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- {
- "ac": 18,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 3,
- "constitution": 2,
- "creature_ability": [
- "Stench",
- "Consume Flesh",
- "Ghast Fever",
- "Paralysis",
- "Swift Leap"
- ],
- "creature_family": "Ghoul",
- "creature_family_markdown": "[Ghoul](/MonsterFamilies.aspx?ID=52)",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 6,
- "hp": 30,
- "hp_raw": "30 ( negative healing )",
- "id": "creature-219",
- "image": [
- "/Images/Monsters/Ghoul_Ghast.png"
- ],
- "immunity": [
- "death effects",
- "disease",
- "paralyzed",
- "poison",
- "unconscious"
- ],
- "immunity_markdown": "death effects, disease, paralyzed, poison, unconscious",
- "intelligence": 1,
- "language": [
- "Common",
- "Necril"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20)",
- "level": 2,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Ghast](/Monsters.aspx?ID=219)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nGhasts—feral, foul-smelling, and constantly hungry—are the more powerful kin of ghouls. They are relentless in the pursuit of their prey.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Ghoul_Ghast.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 2\">[Ghast](/Monsters.aspx?ID=219)</title>\r\n\r\n<traits>\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Ghoul\" url=\"/Traits.aspx?ID=218\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 169</row>\n\n**Perception** +8; darkvision\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +10, [Athletics](/Skills.aspx?ID=3) +7, [Stealth](/Skills.aspx?ID=15) +10, [Survival](/Skills.aspx?ID=16) +8\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +4\r\n\r\n**Con** +2\r\n\r\n**Int** +1\r\n\r\n**Wis** +2\r\n\r\n**Cha** +3\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 18 \r\n\r\n**Fort** +6 \r\n\r\n**Ref** +10 \r\n\r\n**Will** +8 \n\n</row>\r\n\r\n**HP** 30\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\ndeath effects, disease, paralyzed, poison, unconscious\n\n**Stench** ([aura](/Traits.aspx?ID=206), [olfactory](/Traits.aspx?ID=246)) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 16 Fortitude save or become [sickened 1](/Conditions.aspx?ID=34) (plus [slowed 1](/Conditions.aspx?ID=35) as long as it's sickened on a critical failure). While within the aura, the creature takes a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet, burrow 5 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +11 ([Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d6+5 piercing plus ghast fever and paralysis\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +11 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d4+5 slashing plus paralysis\n\n**Consume Flesh** <actions string=\"Single Action\" /> ([Manipulate](/Traits.aspx?ID=104)) **Requirements** The ghast is adjacent to the corpse of a creature that died within the last hour. **Effect** The ghast devours a chunk of the corpse and regains 3d6 Hit Points. It can regain Hit Points from any given corpse only once.\r\n\r\n**Ghast Fever** ([Disease](/Traits.aspx?ID=46)) **Saving Throw** Fortitude DC 16; **Stage 1** carrier with no ill effect (1 day); **Stage 2** 3d8 negative damage and regains half as many Hit Points from all healing (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** 3d8 negative damage and gains no benefit from healing (1 day); **Stage 5** as stage 4 (1 day); **Stage 6** dead, and rises as a ghast the next midnight\r\n\r\n**Paralysis** ([Incapacitation](/Traits.aspx?ID=93), [Occult](/Traits.aspx?ID=120), [Necromancy](/Traits.aspx?ID=117)) Any living creature (including elves) hit by a ghast's attack must succeed at a DC 16 Fortitude save or become [paralyzed](/Conditions.aspx?ID=28). It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.\r\n\r\n**Swift Leap** <actions string=\"Single Action\" /> ([Move](/Traits.aspx?ID=114)) The ghast jumps up to half its Speed. This movement doesn’t trigger reactions.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-52\" />",
- "name": "Ghast",
- "npc": false,
- "perception": 8,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 10,
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Ghoul\" url=\"/Traits.aspx?ID=218\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 169</row>\r\n\r\n**Creature Family** [Ghoul](/MonsterFamilies.aspx?ID=52)\r\n\r\n<row gap=\"medium\">\r\n**HP** 30 ( negative healing )\r\n\r\n**AC** 18\r\n\r\n**Fort** +6\r\n\r\n**Ref** +10\r\n\r\n**Will** +8\r\n\r\n**Perception** +8\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGhasts—feral, foul-smelling, and constantly hungry—are the more powerful kin of ghouls. They are relentless in the pursuit of their prey.\r\n</summary>",
- "sense": "darkvision",
- "sense_markdown": "darkvision",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +10",
- "Athletics +7",
- "Stealth +10",
- "Survival +8"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +10, [Athletics](/Skills.aspx?ID=3) +7, [Stealth](/Skills.aspx?ID=15) +10, [Survival](/Skills.aspx?ID=16) +8",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 169"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 169</row>",
- "speed": {
- "burrow": 5,
- "land": 30,
- "max": 30
- },
- "speed_markdown": "30 feet, burrow 5 feet",
- "speed_raw": "30 feet, burrow 5 feet",
- "spell_markdown": "",
- "stealth": "10",
- "strength": 3,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Ghasts—feral, foul-smelling, and constantly hungry—are the more powerful kin of ghouls. They are relentless in the pursuit of their prey.",
- "summary_markdown": "Ghasts—feral, foul-smelling, and constantly hungry—are the more powerful kin of ghouls. They are relentless in the pursuit of their prey.",
- "text": " Ghast Ghasts—feral, foul-smelling, and constantly hungry—are the more powerful kin of ghouls. They are relentless in the pursuit of their prey. Recall Knowledge - Undead (Religion): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Ghast Source Bestiary pg. 169 Perception +8; darkvision Languages Common, Necril Skills Acrobatics +10, Athletics +7, Stealth +10, Survival +8 Str +3 Dex +4 Con +2 Int +1 Wis +2 Cha +3 --- AC 18 Fort +6 Ref +10 Will +8 HP 30 (negative healing) Immunities death effects, disease, paralyzed, poison, unconscious Stench (aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 16 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). While within the aura, the creature takes a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute. --- Speed 30 feet, burrow 5 feet Melee Single Action jaws +11 (Finesse), Damage 1d6+5 piercing plus ghast fever and paralysis Melee Single Action claw +11 (Agile, Finesse), Damage 1d4+5 slashing plus paralysis Consume Flesh Single Action (Manipulate) Requirements The ghast is adjacent to the corpse of a creature that died within the last hour. Effect The ghast devours a chunk of the corpse and regains 3d6 Hit Points. It can regain Hit Points from any given corpse only once. Ghast Fever (Disease) Saving Throw Fortitude DC 16; Stage 1 carrier with no ill effect (1 day); Stage 2 3d8 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 3d8 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghast the next midnight Paralysis (Incapacitation, Occult, Necromancy) Any living creature (including elves) hit by a ghast's attack must succeed at a DC 16 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save. Swift Leap Single Action (Move) The ghast jumps up to half its Speed. This movement doesn’t trigger reactions. ",
- "trait": [
- "Ghoul",
- "Undead",
- "CE",
- "Medium"
- ],
- "trait_markdown": "[Ghoul](/Traits.aspx?ID=218), [Undead](/Traits.aspx?ID=160)",
- "trait_raw": [
- "Ghoul",
- "Undead"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=219",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {},
- "will_save": 8,
- "wisdom": 2
- }
|