Despot.json 9.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114
  1. {
  2. "ac": 19,
  3. "alignment": "LE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 4,
  7. "constitution": 0,
  8. "creature_ability": [
  9. "Persistent Lies",
  10. "Bloodline Magic",
  11. "Dangerous Sorcery"
  12. ],
  13. "creature_family": "Villains",
  14. "creature_family_markdown": "[Villains](/MonsterFamilies.aspx?ID=198)",
  15. "dexterity": 2,
  16. "exclude_from_search": false,
  17. "fortitude_save": 9,
  18. "hp": 56,
  19. "hp_raw": "56",
  20. "id": "creature-962",
  21. "intelligence": 4,
  22. "language": [
  23. "Common",
  24. "Infernal"
  25. ],
  26. "language_markdown": "[Common](/Languages.aspx?ID=1), [Infernal](/Languages.aspx?ID=19)",
  27. "level": 5,
  28. "markdown": "<title level=\"1\" pfs=\"Limited\">[Despot](/NPCs.aspx?ID=962)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nDespots live to amass and exploit power over others.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 20\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 18\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 15\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 5\">[Despot](/NPCs.aspx?ID=962)</title>\r\n\r\n<traits>\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 248</row>\n\n**Perception** +11\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Infernal](/Languages.aspx?ID=19)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +10, [Deception](/Skills.aspx?ID=5) +13, [Diplomacy](/Skills.aspx?ID=6) +12, [Intimidation](/Skills.aspx?ID=7) +13, [Performance](/Skills.aspx?ID=12) +13, [Society](/Skills.aspx?ID=14) +12, [Warfare Lore](/Skills.aspx?ID=8) +10\r\n\r\n<row gap=\"medium\">\r\n**Str** +2\r\n\r\n**Dex** +2\r\n\r\n**Con** +0\r\n\r\n**Int** +4\r\n\r\n**Wis** +2\r\n\r\n**Cha** +4\r\n</row>\r\n\r\n**Persistent Lies** Any creature deceived by the despot's [Deception](/Skills.aspx?ID=5) skill believes the deception more readily on the next day. Any attempts to later attempt a Perception check against the despot's Deception DC take a -2 circumstance penalty, as do other creatures' attempts to convince the creature otherwise, such as through [Diplomacy](/Skills.aspx?ID=6) or further Deception.\r\n\r\n**Items**\r\n[lesser darkvision elixir](/Equipment.aspx?ID=89), [minor healing potion](/Equipment.aspx?ID=186) (2), [Spiked Gauntlet](/Weapons.aspx?ID=11)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 19 \r\n\r\n**Fort** +9 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +13 \n\n</row>\r\n\r\n**HP** 56\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nspiked gauntlet +11 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 1d4+4 piercing\r\n\r\n**Divine Spontaneous Spells** DC 23, attack +13\r\n- **Cantrips (3rd)**\r\n[Chill Touch](/Spells.aspx?ID=35), [Daze](/Spells.aspx?ID=61), [Message](/Spells.aspx?ID=190), [Produce Flame](/Spells.aspx?ID=236), [Shield](/Spells.aspx?ID=280)\r\n- **1st**\r\n[Charm](/Spells.aspx?ID=34), [Command](/Spells.aspx?ID=45), [Fear](/Spells.aspx?ID=110), [Sanctuary](/Spells.aspx?ID=266) (4 slots)\r\n- **2nd**\r\n[Calm Emotions](/Spells.aspx?ID=31), [Flaming Sphere](/Spells.aspx?ID=121), [See Invisibility](/Spells.aspx?ID=271), [Undetectable Alignment](/Spells.aspx?ID=348)\r\n- **3rd**\r\n[Chilling Darkness](/Spells.aspx?ID=36), [Enthrall](/Spells.aspx?ID=104), [Harm](/Spells.aspx?ID=146) (4 slots)\r\n\r\n**Sorcerer Bloodline Spells** DC 22, 1 Focus Point\r\n- **3rd**\r\n[Diabolic Edict](/Spells.aspx?ID=498)\r\n\r\n**Bloodline Magic** When the despot casts a bloodline spell, [_enthrall_](/Spells.aspx?ID=104), [_flaming sphere_](/Spells.aspx?ID=121), or [_charm_](/Spells.aspx?ID=34), either a target takes 1 fire damage per spell level, or the despot gains a +1 status bonus to [Deception](/Skills.aspx?ID=5) checks for 1 round.\r\n\r\n**Dangerous Sorcery** When the despot Casts a Spell from a spell slot, if the spell deals damage and doesn't have a duration, the despot gains a status bonus equal to the spell's level to that spell's damage.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-198\" />",
  29. "name": "Despot",
  30. "npc": true,
  31. "perception": 11,
  32. "pfs": "Limited",
  33. "rarity": "common",
  34. "reflex_save": 9,
  35. "release_date": "2020-02-26",
  36. "resistance": {},
  37. "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 248</row>\r\n\r\n**Creature Family** [Villains](/MonsterFamilies.aspx?ID=198)\r\n\r\n<row gap=\"medium\">\r\n**HP** 56\r\n\r\n**AC** 19\r\n\r\n**Fort** +9\r\n\r\n**Ref** +9\r\n\r\n**Will** +13\r\n\r\n**Perception** +11\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDespots live to amass and exploit power over others.\r\n</summary>",
  38. "size": [
  39. "Medium"
  40. ],
  41. "skill": [
  42. "Athletics +10",
  43. "Deception +13",
  44. "Diplomacy +12",
  45. "Intimidation +13",
  46. "Performance +13",
  47. "Society +12",
  48. "Warfare Lore +10"
  49. ],
  50. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +10, [Deception](/Skills.aspx?ID=5) +13, [Diplomacy](/Skills.aspx?ID=6) +12, [Intimidation](/Skills.aspx?ID=7) +13, [Performance](/Skills.aspx?ID=12) +13, [Society](/Skills.aspx?ID=14) +12, [Warfare Lore](/Skills.aspx?ID=8) +10",
  51. "source": [
  52. "Gamemastery Guide"
  53. ],
  54. "source_raw": [
  55. "Gamemastery Guide pg. 248"
  56. ],
  57. "source_category": "Rulebooks",
  58. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 248</row>",
  59. "speed": {
  60. "land": 25,
  61. "max": 25
  62. },
  63. "speed_markdown": "25 feet",
  64. "speed_raw": "25 feet",
  65. "spell": [
  66. "Chilling Darkness",
  67. "Enthrall",
  68. "Harm",
  69. "Calm Emotions",
  70. "Flaming Sphere",
  71. "See Invisibility",
  72. "Undetectable Alignment",
  73. "Charm",
  74. "Command",
  75. "Fear",
  76. "Sanctuary",
  77. "Chill Touch",
  78. "Daze",
  79. "Message",
  80. "Produce Flame",
  81. "Shield",
  82. "Diabolic Edict"
  83. ],
  84. "spell_markdown": "[Calm Emotions](/Spells.aspx?ID=31), [Charm](/Spells.aspx?ID=34), [Chill Touch](/Spells.aspx?ID=35), [Chilling Darkness](/Spells.aspx?ID=36), [Command](/Spells.aspx?ID=45), [Daze](/Spells.aspx?ID=61), [Diabolic Edict](/Spells.aspx?ID=498), [Enthrall](/Spells.aspx?ID=104), [Fear](/Spells.aspx?ID=110), [Flaming Sphere](/Spells.aspx?ID=121), [Harm](/Spells.aspx?ID=146), [Message](/Spells.aspx?ID=190), [Produce Flame](/Spells.aspx?ID=236), [Sanctuary](/Spells.aspx?ID=266), [See Invisibility](/Spells.aspx?ID=271), [Shield](/Spells.aspx?ID=280), [Undetectable Alignment](/Spells.aspx?ID=348)",
  85. "strength": 2,
  86. "strongest_save": [
  87. "will"
  88. ],
  89. "summary": "Despots live to amass and exploit power over others.",
  90. "summary_markdown": "Despots live to amass and exploit power over others.",
  91. "text": " Despot Despots live to amass and exploit power over others. Recall Knowledge - Humanoid (Society): DC 20 Unspecific Lore : DC 18 Specific Lore : DC 15 Despot Source Gamemastery Guide pg. 248 Perception +11 Languages Common, Infernal Skills Athletics +10, Deception +13, Diplomacy +12, Intimidation +13, Performance +13, Society +12, Warfare Lore +10 Str +2 Dex +2 Con +0 Int +4 Wis +2 Cha +4 Persistent Lies Any creature deceived by the despot's Deception skill believes the deception more readily on the next day. Any attempts to later attempt a Perception check against the despot's Deception DC take a -2 circumstance penalty, as do other creatures' attempts to convince the creature otherwise, such as through Diplomacy or further Deception. Items lesser darkvision elixir, minor healing potion (2), Spiked Gauntlet --- AC 19 Fort +9 Ref +9 Will +13 HP 56 --- Speed 25 feet Melee Single Action spiked gauntlet +11 (Agile), Damage 1d4+4 piercing Divine Spontaneous Spells DC 23, attack +13 - Cantrips (3rd) Chill Touch, Daze, Message, Produce Flame, Shield - 1st Charm, Command, Fear, Sanctuary (4 slots) - 2nd Calm Emotions, Flaming Sphere, See Invisibility, Undetectable Alignment - 3rd Chilling Darkness, Enthrall, Harm (4 slots) Sorcerer Bloodline Spells DC 22, 1 Focus Point - 3rd Diabolic Edict Bloodline Magic When the despot casts a bloodline spell, enthrall , flaming sphere , or charm , either a target takes 1 fire damage per spell level, or the despot gains a +1 status bonus to Deception checks for 1 round. Dangerous Sorcery When the despot Casts a Spell from a spell slot, if the spell deals damage and doesn't have a duration, the despot gains a status bonus equal to the spell's level to that spell's damage. ",
  92. "trait": [
  93. "Human",
  94. "Humanoid",
  95. "LE",
  96. "Medium"
  97. ],
  98. "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
  99. "trait_raw": [
  100. "Human",
  101. "Humanoid"
  102. ],
  103. "type": "Creature",
  104. "url": "/NPCs.aspx?ID=962",
  105. "weakest_save": [
  106. "fort",
  107. "fortitude",
  108. "ref",
  109. "reflex"
  110. ],
  111. "weakness": {},
  112. "will_save": 13,
  113. "wisdom": 2
  114. }