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- {
- "ac": 17,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 0,
- "constitution": 2,
- "creature_ability": [
- "Fanatical Frenzy"
- ],
- "creature_family": "Mystics",
- "creature_family_markdown": "[Mystics](/MonsterFamilies.aspx?ID=191)",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 7,
- "hp": 20,
- "hp_raw": "20",
- "id": "creature-927",
- "image": [
- "/Images/NPCs/Mystic_Cultist.png"
- ],
- "intelligence": 1,
- "language": [
- "Common"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1)",
- "level": 1,
- "markdown": "<title level=\"1\" pfs=\"Limited\">[Cultist](/NPCs.aspx?ID=927)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nExcessively zealous, a cultist finds exalted purpose in their sect. Never questioning their leader, they devote themselves to achieving their most perfect spiritual form.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/NPCs/Mystic_Cultist.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Cultist](/NPCs.aspx?ID=927)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 229</row>\n\n**Perception** +4\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5) +3, [Intimidation](/Skills.aspx?ID=7) +3, [Cult Lore](/Skills.aspx?ID=8) +8, [Occultism](/Skills.aspx?ID=11) +3, [Society](/Skills.aspx?ID=14) +4, [Stealth](/Skills.aspx?ID=15) +6\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +3\r\n\r\n**Con** +2\r\n\r\n**Int** +1\r\n\r\n**Wis** -1\r\n\r\n**Cha** +0\r\n</row>\n\n**Items**\r\n[Dagger](/Weapons.aspx?ID=3), cultist garb (functions as [leather armor](/Armor.aspx?ID=4))\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 17 \r\n\r\n**Fort** +7 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +4 (or +2 vs. higher-ranking members of the cult)\n\n</row>\r\n\r\n**HP** 20\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ndagger +7 ([Agile](/Traits.aspx?ID=170), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d4+4 piercing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\ndagger +6 ([Agile](/Traits.aspx?ID=170), [thrown 10 feet](/Traits.aspx?ID=195), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d4+4 piercing\n\n**Fanatical Frenzy** <actions string=\"Single Action\" /> **Requirements** The cultist has taken damage and is neither [fatigued](/Conditions.aspx?ID=15) nor already in a frenzy; **Effect** The cultist flies into a frenzy that lasts 1 minute. While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a -2 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is fatigued.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-191\" />",
- "name": "Cultist",
- "npc": true,
- "perception": 4,
- "pfs": "Limited",
- "rarity": "common",
- "reflex_save": 8,
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 229</row>\r\n\r\n**Creature Family** [Mystics](/MonsterFamilies.aspx?ID=191)\r\n\r\n<row gap=\"medium\">\r\n**HP** 20\r\n\r\n**AC** 17\r\n\r\n**Fort** +7\r\n\r\n**Ref** +8\r\n\r\n**Will** +4\r\n\r\n**Perception** +4\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nExcessively zealous, a cultist finds exalted purpose in their sect. Never questioning their leader, they devote themselves to achieving their most …\r\n</summary>",
- "size": [
- "Medium"
- ],
- "skill": [
- "Deception +3",
- "Intimidation +3",
- "Cult Lore +8",
- "Occultism +3",
- "Society +4",
- "Stealth +6"
- ],
- "skill_markdown": "[Deception](/Skills.aspx?ID=5) +3, [Intimidation](/Skills.aspx?ID=7) +3, [Cult Lore](/Skills.aspx?ID=8) +8, [Occultism](/Skills.aspx?ID=11) +3, [Society](/Skills.aspx?ID=14) +4, [Stealth](/Skills.aspx?ID=15) +6",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 229"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 229</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell_markdown": "",
- "stealth": "6",
- "strength": 4,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Excessively zealous, a cultist finds exalted purpose in their sect. Never questioning their leader, they devote themselves to achieving their most …",
- "summary_markdown": "Excessively zealous, a cultist finds exalted purpose in their sect. Never questioning their leader, they devote themselves to achieving their most …",
- "text": " Cultist Excessively zealous, a cultist finds exalted purpose in their sect. Never questioning their leader, they devote themselves to achieving their most perfect spiritual form. Recall Knowledge - Humanoid (Society): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Cultist Source Gamemastery Guide pg. 229 Perception +4 Languages Common Skills Deception +3, Intimidation +3, Cult Lore +8, Occultism +3, Society +4, Stealth +6 Str +4 Dex +3 Con +2 Int +1 Wis -1 Cha +0 Items Dagger, cultist garb (functions as leather armor) --- AC 17 Fort +7 Ref +8 Will +4 (or +2 vs. higher-ranking members of the cult) HP 20 --- Speed 25 feet Melee Single Action dagger +7 (Agile, versatile S), Damage 1d4+4 piercing Ranged Single Action dagger +6 (Agile, thrown 10 feet, versatile S), Damage 1d4+4 piercing Fanatical Frenzy Single Action Requirements The cultist has taken damage and is neither fatigued nor already in a frenzy; Effect The cultist flies into a frenzy that lasts 1 minute. While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a -2 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is fatigued. ",
- "trait": [
- "Human",
- "Humanoid",
- "N",
- "Medium"
- ],
- "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Human",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/NPCs.aspx?ID=927",
- "weakest_save": [
- "will"
- ],
- "weakness": {},
- "will_save": 4,
- "wisdom": -1
- }
|