Basidirond.json 11 KB

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  1. {
  2. "ac": 22,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -3,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Cold Lethargy",
  10. "Basidirond Spores",
  11. "Hallucinogenic Cloud"
  12. ],
  13. "creature_family_markdown": "",
  14. "dexterity": 4,
  15. "exclude_from_search": false,
  16. "fortitude_save": 13,
  17. "hp": 80,
  18. "hp_raw": "80",
  19. "id": "creature-564",
  20. "image": [
  21. "/Images/Monsters/Basidirond.png"
  22. ],
  23. "immunity": [
  24. "cold",
  25. "mental"
  26. ],
  27. "immunity_markdown": "cold, [mental](/Traits.aspx?ID=106)",
  28. "intelligence": -5,
  29. "language_markdown": "",
  30. "level": 5,
  31. "markdown": "<title level=\"1\" pfs=\"Standard\">[Basidirond](/Monsters.aspx?ID=564)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe basidirond, also called a mindfrond, is a fungal creature that crawls about on woody tendrils. The large, bowl-shaped pod atop its body collects mineral-rich moisture—-whether runoff from cave walls or fresh blood—-for sustenance. It uses hallucinogenic spores to incapacitate prey long enough for it to beat its prey to a bloody pulp, then deposits the deliciously tenderized remains into this pod for consumption. A basidirond is over 6 feet tall and 3 to 4 feet wide, and weighs nearly 300 pounds when saturated.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fungus](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 20\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 18\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 15\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Basidirond.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 5\">[Basidirond](/Monsters.aspx?ID=564)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Fungus\" url=\"/Traits.aspx?ID=77\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 34 <sup>2.0</sup></row>\n\n**Perception** +8; [low-light vision](/MonsterAbilities.aspx?ID=23), [tremorsense (imprecise) 30 feet](/MonsterAbilities.aspx?ID=40)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +13, [Stealth](/Skills.aspx?ID=15) +13\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +4\r\n\r\n**Con** +4\r\n\r\n**Int** -5\r\n\r\n**Wis** +1\r\n\r\n**Cha** -3\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 22 \r\n\r\n**Fort** +13 \r\n\r\n**Ref** +11 \r\n\r\n**Will** +12 \n\n</row>\r\n\r\n**HP** 80\n\n**Immunities**\r\ncold, [mental](/Traits.aspx?ID=106)\n\n**Weaknesses**\r\nslashing 5\r\n\r\n**Cold Lethargy** Although a basidirond is immune to cold damage, any effect that deals cold damage causes it to become [slowed 1](/Conditions.aspx?ID=35) for 1d4 rounds. During this time, it cannot use its Hallucinogenic Cloud or basidirond spores.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 20 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfrond +15,\r\n**Damage** 2d8+6 bludgeoning plus basidirond spores\n\n**Basidirond Spores** ([Disease](/Traits.aspx?ID=46)) **Saving Throw** DC 22 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d8 poison damage and [enfeebled 1](/Conditions.aspx?ID=13) (1 round); **Stage 2** 1d10 poison damage and enfeebled 1 (1 round); **Stage 3** 1d12 poison damage and enfeebled 2 (1 round)\r\n\r\n**Hallucinogenic Cloud** <actions string=\"Two Actions\" /> ([Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Poison](/Traits.aspx?ID=126)) The basidirond releases a cloud of invisible spores in a 20-foot emanation. Each creature in the area must succeed at a DC 22 Fortitude save or experience powerful hallucinations as long as it remains in the cloud, plus an additional 1d4 rounds after leaving the area. A creature must attempt a new save each round it remains within the area. The cloud persists for 5 rounds unless dispersed before then by a strong wind. Each hallucinating creature rolls 1d6 each round to determine what it hallucinates that round. <br />**1** The target is sinking in quicksand. It falls [prone](/Conditions.aspx?ID=31) and spends 1 action on its next turn flailing its limbs as if attempting to swim. <br />**2** The target is attacked by a swarm of spiders. It spends 2 actions on its next turn attacking the floor with a melee weapon (drawing a weapon if needed). It is [flat-footed](/Conditions.aspx?ID=16) against all attacks. <br />**3** An item the target is holding turns into a viper. The target [Releases](/Actions.aspx?ID=83) the item and spends its next turn fleeing from it. <br />**4** The target is suffocating. It holds its breath and is [stunned 3](/Conditions.aspx?ID=36). <br />**5** The target shrinks to 1/10 its normal size. For 1 round it is [slowed 2](/Conditions.aspx?ID=35) and [enfeebled 4](/Conditions.aspx?ID=13), and takes a -10-foot status penalty to its Speed. <br />**6** The target is melting. It drops everything it's holding and becomes [slowed 2](/Conditions.aspx?ID=35) and [clumsy 4](/Conditions.aspx?ID=3) for 1 round.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_5_TreasureAndRewards.png\">Harvesting Spores</title>\r\n\r\nThe psychotropic spores of the basidirond can be harvested with a successful DC 20 [Herbalism Lore](/Skills.aspx?ID=8) or [Nature](/Skills.aspx?ID=10) check, yielding 1 dose of spores (1d4 doses on a critical success); on a critical failure, the basidirond creates a 10-foot-radius hallucinogenic cloud. Each dose is worth 10 gp for use in [Crafting](/Skills.aspx?ID=4) poisons, or 20 gp if the poison causes the [confused](/Conditions.aspx?ID=5) or [stupefied](/Conditions.aspx?ID=37) condition.\r\n</aside>",
  32. "name": "Basidirond",
  33. "npc": false,
  34. "perception": 8,
  35. "pfs": "Standard",
  36. "rarity": "common",
  37. "reflex_save": 11,
  38. "release_date": "2020-05-27",
  39. "resistance": {},
  40. "search_markdown": "<traits>\r\n<trait label=\"Fungus\" url=\"/Traits.aspx?ID=77\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 34 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**HP** 80\r\n\r\n**AC** 22\r\n\r\n**Fort** +13\r\n\r\n**Ref** +11\r\n\r\n**Will** +12\r\n\r\n**Perception** +8\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe basidirond, also called a mindfrond, is a fungal creature that crawls about on woody tendrils. The large, bowl-shaped pod atop its body collects …\r\n</summary>",
  41. "sense": " low-light vision , tremorsense (imprecise) 30 feet ",
  42. "sense_markdown": "[low-light vision](/MonsterAbilities.aspx?ID=23), [tremorsense (imprecise) 30 feet](/MonsterAbilities.aspx?ID=40)",
  43. "size": [
  44. "Medium"
  45. ],
  46. "skill": [
  47. "Athletics +13",
  48. "Stealth +13"
  49. ],
  50. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +13, [Stealth](/Skills.aspx?ID=15) +13",
  51. "source": [
  52. "Bestiary 2"
  53. ],
  54. "source_raw": [
  55. "Bestiary 2 pg. 34"
  56. ],
  57. "source_category": "Rulebooks",
  58. "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 34 <sup>2.0</sup></row>",
  59. "speed": {
  60. "land": 20,
  61. "max": 20
  62. },
  63. "speed_markdown": "20 feet",
  64. "speed_raw": "20 feet",
  65. "spell_markdown": "",
  66. "stealth": "13",
  67. "strength": 4,
  68. "strongest_save": [
  69. "fort",
  70. "fortitude"
  71. ],
  72. "summary": "The basidirond, also called a mindfrond, is a fungal creature that crawls about on woody tendrils. The large, bowl-shaped pod atop its body collects …",
  73. "summary_markdown": "The basidirond, also called a mindfrond, is a fungal creature that crawls about on woody tendrils. The large, bowl-shaped pod atop its body collects …",
  74. "text": " Basidirond The basidirond, also called a mindfrond, is a fungal creature that crawls about on woody tendrils. The large, bowl-shaped pod atop its body collects mineral-rich moisture—-whether runoff from cave walls or fresh blood—-for sustenance. It uses hallucinogenic spores to incapacitate prey long enough for it to beat its prey to a bloody pulp, then deposits the deliciously tenderized remains into this pod for consumption. A basidirond is over 6 feet tall and 3 to 4 feet wide, and weighs nearly 300 pounds when saturated. Recall Knowledge - Fungus (Nature): DC 20 Unspecific Lore : DC 18 Specific Lore : DC 15 Basidirond Source Bestiary 2 pg. 34 2.0 Perception +8; low-light vision, tremorsense (imprecise) 30 feet Languages Skills Athletics +13, Stealth +13 Str +4 Dex +4 Con +4 Int -5 Wis +1 Cha -3 --- AC 22 Fort +13 Ref +11 Will +12 HP 80 Immunities cold, mental Weaknesses slashing 5 Cold Lethargy Although a basidirond is immune to cold damage, any effect that deals cold damage causes it to become slowed 1 for 1d4 rounds. During this time, it cannot use its Hallucinogenic Cloud or basidirond spores. --- Speed 20 feet Melee Single Action frond +15, Damage 2d8+6 bludgeoning plus basidirond spores Basidirond Spores (Disease) Saving Throw DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 1d8 poison damage and enfeebled 1 (1 round); Stage 2 1d10 poison damage and enfeebled 1 (1 round); Stage 3 1d12 poison damage and enfeebled 2 (1 round) Hallucinogenic Cloud Two Actions (Incapacitation, Mental, Poison) The basidirond releases a cloud of invisible spores in a 20-foot emanation. Each creature in the area must succeed at a DC 22 Fortitude save or experience powerful hallucinations as long as it remains in the cloud, plus an additional 1d4 rounds after leaving the area. A creature must attempt a new save each round it remains within the area. The cloud persists for 5 rounds unless dispersed before then by a strong wind. Each hallucinating creature rolls 1d6 each round to determine what it hallucinates that round. 1 The target is sinking in quicksand. It falls prone and spends 1 action on its next turn flailing its limbs as if attempting to swim. 2 The target is attacked by a swarm of spiders. It spends 2 actions on its next turn attacking the floor with a melee weapon (drawing a weapon if needed). It is flat-footed against all attacks. 3 An item the target is holding turns into a viper. The target Releases the item and spends its next turn fleeing from it. 4 The target is suffocating. It holds its breath and is stunned 3. 5 The target shrinks to 1/10 its normal size. For 1 round it is slowed 2 and enfeebled 4, and takes a -10-foot status penalty to its Speed. 6 The target is melting. It drops everything it's holding and becomes slowed 2 and clumsy 4 for 1 round. Harvesting Spores The psychotropic spores of the basidirond can be harvested with a successful DC 20 Herbalism Lore or Nature check, yielding 1 dose of spores (1d4 doses on a critical success); on a critical failure, the basidirond creates a 10-foot-radius hallucinogenic cloud. Each dose is worth 10 gp for use in Crafting poisons, or 20 gp if the poison causes the confused or stupefied condition. ",
  75. "trait": [
  76. "Fungus",
  77. "Mindless",
  78. "N",
  79. "Medium"
  80. ],
  81. "trait_markdown": "[Fungus](/Traits.aspx?ID=77), [Mindless](/Traits.aspx?ID=108)",
  82. "trait_raw": [
  83. "Fungus",
  84. "Mindless"
  85. ],
  86. "type": "Creature",
  87. "url": "/Monsters.aspx?ID=564",
  88. "vision": "Low-light vision",
  89. "weakest_save": [
  90. "ref",
  91. "reflex"
  92. ],
  93. "weakness": {
  94. "slashing": 5
  95. },
  96. "weakness_markdown": "slashing 5",
  97. "weakness_raw": "slashing 5",
  98. "will_save": 12,
  99. "wisdom": 1
  100. }