{ "ac": 18, "alignment": "CE", "breadcrumbs_spa": [], "category": "creature", "charisma": 3, "constitution": 2, "creature_ability": [ "Stench", "Consume Flesh", "Ghast Fever", "Paralysis", "Swift Leap" ], "creature_family": "Ghoul", "creature_family_markdown": "[Ghoul](/MonsterFamilies.aspx?ID=52)", "dexterity": 4, "exclude_from_search": false, "fortitude_save": 6, "hp": 30, "hp_raw": "30 ( negative healing )", "id": "creature-219", "image": [ "/Images/Monsters/Ghoul_Ghast.png" ], "immunity": [ "death effects", "disease", "paralyzed", "poison", "unconscious" ], "immunity_markdown": "death effects, disease, paralyzed, poison, unconscious", "intelligence": 1, "language": [ "Common", "Necril" ], "language_markdown": "[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20)", "level": 2, "markdown": "[Ghast](/Monsters.aspx?ID=219)\r\n\r\n\r\n\r\n\r\n\r\nGhasts—feral, foul-smelling, and constantly hungry—are the more powerful kin of ghouls. They are relentless in the pursuit of their prey.\r\n\r\n\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Ghast](/Monsters.aspx?ID=219)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 169\n\n**Perception** +8; darkvision\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +10, [Athletics](/Skills.aspx?ID=3) +7, [Stealth](/Skills.aspx?ID=15) +10, [Survival](/Skills.aspx?ID=16) +8\r\n\r\n\r\n**Str** +3\r\n\r\n**Dex** +4\r\n\r\n**Con** +2\r\n\r\n**Int** +1\r\n\r\n**Wis** +2\r\n\r\n**Cha** +3\r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 18 \r\n\r\n**Fort** +6 \r\n\r\n**Ref** +10 \r\n\r\n**Will** +8 \n\n\r\n\r\n**HP** 30\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\ndeath effects, disease, paralyzed, poison, unconscious\n\n**Stench** ([aura](/Traits.aspx?ID=206), [olfactory](/Traits.aspx?ID=246)) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 16 Fortitude save or become [sickened 1](/Conditions.aspx?ID=34) (plus [slowed 1](/Conditions.aspx?ID=35) as long as it's sickened on a critical failure). While within the aura, the creature takes a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 30 feet, burrow 5 feet\r\n\r\n**Melee**\r\n\r\njaws +11 ([Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d6+5 piercing plus ghast fever and paralysis\r\n\r\n**Melee**\r\n\r\nclaw +11 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d4+5 slashing plus paralysis\n\n**Consume Flesh** ([Manipulate](/Traits.aspx?ID=104)) **Requirements** The ghast is adjacent to the corpse of a creature that died within the last hour. **Effect** The ghast devours a chunk of the corpse and regains 3d6 Hit Points. It can regain Hit Points from any given corpse only once.\r\n\r\n**Ghast Fever** ([Disease](/Traits.aspx?ID=46)) **Saving Throw** Fortitude DC 16; **Stage 1** carrier with no ill effect (1 day); **Stage 2** 3d8 negative damage and regains half as many Hit Points from all healing (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** 3d8 negative damage and gains no benefit from healing (1 day); **Stage 5** as stage 4 (1 day); **Stage 6** dead, and rises as a ghast the next midnight\r\n\r\n**Paralysis** ([Incapacitation](/Traits.aspx?ID=93), [Occult](/Traits.aspx?ID=120), [Necromancy](/Traits.aspx?ID=117)) Any living creature (including elves) hit by a ghast's attack must succeed at a DC 16 Fortitude save or become [paralyzed](/Conditions.aspx?ID=28). It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.\r\n\r\n**Swift Leap** ([Move](/Traits.aspx?ID=114)) The ghast jumps up to half its Speed. This movement doesn’t trigger reactions.\r\n\r\n\n\n", "name": "Ghast", "npc": false, "perception": 8, "pfs": "Standard", "rarity": "common", "reflex_save": 10, "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 169\r\n\r\n**Creature Family** [Ghoul](/MonsterFamilies.aspx?ID=52)\r\n\r\n\r\n**HP** 30 ( negative healing )\r\n\r\n**AC** 18\r\n\r\n**Fort** +6\r\n\r\n**Ref** +10\r\n\r\n**Will** +8\r\n\r\n**Perception** +8\r\n\r\n\r\n\r\n---\r\n\r\n\r\nGhasts—feral, foul-smelling, and constantly hungry—are the more powerful kin of ghouls. They are relentless in the pursuit of their prey.\r\n", "sense": "darkvision", "sense_markdown": "darkvision", "size": [ "Medium" ], "skill": [ "Acrobatics +10", "Athletics +7", "Stealth +10", "Survival +8" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +10, [Athletics](/Skills.aspx?ID=3) +7, [Stealth](/Skills.aspx?ID=15) +10, [Survival](/Skills.aspx?ID=16) +8", "source": [ "Bestiary" ], "source_raw": [ "Bestiary pg. 169" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary](/Sources.aspx?ID=2) pg. 169", "speed": { "burrow": 5, "land": 30, "max": 30 }, "speed_markdown": "30 feet, burrow 5 feet", "speed_raw": "30 feet, burrow 5 feet", "spell_markdown": "", "stealth": "10", "strength": 3, "strongest_save": [ "ref", "reflex" ], "summary": "Ghasts—feral, foul-smelling, and constantly hungry—are the more powerful kin of ghouls. They are relentless in the pursuit of their prey.", "summary_markdown": "Ghasts—feral, foul-smelling, and constantly hungry—are the more powerful kin of ghouls. They are relentless in the pursuit of their prey.", "text": " Ghast Ghasts—feral, foul-smelling, and constantly hungry—are the more powerful kin of ghouls. They are relentless in the pursuit of their prey. Recall Knowledge - Undead (Religion): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Ghast Source Bestiary pg. 169 Perception +8; darkvision Languages Common, Necril Skills Acrobatics +10, Athletics +7, Stealth +10, Survival +8 Str +3 Dex +4 Con +2 Int +1 Wis +2 Cha +3 --- AC 18 Fort +6 Ref +10 Will +8 HP 30 (negative healing) Immunities death effects, disease, paralyzed, poison, unconscious Stench (aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 16 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). While within the aura, the creature takes a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute. --- Speed 30 feet, burrow 5 feet Melee Single Action jaws +11 (Finesse), Damage 1d6+5 piercing plus ghast fever and paralysis Melee Single Action claw +11 (Agile, Finesse), Damage 1d4+5 slashing plus paralysis Consume Flesh Single Action (Manipulate) Requirements The ghast is adjacent to the corpse of a creature that died within the last hour. Effect The ghast devours a chunk of the corpse and regains 3d6 Hit Points. It can regain Hit Points from any given corpse only once. Ghast Fever (Disease) Saving Throw Fortitude DC 16; Stage 1 carrier with no ill effect (1 day); Stage 2 3d8 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 3d8 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghast the next midnight Paralysis (Incapacitation, Occult, Necromancy) Any living creature (including elves) hit by a ghast's attack must succeed at a DC 16 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save. Swift Leap Single Action (Move) The ghast jumps up to half its Speed. This movement doesn’t trigger reactions. ", "trait": [ "Ghoul", "Undead", "CE", "Medium" ], "trait_markdown": "[Ghoul](/Traits.aspx?ID=218), [Undead](/Traits.aspx?ID=160)", "trait_raw": [ "Ghoul", "Undead" ], "type": "Creature", "url": "/Monsters.aspx?ID=219", "vision": "Darkvision", "weakest_save": [ "fort", "fortitude" ], "weakness": {}, "will_save": 8, "wisdom": 2 }