{ "ac": 13, "alignment": "LN", "breadcrumbs_spa": [], "category": "creature", "charisma": 4, "constitution": 1, "creature_ability": [ "Sway the Judge and Jury", "Cite Precedent" ], "creature_family": "Officers", "creature_family_markdown": "[Officers](/MonsterFamilies.aspx?ID=192)", "dexterity": 1, "exclude_from_search": false, "fortitude_save": 3, "hp": 8, "hp_raw": "8", "id": "creature-932", "image": [ "/Images/NPCs/Officer_Barrister.png" ], "intelligence": 3, "language": [ "Common" ], "language_markdown": "[Common](/Languages.aspx?ID=1)", "level": -1, "markdown": "[Barrister](/NPCs.aspx?ID=932)\r\n\r\n\r\n\r\n\r\n\r\nBarristers may serve as criminal prosecutors or as legal advocates, defending the rights of those accused of crimes or named as defendants in civil cases. In a court case or other legal proceeding, the barrister is a 4th-level challenge.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 13\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 8\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Barrister](/NPCs.aspx?ID=932)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 232\n\n**Perception** +6\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5) +10, [Diplomacy](/Skills.aspx?ID=6) +12, [Legal Lore](/Skills.aspx?ID=8) +13, [Performance](/Skills.aspx?ID=12) +10, [Society](/Skills.aspx?ID=14) +9\r\n\r\n\r\n**Str** +0\r\n\r\n**Dex** +1\r\n\r\n**Con** +1\r\n\r\n**Int** +3\r\n\r\n**Wis** +2\r\n\r\n**Cha** +4\r\n\r\n\r\n**Sway the Judge and Jury** A barrister gains a +2 circumstance bonus to [Diplomacy](/Skills.aspx?ID=6) checks to [Make an Impression](/Actions.aspx?ID=50) or [Request](/Actions.aspx?ID=51) something of the deciding members within a courtroom. If the barrister successfully [Performs](/Actions.aspx?ID=59) against a DC of 20 during the 20 minutes prior to the check, they increase the circumstance bonus to +4.\r\n\r\n**Items**\r\ncourt garb (functions as [fine clothing](/Equipment.aspx?ID=15)), law book (functions as [scholarly journal](/Equipment.aspx?ID=64)), [Writing Set](/Equipment.aspx?ID=63)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 13 \r\n\r\n**Fort** +3 \r\n\r\n**Ref** +3 \r\n\r\n**Will** +12 \n\n\r\n\r\n**HP** 8\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\nfist +4 ([Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d4 bludgeoning\n\n**Cite Precedent** ([Auditory](/Traits.aspx?ID=16), [Linguistic](/Traits.aspx?ID=101)) The barrister uses existing case law to undermine their opposition. If they succeed at a DC 20 [Legal Lore](/Skills.aspx?ID=8) check, they impose a -2 circumstance penalty on the next [Diplomacy](/Skills.aspx?ID=6) check an opponent attempts in a legal argument. Any further attempts to Cite Precedent fail until a new topic with different precedents is being argued.\r\n\r\n\n\n", "name": "Barrister", "npc": true, "perception": 6, "pfs": "Limited", "rarity": "common", "reflex_save": 3, "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 232\r\n\r\n**Creature Family** [Officers](/MonsterFamilies.aspx?ID=192)\r\n\r\n\r\n**HP** 8\r\n\r\n**AC** 13\r\n\r\n**Fort** +3\r\n\r\n**Ref** +3\r\n\r\n**Will** +12\r\n\r\n**Perception** +6\r\n\r\n\r\n\r\n---\r\n\r\n\r\nBarristers may serve as criminal prosecutors or as legal advocates, defending the rights of those accused of crimes or named as defendants in civil …\r\n", "size": [ "Medium" ], "skill": [ "Deception +10", "Diplomacy +12", "Legal Lore +13", "Performance +10", "Society +9" ], "skill_markdown": "[Deception](/Skills.aspx?ID=5) +10, [Diplomacy](/Skills.aspx?ID=6) +12, [Legal Lore](/Skills.aspx?ID=8) +13, [Performance](/Skills.aspx?ID=12) +10, [Society](/Skills.aspx?ID=14) +9", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 232" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 232", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell_markdown": "", "strength": 0, "strongest_save": [ "will" ], "summary": "Barristers may serve as criminal prosecutors or as legal advocates, defending the rights of those accused of crimes or named as defendants in civil …", "summary_markdown": "Barristers may serve as criminal prosecutors or as legal advocates, defending the rights of those accused of crimes or named as defendants in civil …", "text": " Barrister Barristers may serve as criminal prosecutors or as legal advocates, defending the rights of those accused of crimes or named as defendants in civil cases. In a court case or other legal proceeding, the barrister is a 4th-level challenge. Recall Knowledge - Humanoid (Society): DC 13 Unspecific Lore : DC 11 Specific Lore : DC 8 Barrister Source Gamemastery Guide pg. 232 Perception +6 Languages Common Skills Deception +10, Diplomacy +12, Legal Lore +13, Performance +10, Society +9 Str +0 Dex +1 Con +1 Int +3 Wis +2 Cha +4 Sway the Judge and Jury A barrister gains a +2 circumstance bonus to Diplomacy checks to Make an Impression or Request something of the deciding members within a courtroom. If the barrister successfully Performs against a DC of 20 during the 20 minutes prior to the check, they increase the circumstance bonus to +4. Items court garb (functions as fine clothing), law book (functions as scholarly journal), Writing Set --- AC 13 Fort +3 Ref +3 Will +12 HP 8 --- Speed 25 feet Melee Single Action fist +4 (Agile, Nonlethal), Damage 1d4 bludgeoning Cite Precedent Single Action (Auditory, Linguistic) The barrister uses existing case law to undermine their opposition. If they succeed at a DC 20 Legal Lore check, they impose a -2 circumstance penalty on the next Diplomacy check an opponent attempts in a legal argument. Any further attempts to Cite Precedent fail until a new topic with different precedents is being argued. ", "trait": [ "Human", "Humanoid", "LN", "Medium" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)", "trait_raw": [ "Human", "Humanoid" ], "type": "Creature", "url": "/NPCs.aspx?ID=932", "weakest_save": [ "fort", "fortitude", "ref", "reflex" ], "weakness": {}, "will_save": 12, "wisdom": 2 }