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- {
- "ac": 19,
- "alignment": "LE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 4,
- "constitution": 0,
- "creature_ability": [
- "Persistent Lies",
- "Bloodline Magic",
- "Dangerous Sorcery"
- ],
- "creature_family": "Villains",
- "creature_family_markdown": "[Villains](/MonsterFamilies.aspx?ID=198)",
- "dexterity": 2,
- "exclude_from_search": false,
- "fortitude_save": 9,
- "hp": 56,
- "hp_raw": "56",
- "id": "creature-962",
- "intelligence": 4,
- "language": [
- "Common",
- "Infernal"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Infernal](/Languages.aspx?ID=19)",
- "level": 5,
- "markdown": "<title level=\"1\" pfs=\"Limited\">[Despot](/NPCs.aspx?ID=962)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nDespots live to amass and exploit power over others.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 20\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 18\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 15\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 5\">[Despot](/NPCs.aspx?ID=962)</title>\r\n\r\n<traits>\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 248</row>\n\n**Perception** +11\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Infernal](/Languages.aspx?ID=19)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +10, [Deception](/Skills.aspx?ID=5) +13, [Diplomacy](/Skills.aspx?ID=6) +12, [Intimidation](/Skills.aspx?ID=7) +13, [Performance](/Skills.aspx?ID=12) +13, [Society](/Skills.aspx?ID=14) +12, [Warfare Lore](/Skills.aspx?ID=8) +10\r\n\r\n<row gap=\"medium\">\r\n**Str** +2\r\n\r\n**Dex** +2\r\n\r\n**Con** +0\r\n\r\n**Int** +4\r\n\r\n**Wis** +2\r\n\r\n**Cha** +4\r\n</row>\r\n\r\n**Persistent Lies** Any creature deceived by the despot's [Deception](/Skills.aspx?ID=5) skill believes the deception more readily on the next day. Any attempts to later attempt a Perception check against the despot's Deception DC take a -2 circumstance penalty, as do other creatures' attempts to convince the creature otherwise, such as through [Diplomacy](/Skills.aspx?ID=6) or further Deception.\r\n\r\n**Items**\r\n[lesser darkvision elixir](/Equipment.aspx?ID=89), [minor healing potion](/Equipment.aspx?ID=186) (2), [Spiked Gauntlet](/Weapons.aspx?ID=11)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 19 \r\n\r\n**Fort** +9 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +13 \n\n</row>\r\n\r\n**HP** 56\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nspiked gauntlet +11 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 1d4+4 piercing\r\n\r\n**Divine Spontaneous Spells** DC 23, attack +13\r\n- **Cantrips (3rd)**\r\n[Chill Touch](/Spells.aspx?ID=35), [Daze](/Spells.aspx?ID=61), [Message](/Spells.aspx?ID=190), [Produce Flame](/Spells.aspx?ID=236), [Shield](/Spells.aspx?ID=280)\r\n- **1st**\r\n[Charm](/Spells.aspx?ID=34), [Command](/Spells.aspx?ID=45), [Fear](/Spells.aspx?ID=110), [Sanctuary](/Spells.aspx?ID=266) (4 slots)\r\n- **2nd**\r\n[Calm Emotions](/Spells.aspx?ID=31), [Flaming Sphere](/Spells.aspx?ID=121), [See Invisibility](/Spells.aspx?ID=271), [Undetectable Alignment](/Spells.aspx?ID=348)\r\n- **3rd**\r\n[Chilling Darkness](/Spells.aspx?ID=36), [Enthrall](/Spells.aspx?ID=104), [Harm](/Spells.aspx?ID=146) (4 slots)\r\n\r\n**Sorcerer Bloodline Spells** DC 22, 1 Focus Point\r\n- **3rd**\r\n[Diabolic Edict](/Spells.aspx?ID=498)\r\n\r\n**Bloodline Magic** When the despot casts a bloodline spell, [_enthrall_](/Spells.aspx?ID=104), [_flaming sphere_](/Spells.aspx?ID=121), or [_charm_](/Spells.aspx?ID=34), either a target takes 1 fire damage per spell level, or the despot gains a +1 status bonus to [Deception](/Skills.aspx?ID=5) checks for 1 round.\r\n\r\n**Dangerous Sorcery** When the despot Casts a Spell from a spell slot, if the spell deals damage and doesn't have a duration, the despot gains a status bonus equal to the spell's level to that spell's damage.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-198\" />",
- "name": "Despot",
- "npc": true,
- "perception": 11,
- "pfs": "Limited",
- "rarity": "common",
- "reflex_save": 9,
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 248</row>\r\n\r\n**Creature Family** [Villains](/MonsterFamilies.aspx?ID=198)\r\n\r\n<row gap=\"medium\">\r\n**HP** 56\r\n\r\n**AC** 19\r\n\r\n**Fort** +9\r\n\r\n**Ref** +9\r\n\r\n**Will** +13\r\n\r\n**Perception** +11\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDespots live to amass and exploit power over others.\r\n</summary>",
- "size": [
- "Medium"
- ],
- "skill": [
- "Athletics +10",
- "Deception +13",
- "Diplomacy +12",
- "Intimidation +13",
- "Performance +13",
- "Society +12",
- "Warfare Lore +10"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +10, [Deception](/Skills.aspx?ID=5) +13, [Diplomacy](/Skills.aspx?ID=6) +12, [Intimidation](/Skills.aspx?ID=7) +13, [Performance](/Skills.aspx?ID=12) +13, [Society](/Skills.aspx?ID=14) +12, [Warfare Lore](/Skills.aspx?ID=8) +10",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 248"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 248</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell": [
- "Chilling Darkness",
- "Enthrall",
- "Harm",
- "Calm Emotions",
- "Flaming Sphere",
- "See Invisibility",
- "Undetectable Alignment",
- "Charm",
- "Command",
- "Fear",
- "Sanctuary",
- "Chill Touch",
- "Daze",
- "Message",
- "Produce Flame",
- "Shield",
- "Diabolic Edict"
- ],
- "spell_markdown": "[Calm Emotions](/Spells.aspx?ID=31), [Charm](/Spells.aspx?ID=34), [Chill Touch](/Spells.aspx?ID=35), [Chilling Darkness](/Spells.aspx?ID=36), [Command](/Spells.aspx?ID=45), [Daze](/Spells.aspx?ID=61), [Diabolic Edict](/Spells.aspx?ID=498), [Enthrall](/Spells.aspx?ID=104), [Fear](/Spells.aspx?ID=110), [Flaming Sphere](/Spells.aspx?ID=121), [Harm](/Spells.aspx?ID=146), [Message](/Spells.aspx?ID=190), [Produce Flame](/Spells.aspx?ID=236), [Sanctuary](/Spells.aspx?ID=266), [See Invisibility](/Spells.aspx?ID=271), [Shield](/Spells.aspx?ID=280), [Undetectable Alignment](/Spells.aspx?ID=348)",
- "strength": 2,
- "strongest_save": [
- "will"
- ],
- "summary": "Despots live to amass and exploit power over others.",
- "summary_markdown": "Despots live to amass and exploit power over others.",
- "text": " Despot Despots live to amass and exploit power over others. Recall Knowledge - Humanoid (Society): DC 20 Unspecific Lore : DC 18 Specific Lore : DC 15 Despot Source Gamemastery Guide pg. 248 Perception +11 Languages Common, Infernal Skills Athletics +10, Deception +13, Diplomacy +12, Intimidation +13, Performance +13, Society +12, Warfare Lore +10 Str +2 Dex +2 Con +0 Int +4 Wis +2 Cha +4 Persistent Lies Any creature deceived by the despot's Deception skill believes the deception more readily on the next day. Any attempts to later attempt a Perception check against the despot's Deception DC take a -2 circumstance penalty, as do other creatures' attempts to convince the creature otherwise, such as through Diplomacy or further Deception. Items lesser darkvision elixir, minor healing potion (2), Spiked Gauntlet --- AC 19 Fort +9 Ref +9 Will +13 HP 56 --- Speed 25 feet Melee Single Action spiked gauntlet +11 (Agile), Damage 1d4+4 piercing Divine Spontaneous Spells DC 23, attack +13 - Cantrips (3rd) Chill Touch, Daze, Message, Produce Flame, Shield - 1st Charm, Command, Fear, Sanctuary (4 slots) - 2nd Calm Emotions, Flaming Sphere, See Invisibility, Undetectable Alignment - 3rd Chilling Darkness, Enthrall, Harm (4 slots) Sorcerer Bloodline Spells DC 22, 1 Focus Point - 3rd Diabolic Edict Bloodline Magic When the despot casts a bloodline spell, enthrall , flaming sphere , or charm , either a target takes 1 fire damage per spell level, or the despot gains a +1 status bonus to Deception checks for 1 round. Dangerous Sorcery When the despot Casts a Spell from a spell slot, if the spell deals damage and doesn't have a duration, the despot gains a status bonus equal to the spell's level to that spell's damage. ",
- "trait": [
- "Human",
- "Humanoid",
- "LE",
- "Medium"
- ],
- "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Human",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/NPCs.aspx?ID=962",
- "weakest_save": [
- "fort",
- "fortitude",
- "ref",
- "reflex"
- ],
- "weakness": {},
- "will_save": 13,
- "wisdom": 2
- }
|