{ "ac": 18, "alignment": "LN", "breadcrumbs_spa": [], "category": "creature", "charisma": -1, "constitution": 2, "creature_ability": [ "Attack of Opportunity" ], "creature_family": "Officers", "creature_family_markdown": "[Officers](/MonsterFamilies.aspx?ID=192)", "dexterity": 2, "exclude_from_search": false, "fortitude_save": 7, "hp": 20, "hp_raw": "20", "id": "creature-933", "intelligence": 0, "language": [ "Common" ], "language_markdown": "[Common](/Languages.aspx?ID=1)", "level": 1, "markdown": "[Guard](/NPCs.aspx?ID=933)\r\n\r\n\r\n\r\n\r\n\r\nGuards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match for only the most fledgling of adventurers and criminals, but, given time, the settlement can usually muster them in numbers sufficient to neutralize most threats.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Guard](/NPCs.aspx?ID=933)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 232\n\n**Perception** +7; (8 to find concealed objects) \r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +7, [Intimidation](/Skills.aspx?ID=7) +5, [Legal Lore](/Skills.aspx?ID=8) +3\r\n\r\n\r\n**Str** +4\r\n\r\n**Dex** +2\r\n\r\n**Con** +2\r\n\r\n**Int** +0\r\n\r\n**Wis** +2\r\n\r\n**Cha** -1\r\n\n\n**Items**\r\n[Crossbow](/Weapons.aspx?ID=67) (10 bolts), [Club](/Weapons.aspx?ID=2), [Dagger](/Weapons.aspx?ID=3), [Sap](/Weapons.aspx?ID=37), [Scale Mail](/Armor.aspx?ID=8), [Signal Whistle](/Equipment.aspx?ID=50)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 18 \r\n\r\n**Fort** +7 \r\n\r\n**Ref** +5 \r\n\r\n**Will** +5 \n\n\r\n\r\n**HP** 20\n\n**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** \r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\nclub +9,\r\n**Damage** 1d6+4 bludgeoning\r\n\r\n**Melee**\r\n\r\nsap +9 ([Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d6+4 bludgeoning\r\n\r\n**Ranged**\r\n\r\ncrossbow +7 ([range increment 120 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)),\r\n**Damage** 1d8 piercing\r\n\r\n**Ranged**\r\n\r\nclub +7 ([thrown 10 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d6+4 bludgeoning\n\n\n\n", "name": "Guard", "npc": true, "perception": 7, "pfs": "Limited", "rarity": "common", "reflex_save": 5, "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 232\r\n\r\n**Creature Family** [Officers](/MonsterFamilies.aspx?ID=192)\r\n\r\n\r\n**HP** 20\r\n\r\n**AC** 18\r\n\r\n**Fort** +7\r\n\r\n**Ref** +5\r\n\r\n**Will** +5\r\n\r\n**Perception** +7\r\n\r\n\r\n\r\n---\r\n\r\n\r\nGuards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match …\r\n", "sense": "(8 to find concealed objects) ", "sense_markdown": "(8 to find concealed objects) ", "size": [ "Medium" ], "skill": [ "Athletics +7", "Intimidation +5", "Legal Lore +3" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +7, [Intimidation](/Skills.aspx?ID=7) +5, [Legal Lore](/Skills.aspx?ID=8) +3", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 232" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 232", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell_markdown": "", "strength": 4, "strongest_save": [ "fort", "fortitude" ], "summary": "Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match …", "summary_markdown": "Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match …", "text": " Guard Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match for only the most fledgling of adventurers and criminals, but, given time, the settlement can usually muster them in numbers sufficient to neutralize most threats. Recall Knowledge - Humanoid (Society): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Guard Source Gamemastery Guide pg. 232 Perception +7; (8 to find concealed objects) Languages Common Skills Athletics +7, Intimidation +5, Legal Lore +3 Str +4 Dex +2 Con +2 Int +0 Wis +2 Cha -1 Items Crossbow (10 bolts), Club, Dagger, Sap, Scale Mail, Signal Whistle --- AC 18 Fort +7 Ref +5 Will +5 HP 20 Attack of Opportunity Reaction --- Speed 25 feet Melee Single Action club +9, Damage 1d6+4 bludgeoning Melee Single Action sap +9 (Agile, Nonlethal), Damage 1d6+4 bludgeoning Ranged Single Action crossbow +7 (range increment 120 feet, reload 1), Damage 1d8 piercing Ranged Single Action club +7 (thrown 10 feet), Damage 1d6+4 bludgeoning\n", "trait": [ "Human", "Humanoid", "LN", "Medium" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)", "trait_raw": [ "Human", "Humanoid" ], "type": "Creature", "url": "/NPCs.aspx?ID=933", "weakest_save": [ "ref", "reflex", "will" ], "weakness": {}, "will_save": 5, "wisdom": 2 }