</column>\n\n<document level=\"2\" id=\"creature-family-192\" />",
- "name": "Guard",
- "npc": true,
- "perception": 7,
- "pfs": "Limited",
- "rarity": "common",
- "reflex_save": 5,
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 232</row>\r\n\r\n**Creature Family** [Officers](/MonsterFamilies.aspx?ID=192)\r\n\r\n<row gap=\"medium\">\r\n**HP** 20\r\n\r\n**AC** 18\r\n\r\n**Fort** +7\r\n\r\n**Ref** +5\r\n\r\n**Will** +5\r\n\r\n**Perception** +7\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGuards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match …\r\n</summary>",
- "sense": "(8 to find concealed objects) ",
- "sense_markdown": "(8 to find concealed objects) ",
- "size": [
- "Medium"
- ],
- "skill": [
- "Athletics +7",
- "Intimidation +5",
- "Legal Lore +3"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +7, [Intimidation](/Skills.aspx?ID=7) +5, [Legal Lore](/Skills.aspx?ID=8) +3",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 232"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 232</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell_markdown": "",
- "strength": 4,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match …",
- "summary_markdown": "Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match …",
- "text": " Guard Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match for only the most fledgling of adventurers and criminals, but, given time, the settlement can usually muster them in numbers sufficient to neutralize most threats. Recall Knowledge - Humanoid (Society): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Guard Source Gamemastery Guide pg. 232 Perception +7; (8 to find concealed objects) Languages Common Skills Athletics +7, Intimidation +5, Legal Lore +3 Str +4 Dex +2 Con +2 Int +0 Wis +2 Cha -1 Items Crossbow (10 bolts), Club, Dagger, Sap, Scale Mail, Signal Whistle --- AC 18 Fort +7 Ref +5 Will +5 HP 20 Attack of Opportunity Reaction --- Speed 25 feet Melee Single Action club +9, Damage 1d6+4 bludgeoning Melee Single Action sap +9 (Agile, Nonlethal), Damage 1d6+4 bludgeoning Ranged Single Action crossbow +7 (range increment 120 feet, reload 1), Damage 1d8 piercing Ranged Single Action club +7 (thrown 10 feet), Damage 1d6+4 bludgeoning\n",
- "trait": [
- "Human",
- "Humanoid",
- "LN",
- "Medium"
- ],
- "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Human",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/NPCs.aspx?ID=933",
- "weakest_save": [
- "ref",
- "reflex",
- "will"
- ],
- "weakness": {},
- "will_save": 5,
- "wisdom": 2
- }
|