{ "ac": 14, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": 3, "constitution": 2, "creature_ability": [ "Bar Brawler", "Barkeep's Advice" ], "creature_family": "Publicans", "creature_family_markdown": "[Publicans](/MonsterFamilies.aspx?ID=194)", "dexterity": 0, "exclude_from_search": false, "fortitude_save": 7, "hp": 25, "hp_raw": "25", "id": "creature-944", "image": [ "/Images/NPCs/Publican_Barkeep.png" ], "intelligence": 0, "language": [ "Common" ], "language_markdown": "[Common](/Languages.aspx?ID=1)", "level": 1, "markdown": "[Barkeep](/NPCs.aspx?ID=944)\r\n\r\n\r\n\r\n\r\n\r\nBarkeeps are often friends and mentors within a community, lending an ear while supplying libations. The best barkeeps have some talent for storytelling and passing on valuable advice.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Barkeep](/NPCs.aspx?ID=944)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 238\n\n**Perception** +6\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Alcohol Lore](/Skills.aspx?ID=8) +9, [Athletics](/Skills.aspx?ID=3) +6, [Deception](/Skills.aspx?ID=5) +6, [Diplomacy](/Skills.aspx?ID=6) +8, [Performance](/Skills.aspx?ID=12) +6, [Society](/Skills.aspx?ID=14) +5, [Thievery](/Skills.aspx?ID=17) +3\r\n\r\n\r\n**Str** +3\r\n\r\n**Dex** +0\r\n\r\n**Con** +2\r\n\r\n**Int** +0\r\n\r\n**Wis** +1\r\n\r\n**Cha** +3\r\n\n\n**Items**\r\nbarkeep's apron (functions as [padded armor](/Armor.aspx?ID=3)), flask of whiskey, [pewter mug](/Equipment.aspx?ID=36), [Sap](/Weapons.aspx?ID=37)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 14 \r\n\r\n**Fort** +7 \r\n\r\n**Ref** +3 \r\n\r\n**Will** +6 \n\n\r\n\r\n**HP** 25\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\nsap +6 ([Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d6+3 bludgeoning\r\n\r\n**Melee**\r\n\r\nfist +6 ([Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d4+3 bludgeoning\r\n\r\n**Ranged**\r\n\r\npewter mug +3 ([thrown 10 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d4+3 bludgeoning\n\n**Bar Brawler** The barkeep has been in enough bar fights to know how to throw a few punches. When fighting in their bar and making a [nonlethal](/Traits.aspx?ID=188) attack, the barkeep gains a +1 circumstance bonus to attack rolls and deals an additional 1d4 damage.\r\n\r\n**Barkeep's Advice** ([Auditory](/Traits.aspx?ID=16), [Fortune](/Traits.aspx?ID=76), [Linguistic](/Traits.aspx?ID=101), [Mental](/Traits.aspx?ID=106)) **Frequency** once per day; **Effect** The barkeep gives some pertinent advice to a single creature other than themself. For 24 hours, when that creature fails a skill check or saving throw, they can recall this advice and reroll the check, using the second result instead. Once that creature uses this ability, its effect ends. A creature that receives the Barkeep's Advice is temporarily immune to the ability for 1 month.\r\n\r\n\n\n", "name": "Barkeep", "npc": true, "perception": 6, "pfs": "Limited", "rarity": "common", "reflex_save": 3, "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 238\r\n\r\n**Creature Family** [Publicans](/MonsterFamilies.aspx?ID=194)\r\n\r\n\r\n**HP** 25\r\n\r\n**AC** 14\r\n\r\n**Fort** +7\r\n\r\n**Ref** +3\r\n\r\n**Will** +6\r\n\r\n**Perception** +6\r\n\r\n\r\n\r\n---\r\n\r\n\r\nBarkeeps are often friends and mentors within a community, lending an ear while supplying libations. The best barkeeps have some talent for …\r\n", "size": [ "Medium" ], "skill": [ "Alcohol Lore +9", "Athletics +6", "Deception +6", "Diplomacy +8", "Performance +6", "Society +5", "Thievery +3" ], "skill_markdown": "[Alcohol Lore](/Skills.aspx?ID=8) +9, [Athletics](/Skills.aspx?ID=3) +6, [Deception](/Skills.aspx?ID=5) +6, [Diplomacy](/Skills.aspx?ID=6) +8, [Performance](/Skills.aspx?ID=12) +6, [Society](/Skills.aspx?ID=14) +5, [Thievery](/Skills.aspx?ID=17) +3", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 238" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 238", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell_markdown": "", "strength": 3, "strongest_save": [ "fort", "fortitude" ], "summary": "Barkeeps are often friends and mentors within a community, lending an ear while supplying libations. The best barkeeps have some talent for …", "summary_markdown": "Barkeeps are often friends and mentors within a community, lending an ear while supplying libations. The best barkeeps have some talent for …", "text": " Barkeep Barkeeps are often friends and mentors within a community, lending an ear while supplying libations. The best barkeeps have some talent for storytelling and passing on valuable advice. Recall Knowledge - Humanoid (Society): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Barkeep Source Gamemastery Guide pg. 238 Perception +6 Languages Common Skills Alcohol Lore +9, Athletics +6, Deception +6, Diplomacy +8, Performance +6, Society +5, Thievery +3 Str +3 Dex +0 Con +2 Int +0 Wis +1 Cha +3 Items barkeep's apron (functions as padded armor), flask of whiskey, pewter mug, Sap --- AC 14 Fort +7 Ref +3 Will +6 HP 25 --- Speed 25 feet Melee Single Action sap +6 (Agile, Nonlethal), Damage 1d6+3 bludgeoning Melee Single Action fist +6 (Agile, Nonlethal), Damage 1d4+3 bludgeoning Ranged Single Action pewter mug +3 (thrown 10 feet), Damage 1d4+3 bludgeoning Bar Brawler The barkeep has been in enough bar fights to know how to throw a few punches. When fighting in their bar and making a nonlethal attack, the barkeep gains a +1 circumstance bonus to attack rolls and deals an additional 1d4 damage. Barkeep's Advice Three Actions (Auditory, Fortune, Linguistic, Mental) Frequency once per day; Effect The barkeep gives some pertinent advice to a single creature other than themself. For 24 hours, when that creature fails a skill check or saving throw, they can recall this advice and reroll the check, using the second result instead. Once that creature uses this ability, its effect ends. A creature that receives the Barkeep's Advice is temporarily immune to the ability for 1 month. ", "trait": [ "Human", "Humanoid", "N", "Medium" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)", "trait_raw": [ "Human", "Humanoid" ], "type": "Creature", "url": "/NPCs.aspx?ID=944", "weakest_save": [ "ref", "reflex" ], "weakness": {}, "will_save": 6, "wisdom": 1 }