{ "ac": 14, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": -5, "constitution": 1, "creature_ability": [ "Gotcha!" ], "creature_family": "Animated Bones", "creature_family_markdown": "[Animated Bones](/MonsterFamilies.aspx?ID=317)", "dexterity": 1, "exclude_from_search": false, "fortitude_save": 4, "hp": 7, "hp_raw": "7", "id": "creature-2028", "image": [ "/Images/Monsters/AnimatedBones_FloatingFemur.png" ], "immunity": [ "death effects", "disease", "doomed", "drained", "fatigued", "healing", "mental", "necromancy", "nonlethal attacks", "paralyzed", "poison", "sickened", "unconscious" ], "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), fatigued, [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)", "intelligence": -5, "language_markdown": "", "level": -1, "markdown": "[Floating Femur](/Monsters.aspx?ID=2028)\r\n\r\n\r\n\r\n\r\n\r\nFloating femurs can deliver a powerful blow. They make handy weapons for those who manage to grab hold of them. \r\n\r\n\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Floating Femur](/Monsters.aspx?ID=2028)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 82\n\n**Perception** +3; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +6, [Stealth](/Skills.aspx?ID=15) +6\r\n\r\n\r\n**Str** +1\r\n\r\n**Dex** +1\r\n\r\n**Con** +1\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -5\r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 14 \r\n\r\n**Fort** +4 \r\n\r\n**Ref** +6 \r\n\r\n**Will** +3 \n\n\r\n\r\n**HP** 7\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), fatigued, [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\n[cold](/Traits.aspx?ID=27) 2, [electricity](/Traits.aspx?ID=56) 2, [fire](/Traits.aspx?ID=72) 2, piercing 2, slashing 2\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** fly 25 feet\r\n\r\n**Melee**\r\n\r\nfemur head +8 ([fatal d10](/Traits.aspx?ID=178)),\r\n**Damage** 1d4+1 bludgeoning\n\n**Gotcha!** A floating femur freezes up if [grabbed](/Conditions.aspx?ID=20). For 1 minute after the femur becomes grabbed or [restrained](/Conditions.aspx?ID=33) by a creature, the femur can't act, and the creature holding it can use it as a _+1 [club](/Weapons.aspx?ID=2)_ with the [fatal d10](/Traits.aspx?ID=178) trait. After that time, the floating femur can act and is generally quite aggressive toward whomever used it as a weapon.\r\n\r\n\n\n", "name": "Floating Femur", "npc": false, "perception": 3, "rarity": "uncommon", "reflex_save": 6, "release_date": "2022-07-27", "resistance": { "cold": 2, "electricity": 2, "fire": 2, "piercing": 2, "slashing": 2 }, "resistance_markdown": "[cold](/Traits.aspx?ID=27) 2, [electricity](/Traits.aspx?ID=56) 2, [fire](/Traits.aspx?ID=72) 2, piercing 2, slashing 2", "resistance_raw": " cold 2, electricity 2, fire 2, piercing 2, slashing 2", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 82\r\n\r\n**Creature Family** [Animated Bones](/MonsterFamilies.aspx?ID=317)\r\n\r\n\r\n**HP** 7\r\n\r\n**AC** 14\r\n\r\n**Fort** +4\r\n\r\n**Ref** +6\r\n\r\n**Will** +3\r\n\r\n**Perception** +3\r\n\r\n\r\n\r\n---\r\n\r\n\r\nFloating femurs can deliver a powerful blow. They make handy weapons for those who manage to grab hold of them.\r\n", "sense": " darkvision ", "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)", "size": [ "Tiny" ], "skill": [ "Athletics +6", "Stealth +6" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +6, [Stealth](/Skills.aspx?ID=15) +6", "source": [ "Pathfinder #181: Zombie Feast" ], "source_raw": [ "Pathfinder #181: Zombie Feast pg. 82" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 82", "speed": { "fly": 25, "max": 25 }, "speed_markdown": "fly 25 feet", "speed_raw": "fly 25 feet", "spell_markdown": "", "spoilers": "Blood Lords", "stealth": "6", "strength": 1, "strongest_save": [ "ref", "reflex" ], "summary": "Floating femurs can deliver a powerful blow. They make handy weapons for those who manage to grab hold of them.", "summary_markdown": "Floating femurs can deliver a powerful blow. They make handy weapons for those who manage to grab hold of them.", "text": " Floating Femur Floating femurs can deliver a powerful blow. They make handy weapons for those who manage to grab hold of them. Recall Knowledge - Construct (Arcana, Crafting): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Floating Femur Source Pathfinder #181: Zombie Feast pg. 82 Perception +3; darkvision Languages Skills Athletics +6, Stealth +6 Str +1 Dex +1 Con +1 Int -5 Wis +0 Cha -5 --- AC 14 Fort +4 Ref +6 Will +3 HP 7 Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Resistances cold 2, electricity 2, fire 2, piercing 2, slashing 2 --- Speed fly 25 feet Melee Single Action femur head +8 (fatal d10), Damage 1d4+1 bludgeoning Gotcha! A floating femur freezes up if grabbed. For 1 minute after the femur becomes grabbed or restrained by a creature, the femur can't act, and the creature holding it can use it as a +1 club with the fatal d10 trait. After that time, the floating femur can act and is generally quite aggressive toward whomever used it as a weapon. ", "trait": [ "Construct", "Mindless", "Uncommon", "N", "Tiny" ], "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Mindless](/Traits.aspx?ID=108), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Construct", "Mindless", "Uncommon" ], "type": "Creature", "url": "/Monsters.aspx?ID=2028", "vision": "Darkvision", "weakest_save": [ "will" ], "weakness": {}, "will_save": 3, "wisdom": 0 }