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- {
- "ac": 19,
- "alignment": "LN",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 0,
- "constitution": 1,
- "creature_ability": [
- "Sentry's Aim"
- ],
- "creature_family": "Officers",
- "creature_family_markdown": "[Officers](/MonsterFamilies.aspx?ID=192)",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 7,
- "hp": 30,
- "hp_raw": "30",
- "id": "creature-934",
- "intelligence": 0,
- "language": [
- "Common"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1)",
- "level": 2,
- "markdown": "<title level=\"1\" pfs=\"Limited\">[Archer Sentry](/NPCs.aspx?ID=934)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nArcher sentries slightly outrank the rank-and-file guards, taking positions on walls, garrisons, and other important locations where they can stay out of the fray and pick off criminals or assailants.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 2\">[Archer Sentry](/NPCs.aspx?ID=934)</title>\r\n\r\n<traits>\r\n<trait label=\"LN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 233</row>\n\n**Perception** +11\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +8, [Athletics](/Skills.aspx?ID=3) +6, [Intimidation](/Skills.aspx?ID=7) +4, [Legal Lore](/Skills.aspx?ID=8) +4\r\n\r\n<row gap=\"medium\">\r\n**Str** +2\r\n\r\n**Dex** +4\r\n\r\n**Con** +1\r\n\r\n**Int** +0\r\n\r\n**Wis** +3\r\n\r\n**Cha** +0\r\n</row>\n\n**Items**\r\n[Composite Longbow](/Weapons.aspx?ID=74) (100 arrows), [Shortsword](/Weapons.aspx?ID=43), [Leather Armor](/Armor.aspx?ID=4), [Signal Whistle](/Equipment.aspx?ID=50)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 19 \r\n\r\n**Fort** +7 \r\n\r\n**Ref** +10 \r\n\r\n**Will** +7 \n\n</row>\r\n\r\n**HP** 30\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nshortsword +10 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 1d6+3 slashing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\ncomposite longbow +10 ([deadly 1d10](/Traits.aspx?ID=174), [range increment 100 feet](/Traits.aspx?ID=248), [reload 0](/Traits.aspx?ID=254), [volley 30 feet](/Traits.aspx?ID=201)),\r\n**Damage** 1d8+2 piercing\n\n**Sentry's Aim** <actions string=\"Two Actions\" /> ([Concentrate](/Traits.aspx?ID=32)) The archer sentry aims carefully and fires. They make a ranged weapon Strike with a +1 circumstance bonus. The Strike ignores the [concealed](/Conditions.aspx?ID=4) condition, [lesser cover, and standard cover, and reduces greater cover to standard cover](/Rules.aspx?ID=459).\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-192\" />",
- "name": "Archer Sentry",
- "npc": true,
- "perception": 11,
- "pfs": "Limited",
- "rarity": "common",
- "reflex_save": 10,
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 233</row>\r\n\r\n**Creature Family** [Officers](/MonsterFamilies.aspx?ID=192)\r\n\r\n<row gap=\"medium\">\r\n**HP** 30\r\n\r\n**AC** 19\r\n\r\n**Fort** +7\r\n\r\n**Ref** +10\r\n\r\n**Will** +7\r\n\r\n**Perception** +11\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nArcher sentries slightly outrank the rank-and-file guards, taking positions on walls, garrisons, and other important locations where they can stay …\r\n</summary>",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +8",
- "Athletics +6",
- "Intimidation +4",
- "Legal Lore +4"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +8, [Athletics](/Skills.aspx?ID=3) +6, [Intimidation](/Skills.aspx?ID=7) +4, [Legal Lore](/Skills.aspx?ID=8) +4",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 233"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 233</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell_markdown": "",
- "strength": 2,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Archer sentries slightly outrank the rank-and-file guards, taking positions on walls, garrisons, and other important locations where they can stay …",
- "summary_markdown": "Archer sentries slightly outrank the rank-and-file guards, taking positions on walls, garrisons, and other important locations where they can stay …",
- "text": " Archer Sentry Archer sentries slightly outrank the rank-and-file guards, taking positions on walls, garrisons, and other important locations where they can stay out of the fray and pick off criminals or assailants. Recall Knowledge - Humanoid (Society): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Archer Sentry Source Gamemastery Guide pg. 233 Perception +11 Languages Common Skills Acrobatics +8, Athletics +6, Intimidation +4, Legal Lore +4 Str +2 Dex +4 Con +1 Int +0 Wis +3 Cha +0 Items Composite Longbow (100 arrows), Shortsword, Leather Armor, Signal Whistle --- AC 19 Fort +7 Ref +10 Will +7 HP 30 --- Speed 25 feet Melee Single Action shortsword +10 (Agile, Finesse, versatile P), Damage 1d6+3 slashing Ranged Single Action composite longbow +10 (deadly 1d10, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+2 piercing Sentry's Aim Two Actions (Concentrate) The archer sentry aims carefully and fires. They make a ranged weapon Strike with a +1 circumstance bonus. The Strike ignores the concealed condition, lesser cover, and standard cover, and reduces greater cover to standard cover. ",
- "trait": [
- "Human",
- "Humanoid",
- "LN",
- "Medium"
- ],
- "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Human",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/NPCs.aspx?ID=934",
- "weakest_save": [
- "fort",
- "fortitude",
- "will"
- ],
- "weakness": {},
- "will_save": 7,
- "wisdom": 3
- }
|