Drunkard.json 7.2 KB

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  1. {
  2. "ac": 17,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 2,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Drunken Rage"
  10. ],
  11. "creature_family": "Publicans",
  12. "creature_family_markdown": "[Publicans](/MonsterFamilies.aspx?ID=194)",
  13. "dexterity": 2,
  14. "exclude_from_search": false,
  15. "fortitude_save": 10,
  16. "hp": 40,
  17. "hp_raw": "40",
  18. "id": "creature-946",
  19. "image": [
  20. "/Images/NPCs/Publican_Drunkard.png"
  21. ],
  22. "intelligence": -1,
  23. "language": [
  24. "Common"
  25. ],
  26. "language_markdown": "[Common](/Languages.aspx?ID=1)",
  27. "level": 2,
  28. "markdown": "<title level=\"1\" pfs=\"Limited\">[Drunkard](/NPCs.aspx?ID=946)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nEvery tavern has one—that person who drinks a little too much and starts a fight. While many drunkards are relatively harmless, a few have a hair trigger, and when they're set off come, no one—even the drunkard themself—can tell you what started the row.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/NPCs/Publican_Drunkard.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 2\">[Drunkard](/NPCs.aspx?ID=946)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 239</row>\n\n**Perception** +6\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Alcohol Lore](/Skills.aspx?ID=8) +3, [Athletics](/Skills.aspx?ID=3) +7, [Intimidation](/Skills.aspx?ID=7) +8\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +2\r\n\r\n**Con** +4\r\n\r\n**Int** -1\r\n\r\n**Wis** +0\r\n\r\n**Cha** +2\r\n</row>\n\n**Items**\r\ndrunkard's outfit (functions as [padded armor](/Armor.aspx?ID=3)), [pewter mug](/Equipment.aspx?ID=36)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 17 \r\n\r\n**Fort** +10 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +6 \n\n</row>\r\n\r\n**HP** 40\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +9 ([Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d6+3 bludgeoning\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\npewter mug +8 ([thrown 10 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d4+3 bludgeoning\n\n**Drunken Rage** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106)) **Requirements** The drunkard is drunk, and isn't [fatigued](/Conditions.aspx?ID=15) or raging; **Effect** Something sets the drunkard off, causing them to fly into a drunken rage. They gain 6 temporary Hit Points that last until the drunken rage ends. While raging, they deal 4 additional damage with melee attacks and take a -1 penalty to AC. The drunkard can't use [concentrate](/Traits.aspx?ID=32) actions except [Seek](/Actions.aspx?ID=84) and [rage](/Traits.aspx?ID=135) actions. The rage lasts for 1 minute or until the drunkard falls [unconscious](/Conditions.aspx?ID=38) or sobers up. The drunkard can't voluntarily stop the Drunken Rage. Once the rage ends, the drunkard can't Rage again for 1 minute.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-194\" />",
  29. "name": "Drunkard",
  30. "npc": true,
  31. "perception": 6,
  32. "pfs": "Limited",
  33. "rarity": "common",
  34. "reflex_save": 8,
  35. "release_date": "2020-02-26",
  36. "resistance": {},
  37. "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 239</row>\r\n\r\n**Creature Family** [Publicans](/MonsterFamilies.aspx?ID=194)\r\n\r\n<row gap=\"medium\">\r\n**HP** 40\r\n\r\n**AC** 17\r\n\r\n**Fort** +10\r\n\r\n**Ref** +8\r\n\r\n**Will** +6\r\n\r\n**Perception** +6\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nEvery tavern has one—that person who drinks a little too much and starts a fight. While many drunkards are relatively harmless, a few have a hair …\r\n</summary>",
  38. "size": [
  39. "Medium"
  40. ],
  41. "skill": [
  42. "Alcohol Lore +3",
  43. "Athletics +7",
  44. "Intimidation +8"
  45. ],
  46. "skill_markdown": "[Alcohol Lore](/Skills.aspx?ID=8) +3, [Athletics](/Skills.aspx?ID=3) +7, [Intimidation](/Skills.aspx?ID=7) +8",
  47. "source": [
  48. "Gamemastery Guide"
  49. ],
  50. "source_raw": [
  51. "Gamemastery Guide pg. 239"
  52. ],
  53. "source_category": "Rulebooks",
  54. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 239</row>",
  55. "speed": {
  56. "land": 25,
  57. "max": 25
  58. },
  59. "speed_markdown": "25 feet",
  60. "speed_raw": "25 feet",
  61. "spell_markdown": "",
  62. "strength": 3,
  63. "strongest_save": [
  64. "fort",
  65. "fortitude"
  66. ],
  67. "summary": "Every tavern has one—that person who drinks a little too much and starts a fight. While many drunkards are relatively harmless, a few have a hair …",
  68. "summary_markdown": "Every tavern has one—that person who drinks a little too much and starts a fight. While many drunkards are relatively harmless, a few have a hair …",
  69. "text": " Drunkard Every tavern has one—that person who drinks a little too much and starts a fight. While many drunkards are relatively harmless, a few have a hair trigger, and when they're set off come, no one—even the drunkard themself—can tell you what started the row. Recall Knowledge - Humanoid (Society): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Drunkard Source Gamemastery Guide pg. 239 Perception +6 Languages Common Skills Alcohol Lore +3, Athletics +7, Intimidation +8 Str +3 Dex +2 Con +4 Int -1 Wis +0 Cha +2 Items drunkard's outfit (functions as padded armor), pewter mug --- AC 17 Fort +10 Ref +8 Will +6 HP 40 --- Speed 25 feet Melee Single Action fist +9 (Agile, Nonlethal), Damage 1d6+3 bludgeoning Ranged Single Action pewter mug +8 (thrown 10 feet), Damage 1d4+3 bludgeoning Drunken Rage Single Action (Concentrate, Emotion, Mental) Requirements The drunkard is drunk, and isn't fatigued or raging; Effect Something sets the drunkard off, causing them to fly into a drunken rage. They gain 6 temporary Hit Points that last until the drunken rage ends. While raging, they deal 4 additional damage with melee attacks and take a -1 penalty to AC. The drunkard can't use concentrate actions except Seek and rage actions. The rage lasts for 1 minute or until the drunkard falls unconscious or sobers up. The drunkard can't voluntarily stop the Drunken Rage. Once the rage ends, the drunkard can't Rage again for 1 minute. ",
  70. "trait": [
  71. "Human",
  72. "Humanoid",
  73. "N",
  74. "Medium"
  75. ],
  76. "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
  77. "trait_raw": [
  78. "Human",
  79. "Humanoid"
  80. ],
  81. "type": "Creature",
  82. "url": "/NPCs.aspx?ID=946",
  83. "weakest_save": [
  84. "will"
  85. ],
  86. "weakness": {},
  87. "will_save": 6,
  88. "wisdom": 0
  89. }