Floating Femur.json 7.8 KB

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  1. {
  2. "ac": 14,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -5,
  7. "constitution": 1,
  8. "creature_ability": [
  9. "Gotcha!"
  10. ],
  11. "creature_family": "Animated Bones",
  12. "creature_family_markdown": "[Animated Bones](/MonsterFamilies.aspx?ID=317)",
  13. "dexterity": 1,
  14. "exclude_from_search": false,
  15. "fortitude_save": 4,
  16. "hp": 7,
  17. "hp_raw": "7",
  18. "id": "creature-2028",
  19. "image": [
  20. "/Images/Monsters/AnimatedBones_FloatingFemur.png"
  21. ],
  22. "immunity": [
  23. "death effects",
  24. "disease",
  25. "doomed",
  26. "drained",
  27. "fatigued",
  28. "healing",
  29. "mental",
  30. "necromancy",
  31. "nonlethal attacks",
  32. "paralyzed",
  33. "poison",
  34. "sickened",
  35. "unconscious"
  36. ],
  37. "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), fatigued, [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)",
  38. "intelligence": -5,
  39. "language_markdown": "",
  40. "level": -1,
  41. "markdown": "<title level=\"1\" pfs=\"\">[Floating Femur](/Monsters.aspx?ID=2028)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nFloating femurs can deliver a powerful blow. They make handy weapons for those who manage to grab hold of them. \r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/AnimatedBones_FloatingFemur.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature -1\">[Floating Femur](/Monsters.aspx?ID=2028)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Tiny\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 82</row>\n\n**Perception** +3; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +6, [Stealth](/Skills.aspx?ID=15) +6\r\n\r\n<row gap=\"medium\">\r\n**Str** +1\r\n\r\n**Dex** +1\r\n\r\n**Con** +1\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -5\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 14 \r\n\r\n**Fort** +4 \r\n\r\n**Ref** +6 \r\n\r\n**Will** +3 \n\n</row>\r\n\r\n**HP** 7\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), fatigued, [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\n[cold](/Traits.aspx?ID=27) 2, [electricity](/Traits.aspx?ID=56) 2, [fire](/Traits.aspx?ID=72) 2, piercing 2, slashing 2\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** fly 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfemur head +8 ([fatal d10](/Traits.aspx?ID=178)),\r\n**Damage** 1d4+1 bludgeoning\n\n**Gotcha!** A floating femur freezes up if [grabbed](/Conditions.aspx?ID=20). For 1 minute after the femur becomes grabbed or [restrained](/Conditions.aspx?ID=33) by a creature, the femur can't act, and the creature holding it can use it as a _+1 [club](/Weapons.aspx?ID=2)_ with the [fatal d10](/Traits.aspx?ID=178) trait. After that time, the floating femur can act and is generally quite aggressive toward whomever used it as a weapon.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-317\" />",
  42. "name": "Floating Femur",
  43. "npc": false,
  44. "perception": 3,
  45. "rarity": "uncommon",
  46. "reflex_save": 6,
  47. "release_date": "2022-07-27",
  48. "resistance": {
  49. "cold": 2,
  50. "electricity": 2,
  51. "fire": 2,
  52. "piercing": 2,
  53. "slashing": 2
  54. },
  55. "resistance_markdown": "[cold](/Traits.aspx?ID=27) 2, [electricity](/Traits.aspx?ID=56) 2, [fire](/Traits.aspx?ID=72) 2, piercing 2, slashing 2",
  56. "resistance_raw": " cold 2, electricity 2, fire 2, piercing 2, slashing 2",
  57. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 82</row>\r\n\r\n**Creature Family** [Animated Bones](/MonsterFamilies.aspx?ID=317)\r\n\r\n<row gap=\"medium\">\r\n**HP** 7\r\n\r\n**AC** 14\r\n\r\n**Fort** +4\r\n\r\n**Ref** +6\r\n\r\n**Will** +3\r\n\r\n**Perception** +3\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFloating femurs can deliver a powerful blow. They make handy weapons for those who manage to grab hold of them.\r\n</summary>",
  58. "sense": " darkvision ",
  59. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  60. "size": [
  61. "Tiny"
  62. ],
  63. "skill": [
  64. "Athletics +6",
  65. "Stealth +6"
  66. ],
  67. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +6, [Stealth](/Skills.aspx?ID=15) +6",
  68. "source": [
  69. "Pathfinder #181: Zombie Feast"
  70. ],
  71. "source_raw": [
  72. "Pathfinder #181: Zombie Feast pg. 82"
  73. ],
  74. "source_category": "Adventure Paths",
  75. "source_group": "Blood Lords",
  76. "source_markdown": "<row gap=\"tiny\">[Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 82</row>",
  77. "speed": {
  78. "fly": 25,
  79. "max": 25
  80. },
  81. "speed_markdown": "fly 25 feet",
  82. "speed_raw": "fly 25 feet",
  83. "spell_markdown": "",
  84. "spoilers": "Blood Lords",
  85. "stealth": "6",
  86. "strength": 1,
  87. "strongest_save": [
  88. "ref",
  89. "reflex"
  90. ],
  91. "summary": "Floating femurs can deliver a powerful blow. They make handy weapons for those who manage to grab hold of them.",
  92. "summary_markdown": "Floating femurs can deliver a powerful blow. They make handy weapons for those who manage to grab hold of them.",
  93. "text": " Floating Femur Floating femurs can deliver a powerful blow. They make handy weapons for those who manage to grab hold of them. Recall Knowledge - Construct (Arcana, Crafting): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Floating Femur Source Pathfinder #181: Zombie Feast pg. 82 Perception +3; darkvision Languages Skills Athletics +6, Stealth +6 Str +1 Dex +1 Con +1 Int -5 Wis +0 Cha -5 --- AC 14 Fort +4 Ref +6 Will +3 HP 7 Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Resistances cold 2, electricity 2, fire 2, piercing 2, slashing 2 --- Speed fly 25 feet Melee Single Action femur head +8 (fatal d10), Damage 1d4+1 bludgeoning Gotcha! A floating femur freezes up if grabbed. For 1 minute after the femur becomes grabbed or restrained by a creature, the femur can't act, and the creature holding it can use it as a +1 club with the fatal d10 trait. After that time, the floating femur can act and is generally quite aggressive toward whomever used it as a weapon. ",
  94. "trait": [
  95. "Construct",
  96. "Mindless",
  97. "Uncommon",
  98. "N",
  99. "Tiny"
  100. ],
  101. "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Mindless](/Traits.aspx?ID=108), [Uncommon](/Traits.aspx?ID=159)",
  102. "trait_raw": [
  103. "Construct",
  104. "Mindless",
  105. "Uncommon"
  106. ],
  107. "type": "Creature",
  108. "url": "/Monsters.aspx?ID=2028",
  109. "vision": "Darkvision",
  110. "weakest_save": [
  111. "will"
  112. ],
  113. "weakness": {},
  114. "will_save": 3,
  115. "wisdom": 0
  116. }