{ "ac": 13, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": -5, "constitution": 0, "creature_ability": [ "Incessant Chattering", "Gnashing Rage" ], "creature_family": "Animated Bones", "creature_family_markdown": "[Animated Bones](/MonsterFamilies.aspx?ID=317)", "dexterity": 2, "exclude_from_search": false, "fortitude_save": 3, "hp": 8, "hp_raw": "8", "id": "creature-2027", "image": [ "/Images/Monsters/AnimatedBones_ChatteringJaws.png" ], "immunity": [ "death effects", "disease", "doomed", "drained", "fatigued", "healing", "mental", "necromancy", "nonlethal attacks", "paralyzed", "poison", "sickened", "unconscious" ], "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), fatigued, [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)", "intelligence": -5, "language_markdown": "", "level": -1, "markdown": "[Chattering Jaws](/Monsters.aspx?ID=2027)\r\n\r\n\r\n\r\n\r\n\r\nChattering jaws usually serve no purpose other unnerving people by clicking their teeth together. Some chattering jaws only chatter at regular intervals to help tell the time.\r\n\r\n\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Chattering Jaws](/Monsters.aspx?ID=2027)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 82\n\n**Perception** +3; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +6\r\n\r\n\r\n**Str** +1\r\n\r\n**Dex** +2\r\n\r\n**Con** +0\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -5\r\n\r\n\r\n**Incessant Chattering** jaws always chatter at a predetermined time, such as during specific times of day or in response to a trigger, such as noticing a creature within 30 feet. During these times, the chattering jaws can be automatically heard by all creatures within 60 feet.\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 13 \r\n\r\n**Fort** +3 \r\n\r\n**Ref** +6 \r\n\r\n**Will** +3 \n\n\r\n\r\n**HP** 8\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), fatigued, [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\n[cold](/Traits.aspx?ID=27) 2, [electricity](/Traits.aspx?ID=56) 2, [fire](/Traits.aspx?ID=72) 2, piercing 2, slashing 2\n\n**Gnashing Rage** When chattering jaws are destroyed, all other animated bones within 30 feet that can see or hear the chattering jaws become [quickened 1](/Conditions.aspx?ID=32) for 1 minute. The animated bones can use this extra action to Stride or Strike.\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 20 feet\r\n\r\n**Melee**\r\n\r\njaws +8,\r\n**Damage** 1d4+1 piercing\n\n\n\n", "name": "Chattering Jaws", "npc": false, "perception": 3, "rarity": "uncommon", "reflex_save": 6, "release_date": "2022-07-27", "resistance": { "cold": 2, "electricity": 2, "fire": 2, "piercing": 2, "slashing": 2 }, "resistance_markdown": "[cold](/Traits.aspx?ID=27) 2, [electricity](/Traits.aspx?ID=56) 2, [fire](/Traits.aspx?ID=72) 2, piercing 2, slashing 2", "resistance_raw": " cold 2, electricity 2, fire 2, piercing 2, slashing 2", "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 82\r\n\r\n**Creature Family** [Animated Bones](/MonsterFamilies.aspx?ID=317)\r\n\r\n\r\n**HP** 8\r\n\r\n**AC** 13\r\n\r\n**Fort** +3\r\n\r\n**Ref** +6\r\n\r\n**Will** +3\r\n\r\n**Perception** +3\r\n\r\n\r\n\r\n---\r\n\r\n\r\nChattering jaws usually serve no purpose other unnerving people by clicking their teeth together. Some chattering jaws only chatter at regular …\r\n", "sense": " darkvision ", "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)", "size": [ "Tiny" ], "skill": [ "Athletics +6" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +6", "source": [ "Pathfinder #181: Zombie Feast" ], "source_raw": [ "Pathfinder #181: Zombie Feast pg. 82" ], "source_category": "Adventure Paths", "source_group": "Blood Lords", "source_markdown": "[Pathfinder #181: Zombie Feast](/Sources.aspx?ID=139) pg. 82", "speed": { "land": 20, "max": 20 }, "speed_markdown": "20 feet", "speed_raw": "20 feet", "spell_markdown": "", "spoilers": "Blood Lords", "strength": 1, "strongest_save": [ "ref", "reflex" ], "summary": "Chattering jaws usually serve no purpose other unnerving people by clicking their teeth together. Some chattering jaws only chatter at regular …", "summary_markdown": "Chattering jaws usually serve no purpose other unnerving people by clicking their teeth together. Some chattering jaws only chatter at regular …", "text": " Chattering Jaws Chattering jaws usually serve no purpose other unnerving people by clicking their teeth together. Some chattering jaws only chatter at regular intervals to help tell the time. Recall Knowledge - Construct (Arcana, Crafting): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Chattering Jaws Source Pathfinder #181: Zombie Feast pg. 82 Perception +3; darkvision Languages Skills Athletics +6 Str +1 Dex +2 Con +0 Int -5 Wis +0 Cha -5 Incessant Chattering jaws always chatter at a predetermined time, such as during specific times of day or in response to a trigger, such as noticing a creature within 30 feet. During these times, the chattering jaws can be automatically heard by all creatures within 60 feet. --- AC 13 Fort +3 Ref +6 Will +3 HP 8 Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Resistances cold 2, electricity 2, fire 2, piercing 2, slashing 2 Gnashing Rage When chattering jaws are destroyed, all other animated bones within 30 feet that can see or hear the chattering jaws become quickened 1 for 1 minute. The animated bones can use this extra action to Stride or Strike. --- Speed 20 feet Melee Single Action jaws +8, Damage 1d4+1 piercing\n", "trait": [ "Construct", "Mindless", "Uncommon", "N", "Tiny" ], "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Mindless](/Traits.aspx?ID=108), [Uncommon](/Traits.aspx?ID=159)", "trait_raw": [ "Construct", "Mindless", "Uncommon" ], "type": "Creature", "url": "/Monsters.aspx?ID=2027", "vision": "Darkvision", "weakest_save": [ "fort", "fortitude", "will" ], "weakness": {}, "will_save": 3, "wisdom": 0 }