Clockwork Gunner.json 8.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116
  1. {
  2. "ac": 26,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -5,
  7. "constitution": 2,
  8. "creature_ability": [
  9. "Wind-Up",
  10. "Integrated Weapons"
  11. ],
  12. "creature_family_markdown": "",
  13. "dexterity": 6,
  14. "exclude_from_search": false,
  15. "fortitude_save": 14,
  16. "hp": 100,
  17. "hp_raw": "100",
  18. "id": "creature-1976",
  19. "immunity": [
  20. "death effects",
  21. "disease",
  22. "doomed",
  23. "drained",
  24. "fatigued",
  25. "healing",
  26. "mental",
  27. "necromancy",
  28. "nonlethal attacks",
  29. "paralyzed",
  30. "poison",
  31. "sickened",
  32. "unconscious"
  33. ],
  34. "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, paralyzed, [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)",
  35. "intelligence": -5,
  36. "language_markdown": "",
  37. "level": 8,
  38. "markdown": "<title level=\"1\" pfs=\"\">[Clockwork Gunner](/Monsters.aspx?ID=1976)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\n\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 34\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 32\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 29\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 8\">[Clockwork Gunner](/Monsters.aspx?ID=1976)</title>\r\n\r\n<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Clockwork\" url=\"/Traits.aspx?ID=331\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 61</row>\n\n**Perception** +16; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +16\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +6\r\n\r\n**Con** +2\r\n\r\n**Int** -5\r\n\r\n**Wis** +4\r\n\r\n**Cha** -5\r\n</row>\r\n\r\n**Wind-Up** 24 hours, DC 24, standby\r\n\r\n**Items**\r\nintegrated [dragon-mouth pistol](/Weapons.aspx?ID=200), integrated _+1 [striking](/Equipment.aspx?ID=280) [mace multipistol](/Weapons.aspx?ID=220)_\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 26 \r\n\r\n**Fort** +14 \r\n\r\n**Ref** +18 \r\n\r\n**Will** +16 \n\n</row>\r\n\r\n**HP** 100\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, paralyzed, [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nphysical 10 (except [adamantine](/Equipment.aspx?ID=374) or orichalcum)\r\n\r\n**Weaknesses**\r\n[electricity](/Traits.aspx?ID=56) 10, [orichalcum](/Equipment.aspx?ID=276) 10\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_mace multipistol_ +19 ([Critical Fusion](/Traits.aspx?ID=402), [Magical](/Traits.aspx?ID=103), [Shove](/Traits.aspx?ID=193)),\r\n**Damage** 2d6+7 bludgeoning\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\ndragon-mouth pistol +20 ([Concussive](/Traits.aspx?ID=401), [range increment 20 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254), [scatter 5 feet](/Traits.aspx?ID=413)),\r\n**Damage** 1d6+3 piercing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\n_mace multipistol_ +21 ([capacity 3](/Traits.aspx?ID=273), [Concussive](/Traits.aspx?ID=401), [fatal d8](/Traits.aspx?ID=178), [Magical](/Traits.aspx?ID=103), [range increment 20 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)),\r\n**Damage** 2d4+3 piercing\n\n**Integrated Weapons** An integrated weapon is built into the limb of the clockwork gunner. They can't be disarmed, and they take 10 minutes to attach or remove. Each of a clockwork gunner's firearms can be loaded with 10 shots before they must be reloaded. Reloading a single round into either of these firearms takes 3 actions, or 10 minutes to fully reload a weapon. A clockwork gunner can't reload its own weapons.\r\n\r\n</column>",
  39. "name": "Clockwork Gunner",
  40. "npc": false,
  41. "perception": 16,
  42. "rarity": "unique",
  43. "reflex_save": 18,
  44. "release_date": "2022-05-25",
  45. "resistance": {
  46. "bludgeoning": 10,
  47. "physical": 10,
  48. "piercing": 10,
  49. "slashing": 10
  50. },
  51. "resistance_markdown": "physical 10 (except [adamantine](/Equipment.aspx?ID=374) or orichalcum)",
  52. "resistance_raw": "physical 10 (except adamantine or orichalcum)",
  53. "search_markdown": "<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Clockwork\" url=\"/Traits.aspx?ID=331\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 61</row>\n\n<row gap=\"medium\">\r\n**HP** 100\r\n\r\n**AC** 26\r\n\r\n**Fort** +14\r\n\r\n**Ref** +18\r\n\r\n**Will** +16\r\n\r\n**Perception** +16\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>",
  54. "sense": " darkvision ",
  55. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  56. "size": [
  57. "Medium"
  58. ],
  59. "skill": [
  60. "Athletics +16"
  61. ],
  62. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +16",
  63. "source": [
  64. "Pathfinder #179: Cradle of Quartz"
  65. ],
  66. "source_raw": [
  67. "Pathfinder #179: Cradle of Quartz pg. 61"
  68. ],
  69. "source_category": "Adventure Paths",
  70. "source_group": "Outlaws of Alkenstar",
  71. "source_markdown": "<row gap=\"tiny\">[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 61</row>",
  72. "speed": {
  73. "land": 25,
  74. "max": 25
  75. },
  76. "speed_markdown": "25 feet",
  77. "speed_raw": "25 feet",
  78. "spell_markdown": "",
  79. "spoilers": "Outlaws of Alkenstar",
  80. "strength": 4,
  81. "strongest_save": [
  82. "ref",
  83. "reflex"
  84. ],
  85. "text": " Clockwork Gunner Recall Knowledge - Construct (Arcana, Crafting): DC 34 Unspecific Lore : DC 32 Specific Lore : DC 29 Clockwork Gunner Source Pathfinder #179: Cradle of Quartz pg. 61 Perception +16; darkvision Languages Skills Athletics +16 Str +4 Dex +6 Con +2 Int -5 Wis +4 Cha -5 Wind-Up 24 hours, DC 24, standby Items integrated dragon-mouth pistol, integrated +1 striking mace multipistol --- AC 26 Fort +14 Ref +18 Will +16 HP 100 Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Resistances physical 10 (except adamantine or orichalcum) Weaknesses electricity 10, orichalcum 10 --- Speed 25 feet Melee Single Action mace multipistol +19 (Critical Fusion, Magical, Shove), Damage 2d6+7 bludgeoning Ranged Single Action dragon-mouth pistol +20 (Concussive, range increment 20 feet, reload 1, scatter 5 feet), Damage 1d6+3 piercing Ranged Single Action mace multipistol +21 (capacity 3, Concussive, fatal d8, Magical, range increment 20 feet, reload 1), Damage 2d4+3 piercing Integrated Weapons An integrated weapon is built into the limb of the clockwork gunner. They can't be disarmed, and they take 10 minutes to attach or remove. Each of a clockwork gunner's firearms can be loaded with 10 shots before they must be reloaded. Reloading a single round into either of these firearms takes 3 actions, or 10 minutes to fully reload a weapon. A clockwork gunner can't reload its own weapons. ",
  86. "trait": [
  87. "Clockwork",
  88. "Construct",
  89. "Mindless",
  90. "Unique",
  91. "N",
  92. "Medium"
  93. ],
  94. "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Construct](/Traits.aspx?ID=35), [Mindless](/Traits.aspx?ID=108), [Unique](/Traits.aspx?ID=161)",
  95. "trait_raw": [
  96. "Clockwork",
  97. "Construct",
  98. "Mindless",
  99. "Unique"
  100. ],
  101. "type": "Creature",
  102. "url": "/Monsters.aspx?ID=1976",
  103. "vision": "Darkvision",
  104. "weakest_save": [
  105. "fort",
  106. "fortitude"
  107. ],
  108. "weakness": {
  109. "electricity": 10,
  110. "orichalcum": 10
  111. },
  112. "weakness_markdown": "[electricity](/Traits.aspx?ID=56) 10, [orichalcum](/Equipment.aspx?ID=276) 10",
  113. "weakness_raw": " electricity 10, orichalcum 10",
  114. "will_save": 16,
  115. "wisdom": 4
  116. }