{ "ac": 17, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": 0, "constitution": 2, "creature_ability": [ "Fanatical Frenzy" ], "creature_family": "Mystics", "creature_family_markdown": "[Mystics](/MonsterFamilies.aspx?ID=191)", "dexterity": 3, "exclude_from_search": false, "fortitude_save": 7, "hp": 20, "hp_raw": "20", "id": "creature-927", "image": [ "/Images/NPCs/Mystic_Cultist.png" ], "intelligence": 1, "language": [ "Common" ], "language_markdown": "[Common](/Languages.aspx?ID=1)", "level": 1, "markdown": "[Cultist](/NPCs.aspx?ID=927)\r\n\r\n\r\n\r\n\r\n\r\nExcessively zealous, a cultist finds exalted purpose in their sect. Never questioning their leader, they devote themselves to achieving their most perfect spiritual form.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Cultist](/NPCs.aspx?ID=927)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 229\n\n**Perception** +4\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5) +3, [Intimidation](/Skills.aspx?ID=7) +3, [Cult Lore](/Skills.aspx?ID=8) +8, [Occultism](/Skills.aspx?ID=11) +3, [Society](/Skills.aspx?ID=14) +4, [Stealth](/Skills.aspx?ID=15) +6\r\n\r\n\r\n**Str** +4\r\n\r\n**Dex** +3\r\n\r\n**Con** +2\r\n\r\n**Int** +1\r\n\r\n**Wis** -1\r\n\r\n**Cha** +0\r\n\n\n**Items**\r\n[Dagger](/Weapons.aspx?ID=3), cultist garb (functions as [leather armor](/Armor.aspx?ID=4))\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 17 \r\n\r\n**Fort** +7 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +4 (or +2 vs. higher-ranking members of the cult)\n\n\r\n\r\n**HP** 20\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\ndagger +7 ([Agile](/Traits.aspx?ID=170), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d4+4 piercing\r\n\r\n**Ranged**\r\n\r\ndagger +6 ([Agile](/Traits.aspx?ID=170), [thrown 10 feet](/Traits.aspx?ID=195), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d4+4 piercing\n\n**Fanatical Frenzy** **Requirements** The cultist has taken damage and is neither [fatigued](/Conditions.aspx?ID=15) nor already in a frenzy; **Effect** The cultist flies into a frenzy that lasts 1 minute. While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a -2 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is fatigued.\r\n\r\n\n\n", "name": "Cultist", "npc": true, "perception": 4, "pfs": "Limited", "rarity": "common", "reflex_save": 8, "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 229\r\n\r\n**Creature Family** [Mystics](/MonsterFamilies.aspx?ID=191)\r\n\r\n\r\n**HP** 20\r\n\r\n**AC** 17\r\n\r\n**Fort** +7\r\n\r\n**Ref** +8\r\n\r\n**Will** +4\r\n\r\n**Perception** +4\r\n\r\n\r\n\r\n---\r\n\r\n\r\nExcessively zealous, a cultist finds exalted purpose in their sect. Never questioning their leader, they devote themselves to achieving their most …\r\n", "size": [ "Medium" ], "skill": [ "Deception +3", "Intimidation +3", "Cult Lore +8", "Occultism +3", "Society +4", "Stealth +6" ], "skill_markdown": "[Deception](/Skills.aspx?ID=5) +3, [Intimidation](/Skills.aspx?ID=7) +3, [Cult Lore](/Skills.aspx?ID=8) +8, [Occultism](/Skills.aspx?ID=11) +3, [Society](/Skills.aspx?ID=14) +4, [Stealth](/Skills.aspx?ID=15) +6", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 229" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 229", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell_markdown": "", "stealth": "6", "strength": 4, "strongest_save": [ "ref", "reflex" ], "summary": "Excessively zealous, a cultist finds exalted purpose in their sect. Never questioning their leader, they devote themselves to achieving their most …", "summary_markdown": "Excessively zealous, a cultist finds exalted purpose in their sect. Never questioning their leader, they devote themselves to achieving their most …", "text": " Cultist Excessively zealous, a cultist finds exalted purpose in their sect. Never questioning their leader, they devote themselves to achieving their most perfect spiritual form. Recall Knowledge - Humanoid (Society): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Cultist Source Gamemastery Guide pg. 229 Perception +4 Languages Common Skills Deception +3, Intimidation +3, Cult Lore +8, Occultism +3, Society +4, Stealth +6 Str +4 Dex +3 Con +2 Int +1 Wis -1 Cha +0 Items Dagger, cultist garb (functions as leather armor) --- AC 17 Fort +7 Ref +8 Will +4 (or +2 vs. higher-ranking members of the cult) HP 20 --- Speed 25 feet Melee Single Action dagger +7 (Agile, versatile S), Damage 1d4+4 piercing Ranged Single Action dagger +6 (Agile, thrown 10 feet, versatile S), Damage 1d4+4 piercing Fanatical Frenzy Single Action Requirements The cultist has taken damage and is neither fatigued nor already in a frenzy; Effect The cultist flies into a frenzy that lasts 1 minute. While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a -2 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is fatigued. ", "trait": [ "Human", "Humanoid", "N", "Medium" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)", "trait_raw": [ "Human", "Humanoid" ], "type": "Creature", "url": "/NPCs.aspx?ID=927", "weakest_save": [ "will" ], "weakness": {}, "will_save": 4, "wisdom": -1 }