{ "ac": 19, "alignment": "LE", "breadcrumbs_spa": [], "category": "creature", "charisma": 4, "constitution": 0, "creature_ability": [ "Persistent Lies", "Bloodline Magic", "Dangerous Sorcery" ], "creature_family": "Villains", "creature_family_markdown": "[Villains](/MonsterFamilies.aspx?ID=198)", "dexterity": 2, "exclude_from_search": false, "fortitude_save": 9, "hp": 56, "hp_raw": "56", "id": "creature-962", "intelligence": 4, "language": [ "Common", "Infernal" ], "language_markdown": "[Common](/Languages.aspx?ID=1), [Infernal](/Languages.aspx?ID=19)", "level": 5, "markdown": "[Despot](/NPCs.aspx?ID=962)\r\n\r\n\r\n\r\n\r\n\r\nDespots live to amass and exploit power over others.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 20\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 18\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 15\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Despot](/NPCs.aspx?ID=962)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 248\n\n**Perception** +11\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Infernal](/Languages.aspx?ID=19)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +10, [Deception](/Skills.aspx?ID=5) +13, [Diplomacy](/Skills.aspx?ID=6) +12, [Intimidation](/Skills.aspx?ID=7) +13, [Performance](/Skills.aspx?ID=12) +13, [Society](/Skills.aspx?ID=14) +12, [Warfare Lore](/Skills.aspx?ID=8) +10\r\n\r\n\r\n**Str** +2\r\n\r\n**Dex** +2\r\n\r\n**Con** +0\r\n\r\n**Int** +4\r\n\r\n**Wis** +2\r\n\r\n**Cha** +4\r\n\r\n\r\n**Persistent Lies** Any creature deceived by the despot's [Deception](/Skills.aspx?ID=5) skill believes the deception more readily on the next day. Any attempts to later attempt a Perception check against the despot's Deception DC take a -2 circumstance penalty, as do other creatures' attempts to convince the creature otherwise, such as through [Diplomacy](/Skills.aspx?ID=6) or further Deception.\r\n\r\n**Items**\r\n[lesser darkvision elixir](/Equipment.aspx?ID=89), [minor healing potion](/Equipment.aspx?ID=186) (2), [Spiked Gauntlet](/Weapons.aspx?ID=11)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 19 \r\n\r\n**Fort** +9 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +13 \n\n\r\n\r\n**HP** 56\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\nspiked gauntlet +11 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 1d4+4 piercing\r\n\r\n**Divine Spontaneous Spells** DC 23, attack +13\r\n- **Cantrips (3rd)**\r\n[Chill Touch](/Spells.aspx?ID=35), [Daze](/Spells.aspx?ID=61), [Message](/Spells.aspx?ID=190), [Produce Flame](/Spells.aspx?ID=236), [Shield](/Spells.aspx?ID=280)\r\n- **1st**\r\n[Charm](/Spells.aspx?ID=34), [Command](/Spells.aspx?ID=45), [Fear](/Spells.aspx?ID=110), [Sanctuary](/Spells.aspx?ID=266) (4 slots)\r\n- **2nd**\r\n[Calm Emotions](/Spells.aspx?ID=31), [Flaming Sphere](/Spells.aspx?ID=121), [See Invisibility](/Spells.aspx?ID=271), [Undetectable Alignment](/Spells.aspx?ID=348)\r\n- **3rd**\r\n[Chilling Darkness](/Spells.aspx?ID=36), [Enthrall](/Spells.aspx?ID=104), [Harm](/Spells.aspx?ID=146) (4 slots)\r\n\r\n**Sorcerer Bloodline Spells** DC 22, 1 Focus Point\r\n- **3rd**\r\n[Diabolic Edict](/Spells.aspx?ID=498)\r\n\r\n**Bloodline Magic** When the despot casts a bloodline spell, [_enthrall_](/Spells.aspx?ID=104), [_flaming sphere_](/Spells.aspx?ID=121), or [_charm_](/Spells.aspx?ID=34), either a target takes 1 fire damage per spell level, or the despot gains a +1 status bonus to [Deception](/Skills.aspx?ID=5) checks for 1 round.\r\n\r\n**Dangerous Sorcery** When the despot Casts a Spell from a spell slot, if the spell deals damage and doesn't have a duration, the despot gains a status bonus equal to the spell's level to that spell's damage.\r\n\r\n\n\n", "name": "Despot", "npc": true, "perception": 11, "pfs": "Limited", "rarity": "common", "reflex_save": 9, "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 248\r\n\r\n**Creature Family** [Villains](/MonsterFamilies.aspx?ID=198)\r\n\r\n\r\n**HP** 56\r\n\r\n**AC** 19\r\n\r\n**Fort** +9\r\n\r\n**Ref** +9\r\n\r\n**Will** +13\r\n\r\n**Perception** +11\r\n\r\n\r\n\r\n---\r\n\r\n\r\nDespots live to amass and exploit power over others.\r\n", "size": [ "Medium" ], "skill": [ "Athletics +10", "Deception +13", "Diplomacy +12", "Intimidation +13", "Performance +13", "Society +12", "Warfare Lore +10" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +10, [Deception](/Skills.aspx?ID=5) +13, [Diplomacy](/Skills.aspx?ID=6) +12, [Intimidation](/Skills.aspx?ID=7) +13, [Performance](/Skills.aspx?ID=12) +13, [Society](/Skills.aspx?ID=14) +12, [Warfare Lore](/Skills.aspx?ID=8) +10", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 248" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 248", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell": [ "Chilling Darkness", "Enthrall", "Harm", "Calm Emotions", "Flaming Sphere", "See Invisibility", "Undetectable Alignment", "Charm", "Command", "Fear", "Sanctuary", "Chill Touch", "Daze", "Message", "Produce Flame", "Shield", "Diabolic Edict" ], "spell_markdown": "[Calm Emotions](/Spells.aspx?ID=31), [Charm](/Spells.aspx?ID=34), [Chill Touch](/Spells.aspx?ID=35), [Chilling Darkness](/Spells.aspx?ID=36), [Command](/Spells.aspx?ID=45), [Daze](/Spells.aspx?ID=61), [Diabolic Edict](/Spells.aspx?ID=498), [Enthrall](/Spells.aspx?ID=104), [Fear](/Spells.aspx?ID=110), [Flaming Sphere](/Spells.aspx?ID=121), [Harm](/Spells.aspx?ID=146), [Message](/Spells.aspx?ID=190), [Produce Flame](/Spells.aspx?ID=236), [Sanctuary](/Spells.aspx?ID=266), [See Invisibility](/Spells.aspx?ID=271), [Shield](/Spells.aspx?ID=280), [Undetectable Alignment](/Spells.aspx?ID=348)", "strength": 2, "strongest_save": [ "will" ], "summary": "Despots live to amass and exploit power over others.", "summary_markdown": "Despots live to amass and exploit power over others.", "text": " Despot Despots live to amass and exploit power over others. Recall Knowledge - Humanoid (Society): DC 20 Unspecific Lore : DC 18 Specific Lore : DC 15 Despot Source Gamemastery Guide pg. 248 Perception +11 Languages Common, Infernal Skills Athletics +10, Deception +13, Diplomacy +12, Intimidation +13, Performance +13, Society +12, Warfare Lore +10 Str +2 Dex +2 Con +0 Int +4 Wis +2 Cha +4 Persistent Lies Any creature deceived by the despot's Deception skill believes the deception more readily on the next day. Any attempts to later attempt a Perception check against the despot's Deception DC take a -2 circumstance penalty, as do other creatures' attempts to convince the creature otherwise, such as through Diplomacy or further Deception. Items lesser darkvision elixir, minor healing potion (2), Spiked Gauntlet --- AC 19 Fort +9 Ref +9 Will +13 HP 56 --- Speed 25 feet Melee Single Action spiked gauntlet +11 (Agile), Damage 1d4+4 piercing Divine Spontaneous Spells DC 23, attack +13 - Cantrips (3rd) Chill Touch, Daze, Message, Produce Flame, Shield - 1st Charm, Command, Fear, Sanctuary (4 slots) - 2nd Calm Emotions, Flaming Sphere, See Invisibility, Undetectable Alignment - 3rd Chilling Darkness, Enthrall, Harm (4 slots) Sorcerer Bloodline Spells DC 22, 1 Focus Point - 3rd Diabolic Edict Bloodline Magic When the despot casts a bloodline spell, enthrall , flaming sphere , or charm , either a target takes 1 fire damage per spell level, or the despot gains a +1 status bonus to Deception checks for 1 round. Dangerous Sorcery When the despot Casts a Spell from a spell slot, if the spell deals damage and doesn't have a duration, the despot gains a status bonus equal to the spell's level to that spell's damage. ", "trait": [ "Human", "Humanoid", "LE", "Medium" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)", "trait_raw": [ "Human", "Humanoid" ], "type": "Creature", "url": "/NPCs.aspx?ID=962", "weakest_save": [ "fort", "fortitude", "ref", "reflex" ], "weakness": {}, "will_save": 13, "wisdom": 2 }