Crawling Slurry.json 9.6 KB

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  1. {
  2. "ac": 30,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -5,
  7. "constitution": 6,
  8. "creature_ability": [
  9. "Motion Sense",
  10. "Splatter",
  11. "Constrict",
  12. "Crawling Slurry Acid",
  13. "Engulf"
  14. ],
  15. "creature_family": "Ooze",
  16. "creature_family_markdown": "[Ooze](/MonsterFamilies.aspx?ID=79)",
  17. "dexterity": 9,
  18. "exclude_from_search": false,
  19. "fortitude_save": 28,
  20. "hp": 300,
  21. "hp_raw": "300",
  22. "id": "creature-1796",
  23. "image": [
  24. "/Images/Monsters/Ooze_CrawlingSlurry.png"
  25. ],
  26. "immunity": [
  27. "acid",
  28. "critical hits",
  29. "mental",
  30. "poison",
  31. "precision",
  32. "unconscious",
  33. "visual"
  34. ],
  35. "immunity_markdown": "[acid](/Traits.aspx?ID=3), critical hits, [mental](/Traits.aspx?ID=106), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38), [visual](/Traits.aspx?ID=163)",
  36. "intelligence": -5,
  37. "language_markdown": "",
  38. "level": 16,
  39. "markdown": "<title level=\"1\" pfs=\"\">[Crawling Slurry](/Monsters.aspx?ID=1796)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nAcid damage can scar stone and reduce flesh to pitted chunks, but some organic compounds are resistant to acid and respond by combining into a mass of roiling, living slurry. These scarred clumps hunger to consume anything they can sense. They move with quick, darting contractions that surprise those used to facing slow-moving oozes.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Ooze](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 40\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 38\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 35\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Ooze_CrawlingSlurry.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 16\">[Crawling Slurry](/Monsters.aspx?ID=1796)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Acid\" url=\"/Traits.aspx?ID=3\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n<trait label=\"Ooze\" url=\"/Traits.aspx?ID=122\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 82</row>\n\n**Perception** +26; motion sense 60 feet, no vision\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +35, [Stealth](/Skills.aspx?ID=15) +30\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +9\r\n\r\n**Con** +6\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -5\r\n</row>\r\n\r\n**Motion Sense** A crawling slurry can sense nearby motion through vibration and air movement.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 30 \r\n\r\n**Fort** +28 \r\n\r\n**Ref** +31 \r\n\r\n**Will** +20 \n\n</row>\r\n\r\n**HP** 300\n\n**Immunities**\r\n[acid](/Traits.aspx?ID=3), critical hits, [mental](/Traits.aspx?ID=106), [poison](/Traits.aspx?ID=126), precision, [unconscious](/Conditions.aspx?ID=38), [visual](/Traits.aspx?ID=163)\n\n**Splatter** <actions string=\"Reaction\" /> **Trigger** The crawling slurry takes bludgeoning damage from a creature it can sense within 10 feet; **Effect** The crawling slurry ejects a splash of acid onto the creature, dealing acid damage equal to the bludgeoning damage dealt to the crawling slurry (DC 37 [basic](/Rules.aspx?ID=329) Reflex).\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet, climb 20 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\npseudopod +32,\r\n**Damage** 3d10+11 bludgeoning plus 2d8 acid and [Grab](/MonsterAbilities.aspx?ID=18)\n\n**[Constrict](/MonsterAbilities.aspx?ID=10)** <actions string=\"Single Action\" /> 2d10+3 bludgeoning plus 2d8 acid, DC 37\r\n\r\n**Crawling Slurry Acid** A crawling slurry's acid damages metals and organic materials but not stone.\r\n\r\n**[Engulf](/MonsterAbilities.aspx?ID=14)** <actions string=\"Two Actions\" /> DC 37, 5d10 acid, [Escape](/Actions.aspx?ID=79) DC 37, Rupture 20. A crawling slurry regains 30 Hit Points if a living creature it is engulfing dies.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Accidental Oozes</title>\r\n\r\nCrawling slurries are almost always by-products of toxic waste or alchemical runoff into areas with a high concentration of acid, magic, or both. The first quickening pulses of animation in acid-pitted flesh are easy enough to end with counteracting chemicals or even isolation and starvation, but most crawling slurries are left to fester for a long time and become as large as a person. Left untended in a vat of nutritive acids and organic matter, a crawling slurry might become truly immense, but the power such a slithering horror holds is beyond comprehension.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-79\" />",
  40. "name": "Crawling Slurry",
  41. "npc": false,
  42. "perception": 26,
  43. "rarity": "rare",
  44. "reflex_save": 31,
  45. "release_date": "2022-03-30",
  46. "resistance": {},
  47. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Acid\" url=\"/Traits.aspx?ID=3\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n<trait label=\"Ooze\" url=\"/Traits.aspx?ID=122\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 82</row>\r\n\r\n**Creature Family** [Ooze](/MonsterFamilies.aspx?ID=79)\r\n\r\n<row gap=\"medium\">\r\n**HP** 300\r\n\r\n**AC** 30\r\n\r\n**Fort** +28\r\n\r\n**Ref** +31\r\n\r\n**Will** +20\r\n\r\n**Perception** +26\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAcid damage can scar stone and reduce flesh to pitted chunks, but some organic compounds are resistant to acid and respond by combining into a mass …\r\n</summary>",
  48. "sense": "motion sense 60 feet, no vision",
  49. "sense_markdown": "motion sense 60 feet, no vision",
  50. "size": [
  51. "Medium"
  52. ],
  53. "skill": [
  54. "Athletics +35",
  55. "Stealth +30"
  56. ],
  57. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +35, [Stealth](/Skills.aspx?ID=15) +30",
  58. "source": [
  59. "Pathfinder #174: Shadows of the Ancients"
  60. ],
  61. "source_raw": [
  62. "Pathfinder #174: Shadows of the Ancients pg. 82"
  63. ],
  64. "source_category": "Adventure Paths",
  65. "source_group": "Strength of Thousands",
  66. "source_markdown": "<row gap=\"tiny\">[Pathfinder #174: Shadows of the Ancients](/Sources.aspx?ID=115) pg. 82</row>",
  67. "speed": {
  68. "climb": 20,
  69. "land": 30,
  70. "max": 30
  71. },
  72. "speed_markdown": "30 feet, climb 20 feet",
  73. "speed_raw": "30 feet, climb 20 feet",
  74. "spell_markdown": "",
  75. "spoilers": "Strength of Thousands",
  76. "stealth": "30",
  77. "strength": 5,
  78. "strongest_save": [
  79. "ref",
  80. "reflex"
  81. ],
  82. "summary": "Acid damage can scar stone and reduce flesh to pitted chunks, but some organic compounds are resistant to acid and respond by combining into a mass …",
  83. "summary_markdown": "Acid damage can scar stone and reduce flesh to pitted chunks, but some organic compounds are resistant to acid and respond by combining into a mass …",
  84. "text": " Crawling Slurry Acid damage can scar stone and reduce flesh to pitted chunks, but some organic compounds are resistant to acid and respond by combining into a mass of roiling, living slurry. These scarred clumps hunger to consume anything they can sense. They move with quick, darting contractions that surprise those used to facing slow-moving oozes. Recall Knowledge - Ooze (Occultism): DC 40 Unspecific Lore : DC 38 Specific Lore : DC 35 Crawling Slurry Source Pathfinder #174: Shadows of the Ancients pg. 82 Perception +26; motion sense 60 feet, no vision Languages Skills Athletics +35, Stealth +30 Str +5 Dex +9 Con +6 Int -5 Wis +0 Cha -5 Motion Sense A crawling slurry can sense nearby motion through vibration and air movement. --- AC 30 Fort +28 Ref +31 Will +20 HP 300 Immunities acid, critical hits, mental, poison, precision, unconscious, visual Splatter Reaction Trigger The crawling slurry takes bludgeoning damage from a creature it can sense within 10 feet; Effect The crawling slurry ejects a splash of acid onto the creature, dealing acid damage equal to the bludgeoning damage dealt to the crawling slurry (DC 37 basic Reflex). --- Speed 30 feet, climb 20 feet Melee Single Action pseudopod +32, Damage 3d10+11 bludgeoning plus 2d8 acid and Grab Constrict Single Action 2d10+3 bludgeoning plus 2d8 acid, DC 37 Crawling Slurry Acid A crawling slurry's acid damages metals and organic materials but not stone. Engulf Two Actions DC 37, 5d10 acid, Escape DC 37, Rupture 20. A crawling slurry regains 30 Hit Points if a living creature it is engulfing dies. Accidental Oozes Crawling slurries are almost always by-products of toxic waste or alchemical runoff into areas with a high concentration of acid, magic, or both. The first quickening pulses of animation in acid-pitted flesh are easy enough to end with counteracting chemicals or even isolation and starvation, but most crawling slurries are left to fester for a long time and become as large as a person. Left untended in a vat of nutritive acids and organic matter, a crawling slurry might become truly immense, but the power such a slithering horror holds is beyond comprehension. ",
  85. "trait": [
  86. "Acid",
  87. "Mindless",
  88. "Ooze",
  89. "Rare",
  90. "N",
  91. "Medium"
  92. ],
  93. "trait_markdown": "[Acid](/Traits.aspx?ID=3), [Mindless](/Traits.aspx?ID=108), [Ooze](/Traits.aspx?ID=122), [Rare](/Traits.aspx?ID=137)",
  94. "trait_raw": [
  95. "Acid",
  96. "Mindless",
  97. "Ooze",
  98. "Rare"
  99. ],
  100. "type": "Creature",
  101. "url": "/Monsters.aspx?ID=1796",
  102. "weakest_save": [
  103. "will"
  104. ],
  105. "weakness": {},
  106. "will_save": 20,
  107. "wisdom": 0
  108. }