| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394 |
- {
- "ac": 13,
- "alignment": "LN",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 4,
- "constitution": 1,
- "creature_ability": [
- "Sway the Judge and Jury",
- "Cite Precedent"
- ],
- "creature_family": "Officers",
- "creature_family_markdown": "[Officers](/MonsterFamilies.aspx?ID=192)",
- "dexterity": 1,
- "exclude_from_search": false,
- "fortitude_save": 3,
- "hp": 8,
- "hp_raw": "8",
- "id": "creature-932",
- "image": [
- "/Images/NPCs/Officer_Barrister.png"
- ],
- "intelligence": 3,
- "language": [
- "Common"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1)",
- "level": -1,
- "markdown": "<title level=\"1\" pfs=\"Limited\">[Barrister](/NPCs.aspx?ID=932)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nBarristers may serve as criminal prosecutors or as legal advocates, defending the rights of those accused of crimes or named as defendants in civil cases. In a court case or other legal proceeding, the barrister is a 4th-level challenge.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 13\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 8\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/NPCs/Officer_Barrister.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature -1\">[Barrister](/NPCs.aspx?ID=932)</title>\r\n\r\n<traits>\r\n<trait label=\"LN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 232</row>\n\n**Perception** +6\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5) +10, [Diplomacy](/Skills.aspx?ID=6) +12, [Legal Lore](/Skills.aspx?ID=8) +13, [Performance](/Skills.aspx?ID=12) +10, [Society](/Skills.aspx?ID=14) +9\r\n\r\n<row gap=\"medium\">\r\n**Str** +0\r\n\r\n**Dex** +1\r\n\r\n**Con** +1\r\n\r\n**Int** +3\r\n\r\n**Wis** +2\r\n\r\n**Cha** +4\r\n</row>\r\n\r\n**Sway the Judge and Jury** A barrister gains a +2 circumstance bonus to [Diplomacy](/Skills.aspx?ID=6) checks to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) something of the deciding members within a courtroom. If the barrister successfully [Performs](/Actions.aspx?ID=59) against a DC of 20 during the 20 minutes prior to the check, they increase the circumstance bonus to +4.\r\n\r\n**Items**\r\ncourt garb (functions as [fine clothing](/Equipment.aspx?ID=15)), law book (functions as [scholarly journal](/Equipment.aspx?ID=64)), [Writing Set](/Equipment.aspx?ID=63)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 13 \r\n\r\n**Fort** +3 \r\n\r\n**Ref** +3 \r\n\r\n**Will** +12 \n\n</row>\r\n\r\n**HP** 8\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +4 ([Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d4 bludgeoning\n\n**Cite Precedent** <actions string=\"Single Action\" /> ([Auditory](/Traits.aspx?ID=16), [Linguistic](/Traits.aspx?ID=101)) The barrister uses existing case law to undermine their opposition. If they succeed at a DC 20 [Legal Lore](/Skills.aspx?ID=8) check, they impose a -2 circumstance penalty on the next [Diplomacy](/Skills.aspx?ID=6) check an opponent attempts in a legal argument. Any further attempts to Cite Precedent fail until a new topic with different precedents is being argued.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-192\" />",
- "name": "Barrister",
- "npc": true,
- "perception": 6,
- "pfs": "Limited",
- "rarity": "common",
- "reflex_save": 3,
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 232</row>\r\n\r\n**Creature Family** [Officers](/MonsterFamilies.aspx?ID=192)\r\n\r\n<row gap=\"medium\">\r\n**HP** 8\r\n\r\n**AC** 13\r\n\r\n**Fort** +3\r\n\r\n**Ref** +3\r\n\r\n**Will** +12\r\n\r\n**Perception** +6\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBarristers may serve as criminal prosecutors or as legal advocates, defending the rights of those accused of crimes or named as defendants in civil …\r\n</summary>",
- "size": [
- "Medium"
- ],
- "skill": [
- "Deception +10",
- "Diplomacy +12",
- "Legal Lore +13",
- "Performance +10",
- "Society +9"
- ],
- "skill_markdown": "[Deception](/Skills.aspx?ID=5) +10, [Diplomacy](/Skills.aspx?ID=6) +12, [Legal Lore](/Skills.aspx?ID=8) +13, [Performance](/Skills.aspx?ID=12) +10, [Society](/Skills.aspx?ID=14) +9",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 232"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 232</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell_markdown": "",
- "strength": 0,
- "strongest_save": [
- "will"
- ],
- "summary": "Barristers may serve as criminal prosecutors or as legal advocates, defending the rights of those accused of crimes or named as defendants in civil …",
- "summary_markdown": "Barristers may serve as criminal prosecutors or as legal advocates, defending the rights of those accused of crimes or named as defendants in civil …",
- "text": " Barrister Barristers may serve as criminal prosecutors or as legal advocates, defending the rights of those accused of crimes or named as defendants in civil cases. In a court case or other legal proceeding, the barrister is a 4th-level challenge. Recall Knowledge - Humanoid (Society): DC 13 Unspecific Lore : DC 11 Specific Lore : DC 8 Barrister Source Gamemastery Guide pg. 232 Perception +6 Languages Common Skills Deception +10, Diplomacy +12, Legal Lore +13, Performance +10, Society +9 Str +0 Dex +1 Con +1 Int +3 Wis +2 Cha +4 Sway the Judge and Jury A barrister gains a +2 circumstance bonus to Diplomacy checks to Make an Impression or Request something of the deciding members within a courtroom. If the barrister successfully Performs against a DC of 20 during the 20 minutes prior to the check, they increase the circumstance bonus to +4. Items court garb (functions as fine clothing), law book (functions as scholarly journal), Writing Set --- AC 13 Fort +3 Ref +3 Will +12 HP 8 --- Speed 25 feet Melee Single Action fist +4 (Agile, Nonlethal), Damage 1d4 bludgeoning Cite Precedent Single Action (Auditory, Linguistic) The barrister uses existing case law to undermine their opposition. If they succeed at a DC 20 Legal Lore check, they impose a -2 circumstance penalty on the next Diplomacy check an opponent attempts in a legal argument. Any further attempts to Cite Precedent fail until a new topic with different precedents is being argued. ",
- "trait": [
- "Human",
- "Humanoid",
- "LN",
- "Medium"
- ],
- "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Human",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/NPCs.aspx?ID=932",
- "weakest_save": [
- "fort",
- "fortitude",
- "ref",
- "reflex"
- ],
- "weakness": {},
- "will_save": 12,
- "wisdom": 2
- }
|