Barrister.json 7.4 KB

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  1. {
  2. "ac": 13,
  3. "alignment": "LN",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 4,
  7. "constitution": 1,
  8. "creature_ability": [
  9. "Sway the Judge and Jury",
  10. "Cite Precedent"
  11. ],
  12. "creature_family": "Officers",
  13. "creature_family_markdown": "[Officers](/MonsterFamilies.aspx?ID=192)",
  14. "dexterity": 1,
  15. "exclude_from_search": false,
  16. "fortitude_save": 3,
  17. "hp": 8,
  18. "hp_raw": "8",
  19. "id": "creature-932",
  20. "image": [
  21. "/Images/NPCs/Officer_Barrister.png"
  22. ],
  23. "intelligence": 3,
  24. "language": [
  25. "Common"
  26. ],
  27. "language_markdown": "[Common](/Languages.aspx?ID=1)",
  28. "level": -1,
  29. "markdown": "<title level=\"1\" pfs=\"Limited\">[Barrister](/NPCs.aspx?ID=932)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nBarristers may serve as criminal prosecutors or as legal advocates, defending the rights of those accused of crimes or named as defendants in civil cases. In a court case or other legal proceeding, the barrister is a 4th-level challenge.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 13\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 8\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/NPCs/Officer_Barrister.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature -1\">[Barrister](/NPCs.aspx?ID=932)</title>\r\n\r\n<traits>\r\n<trait label=\"LN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 232</row>\n\n**Perception** +6\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5) +10, [Diplomacy](/Skills.aspx?ID=6) +12, [Legal Lore](/Skills.aspx?ID=8) +13, [Performance](/Skills.aspx?ID=12) +10, [Society](/Skills.aspx?ID=14) +9\r\n\r\n<row gap=\"medium\">\r\n**Str** +0\r\n\r\n**Dex** +1\r\n\r\n**Con** +1\r\n\r\n**Int** +3\r\n\r\n**Wis** +2\r\n\r\n**Cha** +4\r\n</row>\r\n\r\n**Sway the Judge and Jury** A barrister gains a +2 circumstance bonus to [Diplomacy](/Skills.aspx?ID=6) checks to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) something of the deciding members within a courtroom. If the barrister successfully [Performs](/Actions.aspx?ID=59) against a DC of 20 during the 20 minutes prior to the check, they increase the circumstance bonus to +4.\r\n\r\n**Items**\r\ncourt garb (functions as [fine clothing](/Equipment.aspx?ID=15)), law book (functions as [scholarly journal](/Equipment.aspx?ID=64)), [Writing Set](/Equipment.aspx?ID=63)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 13 \r\n\r\n**Fort** +3 \r\n\r\n**Ref** +3 \r\n\r\n**Will** +12 \n\n</row>\r\n\r\n**HP** 8\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +4 ([Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d4 bludgeoning\n\n**Cite Precedent** <actions string=\"Single Action\" /> ([Auditory](/Traits.aspx?ID=16), [Linguistic](/Traits.aspx?ID=101)) The barrister uses existing case law to undermine their opposition. If they succeed at a DC 20 [Legal Lore](/Skills.aspx?ID=8) check, they impose a -2 circumstance penalty on the next [Diplomacy](/Skills.aspx?ID=6) check an opponent attempts in a legal argument. Any further attempts to Cite Precedent fail until a new topic with different precedents is being argued.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-192\" />",
  30. "name": "Barrister",
  31. "npc": true,
  32. "perception": 6,
  33. "pfs": "Limited",
  34. "rarity": "common",
  35. "reflex_save": 3,
  36. "release_date": "2020-02-26",
  37. "resistance": {},
  38. "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 232</row>\r\n\r\n**Creature Family** [Officers](/MonsterFamilies.aspx?ID=192)\r\n\r\n<row gap=\"medium\">\r\n**HP** 8\r\n\r\n**AC** 13\r\n\r\n**Fort** +3\r\n\r\n**Ref** +3\r\n\r\n**Will** +12\r\n\r\n**Perception** +6\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBarristers may serve as criminal prosecutors or as legal advocates, defending the rights of those accused of crimes or named as defendants in civil …\r\n</summary>",
  39. "size": [
  40. "Medium"
  41. ],
  42. "skill": [
  43. "Deception +10",
  44. "Diplomacy +12",
  45. "Legal Lore +13",
  46. "Performance +10",
  47. "Society +9"
  48. ],
  49. "skill_markdown": "[Deception](/Skills.aspx?ID=5) +10, [Diplomacy](/Skills.aspx?ID=6) +12, [Legal Lore](/Skills.aspx?ID=8) +13, [Performance](/Skills.aspx?ID=12) +10, [Society](/Skills.aspx?ID=14) +9",
  50. "source": [
  51. "Gamemastery Guide"
  52. ],
  53. "source_raw": [
  54. "Gamemastery Guide pg. 232"
  55. ],
  56. "source_category": "Rulebooks",
  57. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 232</row>",
  58. "speed": {
  59. "land": 25,
  60. "max": 25
  61. },
  62. "speed_markdown": "25 feet",
  63. "speed_raw": "25 feet",
  64. "spell_markdown": "",
  65. "strength": 0,
  66. "strongest_save": [
  67. "will"
  68. ],
  69. "summary": "Barristers may serve as criminal prosecutors or as legal advocates, defending the rights of those accused of crimes or named as defendants in civil …",
  70. "summary_markdown": "Barristers may serve as criminal prosecutors or as legal advocates, defending the rights of those accused of crimes or named as defendants in civil …",
  71. "text": " Barrister Barristers may serve as criminal prosecutors or as legal advocates, defending the rights of those accused of crimes or named as defendants in civil cases. In a court case or other legal proceeding, the barrister is a 4th-level challenge. Recall Knowledge - Humanoid (Society): DC 13 Unspecific Lore : DC 11 Specific Lore : DC 8 Barrister Source Gamemastery Guide pg. 232 Perception +6 Languages Common Skills Deception +10, Diplomacy +12, Legal Lore +13, Performance +10, Society +9 Str +0 Dex +1 Con +1 Int +3 Wis +2 Cha +4 Sway the Judge and Jury A barrister gains a +2 circumstance bonus to Diplomacy checks to Make an Impression or Request something of the deciding members within a courtroom. If the barrister successfully Performs against a DC of 20 during the 20 minutes prior to the check, they increase the circumstance bonus to +4. Items court garb (functions as fine clothing), law book (functions as scholarly journal), Writing Set --- AC 13 Fort +3 Ref +3 Will +12 HP 8 --- Speed 25 feet Melee Single Action fist +4 (Agile, Nonlethal), Damage 1d4 bludgeoning Cite Precedent Single Action (Auditory, Linguistic) The barrister uses existing case law to undermine their opposition. If they succeed at a DC 20 Legal Lore check, they impose a -2 circumstance penalty on the next Diplomacy check an opponent attempts in a legal argument. Any further attempts to Cite Precedent fail until a new topic with different precedents is being argued. ",
  72. "trait": [
  73. "Human",
  74. "Humanoid",
  75. "LN",
  76. "Medium"
  77. ],
  78. "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
  79. "trait_raw": [
  80. "Human",
  81. "Humanoid"
  82. ],
  83. "type": "Creature",
  84. "url": "/NPCs.aspx?ID=932",
  85. "weakest_save": [
  86. "fort",
  87. "fortitude",
  88. "ref",
  89. "reflex"
  90. ],
  91. "weakness": {},
  92. "will_save": 12,
  93. "wisdom": 2
  94. }