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- {
- "ac": 14,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 3,
- "constitution": 2,
- "creature_ability": [
- "Bar Brawler",
- "Barkeep's Advice"
- ],
- "creature_family": "Publicans",
- "creature_family_markdown": "[Publicans](/MonsterFamilies.aspx?ID=194)",
- "dexterity": 0,
- "exclude_from_search": false,
- "fortitude_save": 7,
- "hp": 25,
- "hp_raw": "25",
- "id": "creature-944",
- "image": [
- "/Images/NPCs/Publican_Barkeep.png"
- ],
- "intelligence": 0,
- "language": [
- "Common"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1)",
- "level": 1,
- "markdown": "<title level=\"1\" pfs=\"Limited\">[Barkeep](/NPCs.aspx?ID=944)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nBarkeeps are often friends and mentors within a community, lending an ear while supplying libations. The best barkeeps have some talent for storytelling and passing on valuable advice.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/NPCs/Publican_Barkeep.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Barkeep](/NPCs.aspx?ID=944)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 238</row>\n\n**Perception** +6\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Alcohol Lore](/Skills.aspx?ID=8) +9, [Athletics](/Skills.aspx?ID=3) +6, [Deception](/Skills.aspx?ID=5) +6, [Diplomacy](/Skills.aspx?ID=6) +8, [Performance](/Skills.aspx?ID=12) +6, [Society](/Skills.aspx?ID=14) +5, [Thievery](/Skills.aspx?ID=17) +3\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +0\r\n\r\n**Con** +2\r\n\r\n**Int** +0\r\n\r\n**Wis** +1\r\n\r\n**Cha** +3\r\n</row>\n\n**Items**\r\nbarkeep's apron (functions as [padded armor](/Armor.aspx?ID=3)), flask of whiskey, [pewter mug](/Equipment.aspx?ID=36), [Sap](/Weapons.aspx?ID=37)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 14 \r\n\r\n**Fort** +7 \r\n\r\n**Ref** +3 \r\n\r\n**Will** +6 \n\n</row>\r\n\r\n**HP** 25\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nsap +6 ([Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d6+3 bludgeoning\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +6 ([Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d4+3 bludgeoning\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\npewter mug +3 ([thrown 10 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d4+3 bludgeoning\n\n**Bar Brawler** The barkeep has been in enough bar fights to know how to throw a few punches. When fighting in their bar and making a [nonlethal](/Traits.aspx?ID=188) attack, the barkeep gains a +1 circumstance bonus to attack rolls and deals an additional 1d4 damage.\r\n\r\n**Barkeep's Advice** <actions string=\"Three Actions\" /> ([Auditory](/Traits.aspx?ID=16), [Fortune](/Traits.aspx?ID=76), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106)) **Frequency** once per day; **Effect** The barkeep gives some pertinent advice to a single creature other than themself. For 24 hours, when that creature fails a skill check or saving throw, they can recall this advice and reroll the check, using the second result instead. Once that creature uses this ability, its effect ends. A creature that receives the Barkeep's Advice is temporarily immune to the ability for 1 month.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-194\" />",
- "name": "Barkeep",
- "npc": true,
- "perception": 6,
- "pfs": "Limited",
- "rarity": "common",
- "reflex_save": 3,
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 238</row>\r\n\r\n**Creature Family** [Publicans](/MonsterFamilies.aspx?ID=194)\r\n\r\n<row gap=\"medium\">\r\n**HP** 25\r\n\r\n**AC** 14\r\n\r\n**Fort** +7\r\n\r\n**Ref** +3\r\n\r\n**Will** +6\r\n\r\n**Perception** +6\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBarkeeps are often friends and mentors within a community, lending an ear while supplying libations. The best barkeeps have some talent for …\r\n</summary>",
- "size": [
- "Medium"
- ],
- "skill": [
- "Alcohol Lore +9",
- "Athletics +6",
- "Deception +6",
- "Diplomacy +8",
- "Performance +6",
- "Society +5",
- "Thievery +3"
- ],
- "skill_markdown": "[Alcohol Lore](/Skills.aspx?ID=8) +9, [Athletics](/Skills.aspx?ID=3) +6, [Deception](/Skills.aspx?ID=5) +6, [Diplomacy](/Skills.aspx?ID=6) +8, [Performance](/Skills.aspx?ID=12) +6, [Society](/Skills.aspx?ID=14) +5, [Thievery](/Skills.aspx?ID=17) +3",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 238"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 238</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell_markdown": "",
- "strength": 3,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Barkeeps are often friends and mentors within a community, lending an ear while supplying libations. The best barkeeps have some talent for …",
- "summary_markdown": "Barkeeps are often friends and mentors within a community, lending an ear while supplying libations. The best barkeeps have some talent for …",
- "text": " Barkeep Barkeeps are often friends and mentors within a community, lending an ear while supplying libations. The best barkeeps have some talent for storytelling and passing on valuable advice. Recall Knowledge - Humanoid (Society): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Barkeep Source Gamemastery Guide pg. 238 Perception +6 Languages Common Skills Alcohol Lore +9, Athletics +6, Deception +6, Diplomacy +8, Performance +6, Society +5, Thievery +3 Str +3 Dex +0 Con +2 Int +0 Wis +1 Cha +3 Items barkeep's apron (functions as padded armor), flask of whiskey, pewter mug, Sap --- AC 14 Fort +7 Ref +3 Will +6 HP 25 --- Speed 25 feet Melee Single Action sap +6 (Agile, Nonlethal), Damage 1d6+3 bludgeoning Melee Single Action fist +6 (Agile, Nonlethal), Damage 1d4+3 bludgeoning Ranged Single Action pewter mug +3 (thrown 10 feet), Damage 1d4+3 bludgeoning Bar Brawler The barkeep has been in enough bar fights to know how to throw a few punches. When fighting in their bar and making a nonlethal attack, the barkeep gains a +1 circumstance bonus to attack rolls and deals an additional 1d4 damage. Barkeep's Advice Three Actions (Auditory, Fortune, Linguistic, Mental) Frequency once per day; Effect The barkeep gives some pertinent advice to a single creature other than themself. For 24 hours, when that creature fails a skill check or saving throw, they can recall this advice and reroll the check, using the second result instead. Once that creature uses this ability, its effect ends. A creature that receives the Barkeep's Advice is temporarily immune to the ability for 1 month. ",
- "trait": [
- "Human",
- "Humanoid",
- "N",
- "Medium"
- ],
- "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Human",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/NPCs.aspx?ID=944",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {},
- "will_save": 6,
- "wisdom": 1
- }
|