{ "ac": 17, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": 2, "constitution": 4, "creature_ability": [ "Drunken Rage" ], "creature_family": "Publicans", "creature_family_markdown": "[Publicans](/MonsterFamilies.aspx?ID=194)", "dexterity": 2, "exclude_from_search": false, "fortitude_save": 10, "hp": 40, "hp_raw": "40", "id": "creature-946", "image": [ "/Images/NPCs/Publican_Drunkard.png" ], "intelligence": -1, "language": [ "Common" ], "language_markdown": "[Common](/Languages.aspx?ID=1)", "level": 2, "markdown": "[Drunkard](/NPCs.aspx?ID=946)\r\n\r\n\r\n\r\n\r\n\r\nEvery tavern has one—that person who drinks a little too much and starts a fight. While many drunkards are relatively harmless, a few have a hair trigger, and when they're set off come, no one—even the drunkard themself—can tell you what started the row.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Drunkard](/NPCs.aspx?ID=946)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 239\n\n**Perception** +6\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Alcohol Lore](/Skills.aspx?ID=8) +3, [Athletics](/Skills.aspx?ID=3) +7, [Intimidation](/Skills.aspx?ID=7) +8\r\n\r\n\r\n**Str** +3\r\n\r\n**Dex** +2\r\n\r\n**Con** +4\r\n\r\n**Int** -1\r\n\r\n**Wis** +0\r\n\r\n**Cha** +2\r\n\n\n**Items**\r\ndrunkard's outfit (functions as [padded armor](/Armor.aspx?ID=3)), [pewter mug](/Equipment.aspx?ID=36)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 17 \r\n\r\n**Fort** +10 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +6 \n\n\r\n\r\n**HP** 40\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\nfist +9 ([Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d6+3 bludgeoning\r\n\r\n**Ranged**\r\n\r\npewter mug +8 ([thrown 10 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d4+3 bludgeoning\n\n**Drunken Rage** ([Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Mental](/Traits.aspx?ID=106)) **Requirements** The drunkard is drunk, and isn't [fatigued](/Conditions.aspx?ID=15) or raging; **Effect** Something sets the drunkard off, causing them to fly into a drunken rage. They gain 6 temporary Hit Points that last until the drunken rage ends. While raging, they deal 4 additional damage with melee attacks and take a -1 penalty to AC. The drunkard can't use [concentrate](/Traits.aspx?ID=32) actions except [Seek](/Actions.aspx?ID=84) and [rage](/Traits.aspx?ID=135) actions. The rage lasts for 1 minute or until the drunkard falls [unconscious](/Conditions.aspx?ID=38) or sobers up. The drunkard can't voluntarily stop the Drunken Rage. Once the rage ends, the drunkard can't Rage again for 1 minute.\r\n\r\n\n\n", "name": "Drunkard", "npc": true, "perception": 6, "pfs": "Limited", "rarity": "common", "reflex_save": 8, "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 239\r\n\r\n**Creature Family** [Publicans](/MonsterFamilies.aspx?ID=194)\r\n\r\n\r\n**HP** 40\r\n\r\n**AC** 17\r\n\r\n**Fort** +10\r\n\r\n**Ref** +8\r\n\r\n**Will** +6\r\n\r\n**Perception** +6\r\n\r\n\r\n\r\n---\r\n\r\n\r\nEvery tavern has one—that person who drinks a little too much and starts a fight. While many drunkards are relatively harmless, a few have a hair …\r\n", "size": [ "Medium" ], "skill": [ "Alcohol Lore +3", "Athletics +7", "Intimidation +8" ], "skill_markdown": "[Alcohol Lore](/Skills.aspx?ID=8) +3, [Athletics](/Skills.aspx?ID=3) +7, [Intimidation](/Skills.aspx?ID=7) +8", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 239" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 239", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell_markdown": "", "strength": 3, "strongest_save": [ "fort", "fortitude" ], "summary": "Every tavern has one—that person who drinks a little too much and starts a fight. While many drunkards are relatively harmless, a few have a hair …", "summary_markdown": "Every tavern has one—that person who drinks a little too much and starts a fight. While many drunkards are relatively harmless, a few have a hair …", "text": " Drunkard Every tavern has one—that person who drinks a little too much and starts a fight. While many drunkards are relatively harmless, a few have a hair trigger, and when they're set off come, no one—even the drunkard themself—can tell you what started the row. Recall Knowledge - Humanoid (Society): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Drunkard Source Gamemastery Guide pg. 239 Perception +6 Languages Common Skills Alcohol Lore +3, Athletics +7, Intimidation +8 Str +3 Dex +2 Con +4 Int -1 Wis +0 Cha +2 Items drunkard's outfit (functions as padded armor), pewter mug --- AC 17 Fort +10 Ref +8 Will +6 HP 40 --- Speed 25 feet Melee Single Action fist +9 (Agile, Nonlethal), Damage 1d6+3 bludgeoning Ranged Single Action pewter mug +8 (thrown 10 feet), Damage 1d4+3 bludgeoning Drunken Rage Single Action (Concentrate, Emotion, Mental) Requirements The drunkard is drunk, and isn't fatigued or raging; Effect Something sets the drunkard off, causing them to fly into a drunken rage. They gain 6 temporary Hit Points that last until the drunken rage ends. While raging, they deal 4 additional damage with melee attacks and take a -1 penalty to AC. The drunkard can't use concentrate actions except Seek and rage actions. The rage lasts for 1 minute or until the drunkard falls unconscious or sobers up. The drunkard can't voluntarily stop the Drunken Rage. Once the rage ends, the drunkard can't Rage again for 1 minute. ", "trait": [ "Human", "Humanoid", "N", "Medium" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)", "trait_raw": [ "Human", "Humanoid" ], "type": "Creature", "url": "/NPCs.aspx?ID=946", "weakest_save": [ "will" ], "weakness": {}, "will_save": 6, "wisdom": 0 }