{ "ac": 26, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": -5, "constitution": 2, "creature_ability": [ "Wind-Up", "Integrated Weapons" ], "creature_family_markdown": "", "dexterity": 6, "exclude_from_search": false, "fortitude_save": 14, "hp": 100, "hp_raw": "100", "id": "creature-1976", "immunity": [ "death effects", "disease", "doomed", "drained", "fatigued", "healing", "mental", "necromancy", "nonlethal attacks", "paralyzed", "poison", "sickened", "unconscious" ], "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, paralyzed, [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)", "intelligence": -5, "language_markdown": "", "level": 8, "markdown": "[Clockwork Gunner](/Monsters.aspx?ID=1976)\r\n\r\n\r\n\r\n\n\n\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 34\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 32\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 29\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Clockwork Gunner](/Monsters.aspx?ID=1976)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 61\n\n**Perception** +16; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +16\r\n\r\n\r\n**Str** +4\r\n\r\n**Dex** +6\r\n\r\n**Con** +2\r\n\r\n**Int** -5\r\n\r\n**Wis** +4\r\n\r\n**Cha** -5\r\n\r\n\r\n**Wind-Up** 24 hours, DC 24, standby\r\n\r\n**Items**\r\nintegrated [dragon-mouth pistol](/Weapons.aspx?ID=200), integrated _+1 [striking](/Equipment.aspx?ID=280) [mace multipistol](/Weapons.aspx?ID=220)_\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 26 \r\n\r\n**Fort** +14 \r\n\r\n**Ref** +18 \r\n\r\n**Will** +16 \n\n\r\n\r\n**HP** 100\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, paralyzed, [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nphysical 10 (except [adamantine](/Equipment.aspx?ID=374) or orichalcum)\r\n\r\n**Weaknesses**\r\n[electricity](/Traits.aspx?ID=56) 10, [orichalcum](/Equipment.aspx?ID=276) 10\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\n_mace multipistol_ +19 ([Critical Fusion](/Traits.aspx?ID=402), [Magical](/Traits.aspx?ID=103), [Shove](/Traits.aspx?ID=193)),\r\n**Damage** 2d6+7 bludgeoning\r\n\r\n**Ranged**\r\n\r\ndragon-mouth pistol +20 ([Concussive](/Traits.aspx?ID=401), [range increment 20 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254), [scatter 5 feet](/Traits.aspx?ID=413)),\r\n**Damage** 1d6+3 piercing\r\n\r\n**Ranged**\r\n\r\n_mace multipistol_ +21 ([capacity 3](/Traits.aspx?ID=273), [Concussive](/Traits.aspx?ID=401), [fatal d8](/Traits.aspx?ID=178), [Magical](/Traits.aspx?ID=103), [range increment 20 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)),\r\n**Damage** 2d4+3 piercing\n\n**Integrated Weapons** An integrated weapon is built into the limb of the clockwork gunner. They can't be disarmed, and they take 10 minutes to attach or remove. Each of a clockwork gunner's firearms can be loaded with 10 shots before they must be reloaded. Reloading a single round into either of these firearms takes 3 actions, or 10 minutes to fully reload a weapon. A clockwork gunner can't reload its own weapons.\r\n\r\n", "name": "Clockwork Gunner", "npc": false, "perception": 16, "rarity": "unique", "reflex_save": 18, "release_date": "2022-05-25", "resistance": { "bludgeoning": 10, "physical": 10, "piercing": 10, "slashing": 10 }, "resistance_markdown": "physical 10 (except [adamantine](/Equipment.aspx?ID=374) or orichalcum)", "resistance_raw": "physical 10 (except adamantine or orichalcum)", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 61\n\n\r\n**HP** 100\r\n\r\n**AC** 26\r\n\r\n**Fort** +14\r\n\r\n**Ref** +18\r\n\r\n**Will** +16\r\n\r\n**Perception** +16\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n", "sense": " darkvision ", "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)", "size": [ "Medium" ], "skill": [ "Athletics +16" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +16", "source": [ "Pathfinder #179: Cradle of Quartz" ], "source_raw": [ "Pathfinder #179: Cradle of Quartz pg. 61" ], "source_category": "Adventure Paths", "source_group": "Outlaws of Alkenstar", "source_markdown": "[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 61", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell_markdown": "", "spoilers": "Outlaws of Alkenstar", "strength": 4, "strongest_save": [ "ref", "reflex" ], "text": " Clockwork Gunner Recall Knowledge - Construct (Arcana, Crafting): DC 34 Unspecific Lore : DC 32 Specific Lore : DC 29 Clockwork Gunner Source Pathfinder #179: Cradle of Quartz pg. 61 Perception +16; darkvision Languages Skills Athletics +16 Str +4 Dex +6 Con +2 Int -5 Wis +4 Cha -5 Wind-Up 24 hours, DC 24, standby Items integrated dragon-mouth pistol, integrated +1 striking mace multipistol --- AC 26 Fort +14 Ref +18 Will +16 HP 100 Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Resistances physical 10 (except adamantine or orichalcum) Weaknesses electricity 10, orichalcum 10 --- Speed 25 feet Melee Single Action mace multipistol +19 (Critical Fusion, Magical, Shove), Damage 2d6+7 bludgeoning Ranged Single Action dragon-mouth pistol +20 (Concussive, range increment 20 feet, reload 1, scatter 5 feet), Damage 1d6+3 piercing Ranged Single Action mace multipistol +21 (capacity 3, Concussive, fatal d8, Magical, range increment 20 feet, reload 1), Damage 2d4+3 piercing Integrated Weapons An integrated weapon is built into the limb of the clockwork gunner. They can't be disarmed, and they take 10 minutes to attach or remove. Each of a clockwork gunner's firearms can be loaded with 10 shots before they must be reloaded. Reloading a single round into either of these firearms takes 3 actions, or 10 minutes to fully reload a weapon. A clockwork gunner can't reload its own weapons. ", "trait": [ "Clockwork", "Construct", "Mindless", "Unique", "N", "Medium" ], "trait_markdown": "[Clockwork](/Traits.aspx?ID=331), [Construct](/Traits.aspx?ID=35), [Mindless](/Traits.aspx?ID=108), [Unique](/Traits.aspx?ID=161)", "trait_raw": [ "Clockwork", "Construct", "Mindless", "Unique" ], "type": "Creature", "url": "/Monsters.aspx?ID=1976", "vision": "Darkvision", "weakest_save": [ "fort", "fortitude" ], "weakness": { "electricity": 10, "orichalcum": 10 }, "weakness_markdown": "[electricity](/Traits.aspx?ID=56) 10, [orichalcum](/Equipment.aspx?ID=276) 10", "weakness_raw": " electricity 10, orichalcum 10", "will_save": 16, "wisdom": 4 }