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- {
- "ac": 13,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": -5,
- "constitution": 0,
- "creature_ability": [
- "Incessant Chattering",
- "Gnashing Rage"
- ],
- "creature_family": "Animated Bones",
- "creature_family_markdown": "[Animated Bones](/MonsterFamilies.aspx?ID=317)",
- "dexterity": 2,
- "exclude_from_search": false,
- "fortitude_save": 3,
- "hp": 8,
- "hp_raw": "8",
- "id": "creature-2027",
- "image": [
- "/Images/Monsters/AnimatedBones_ChatteringJaws.png"
- ],
- "immunity": [
- "death effects",
- "disease",
- "doomed",
- "drained",
- "fatigued",
- "healing",
- "mental",
- "necromancy",
- "nonlethal attacks",
- "paralyzed",
- "poison",
- "sickened",
- "unconscious"
- ],
- "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), fatigued, [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)",
- "intelligence": -5,
- "language_markdown": "",
- "level": -1,
- "markdown": "<title level=\"1\" pfs=\"\">[Chattering Jaws](/Monsters.aspx?ID=2027)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nChattering jaws usually serve no purpose other unnerving people by clicking their teeth together. Some chattering jaws only chatter at regular intervals to help tell the time.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/AnimatedBones_ChatteringJaws.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature -1\">[Chattering Jaws](/Monsters.aspx?ID=2027)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Tiny\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 82</row>\n\n**Perception** +3; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +6\r\n\r\n<row gap=\"medium\">\r\n**Str** +1\r\n\r\n**Dex** +2\r\n\r\n**Con** +0\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -5\r\n</row>\r\n\r\n**Incessant Chattering** jaws always chatter at a predetermined time, such as during specific times of day or in response to a trigger, such as noticing a creature within 30 feet. During these times, the chattering jaws can be automatically heard by all creatures within 60 feet.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 13 \r\n\r\n**Fort** +3 \r\n\r\n**Ref** +6 \r\n\r\n**Will** +3 \n\n</row>\r\n\r\n**HP** 8\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), fatigued, [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\n[cold](/Traits.aspx?ID=27) 2, [electricity](/Traits.aspx?ID=56) 2, [fire](/Traits.aspx?ID=72) 2, piercing 2, slashing 2\n\n**Gnashing Rage** When chattering jaws are destroyed, all other animated bones within 30 feet that can see or hear the chattering jaws become [quickened 1](/Conditions.aspx?ID=32) for 1 minute. The animated bones can use this extra action to Stride or Strike.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 20 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +8,\r\n**Damage** 1d4+1 piercing\n\n</column>\n\n<document level=\"2\" id=\"creature-family-317\" />",
- "name": "Chattering Jaws",
- "npc": false,
- "perception": 3,
- "rarity": "uncommon",
- "reflex_save": 6,
- "release_date": "2022-07-27",
- "resistance": {
- "cold": 2,
- "electricity": 2,
- "fire": 2,
- "piercing": 2,
- "slashing": 2
- },
- "resistance_markdown": "[cold](/Traits.aspx?ID=27) 2, [electricity](/Traits.aspx?ID=56) 2, [fire](/Traits.aspx?ID=72) 2, piercing 2, slashing 2",
- "resistance_raw": " cold 2, electricity 2, fire 2, piercing 2, slashing 2",
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 82</row>\r\n\r\n**Creature Family** [Animated Bones](/MonsterFamilies.aspx?ID=317)\r\n\r\n<row gap=\"medium\">\r\n**HP** 8\r\n\r\n**AC** 13\r\n\r\n**Fort** +3\r\n\r\n**Ref** +6\r\n\r\n**Will** +3\r\n\r\n**Perception** +3\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nChattering jaws usually serve no purpose other unnerving people by clicking their teeth together. Some chattering jaws only chatter at regular …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Tiny"
- ],
- "skill": [
- "Athletics +6"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +6",
- "source": [
- "Pathfinder #181: Zombie Feast"
- ],
- "source_raw": [
- "Pathfinder #181: Zombie Feast pg. 82"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Blood Lords",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 82</row>",
- "speed": {
- "land": 20,
- "max": 20
- },
- "speed_markdown": "20 feet",
- "speed_raw": "20 feet",
- "spell_markdown": "",
- "spoilers": "Blood Lords",
- "strength": 1,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Chattering jaws usually serve no purpose other unnerving people by clicking their teeth together. Some chattering jaws only chatter at regular …",
- "summary_markdown": "Chattering jaws usually serve no purpose other unnerving people by clicking their teeth together. Some chattering jaws only chatter at regular …",
- "text": " Chattering Jaws Chattering jaws usually serve no purpose other unnerving people by clicking their teeth together. Some chattering jaws only chatter at regular intervals to help tell the time. Recall Knowledge - Construct (Arcana, Crafting): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Chattering Jaws Source Pathfinder #181: Zombie Feast pg. 82 Perception +3; darkvision Languages Skills Athletics +6 Str +1 Dex +2 Con +0 Int -5 Wis +0 Cha -5 Incessant Chattering jaws always chatter at a predetermined time, such as during specific times of day or in response to a trigger, such as noticing a creature within 30 feet. During these times, the chattering jaws can be automatically heard by all creatures within 60 feet. --- AC 13 Fort +3 Ref +6 Will +3 HP 8 Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Resistances cold 2, electricity 2, fire 2, piercing 2, slashing 2 Gnashing Rage When chattering jaws are destroyed, all other animated bones within 30 feet that can see or hear the chattering jaws become quickened 1 for 1 minute. The animated bones can use this extra action to Stride or Strike. --- Speed 20 feet Melee Single Action jaws +8, Damage 1d4+1 piercing\n",
- "trait": [
- "Construct",
- "Mindless",
- "Uncommon",
- "N",
- "Tiny"
- ],
- "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Mindless](/Traits.aspx?ID=108), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Construct",
- "Mindless",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=2027",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude",
- "will"
- ],
- "weakness": {},
- "will_save": 3,
- "wisdom": 0
- }
|