{ "ac": 19, "alignment": "LN", "breadcrumbs_spa": [], "category": "creature", "charisma": 0, "constitution": 1, "creature_ability": [ "Sentry's Aim" ], "creature_family": "Officers", "creature_family_markdown": "[Officers](/MonsterFamilies.aspx?ID=192)", "dexterity": 4, "exclude_from_search": false, "fortitude_save": 7, "hp": 30, "hp_raw": "30", "id": "creature-934", "intelligence": 0, "language": [ "Common" ], "language_markdown": "[Common](/Languages.aspx?ID=1)", "level": 2, "markdown": "[Archer Sentry](/NPCs.aspx?ID=934)\r\n\r\n\r\n\r\n\r\n\r\nArcher sentries slightly outrank the rank-and-file guards, taking positions on walls, garrisons, and other important locations where they can stay out of the fray and pick off criminals or assailants.\r\n\r\n\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Archer Sentry](/NPCs.aspx?ID=934)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 233\n\n**Perception** +11\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +8, [Athletics](/Skills.aspx?ID=3) +6, [Intimidation](/Skills.aspx?ID=7) +4, [Legal Lore](/Skills.aspx?ID=8) +4\r\n\r\n\r\n**Str** +2\r\n\r\n**Dex** +4\r\n\r\n**Con** +1\r\n\r\n**Int** +0\r\n\r\n**Wis** +3\r\n\r\n**Cha** +0\r\n\n\n**Items**\r\n[Composite Longbow](/Weapons.aspx?ID=74) (100 arrows), [Shortsword](/Weapons.aspx?ID=43), [Leather Armor](/Armor.aspx?ID=4), [Signal Whistle](/Equipment.aspx?ID=50)\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 19 \r\n\r\n**Fort** +7 \r\n\r\n**Ref** +10 \r\n\r\n**Will** +7 \n\n\r\n\r\n**HP** 30\n\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n\r\nshortsword +10 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 1d6+3 slashing\r\n\r\n**Ranged**\r\n\r\ncomposite longbow +10 ([deadly 1d10](/Traits.aspx?ID=174), [range increment 100 feet](/Traits.aspx?ID=248), [reload 0](/Traits.aspx?ID=254), [volley 30 feet](/Traits.aspx?ID=201)),\r\n**Damage** 1d8+2 piercing\n\n**Sentry's Aim** ([Concentrate](/Traits.aspx?ID=32)) The archer sentry aims carefully and fires. They make a ranged weapon Strike with a +1 circumstance bonus. The Strike ignores the [concealed](/Conditions.aspx?ID=4) condition, [lesser cover, and standard cover, and reduces greater cover to standard cover](/Rules.aspx?ID=459).\r\n\r\n\n\n", "name": "Archer Sentry", "npc": true, "perception": 11, "pfs": "Limited", "rarity": "common", "reflex_save": 10, "release_date": "2020-02-26", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 233\r\n\r\n**Creature Family** [Officers](/MonsterFamilies.aspx?ID=192)\r\n\r\n\r\n**HP** 30\r\n\r\n**AC** 19\r\n\r\n**Fort** +7\r\n\r\n**Ref** +10\r\n\r\n**Will** +7\r\n\r\n**Perception** +11\r\n\r\n\r\n\r\n---\r\n\r\n\r\nArcher sentries slightly outrank the rank-and-file guards, taking positions on walls, garrisons, and other important locations where they can stay …\r\n", "size": [ "Medium" ], "skill": [ "Acrobatics +8", "Athletics +6", "Intimidation +4", "Legal Lore +4" ], "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +8, [Athletics](/Skills.aspx?ID=3) +6, [Intimidation](/Skills.aspx?ID=7) +4, [Legal Lore](/Skills.aspx?ID=8) +4", "source": [ "Gamemastery Guide" ], "source_raw": [ "Gamemastery Guide pg. 233" ], "source_category": "Rulebooks", "source_markdown": "[Gamemastery Guide](/Sources.aspx?ID=22) pg. 233", "speed": { "land": 25, "max": 25 }, "speed_markdown": "25 feet", "speed_raw": "25 feet", "spell_markdown": "", "strength": 2, "strongest_save": [ "ref", "reflex" ], "summary": "Archer sentries slightly outrank the rank-and-file guards, taking positions on walls, garrisons, and other important locations where they can stay …", "summary_markdown": "Archer sentries slightly outrank the rank-and-file guards, taking positions on walls, garrisons, and other important locations where they can stay …", "text": " Archer Sentry Archer sentries slightly outrank the rank-and-file guards, taking positions on walls, garrisons, and other important locations where they can stay out of the fray and pick off criminals or assailants. Recall Knowledge - Humanoid (Society): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Archer Sentry Source Gamemastery Guide pg. 233 Perception +11 Languages Common Skills Acrobatics +8, Athletics +6, Intimidation +4, Legal Lore +4 Str +2 Dex +4 Con +1 Int +0 Wis +3 Cha +0 Items Composite Longbow (100 arrows), Shortsword, Leather Armor, Signal Whistle --- AC 19 Fort +7 Ref +10 Will +7 HP 30 --- Speed 25 feet Melee Single Action shortsword +10 (Agile, Finesse, versatile P), Damage 1d6+3 slashing Ranged Single Action composite longbow +10 (deadly 1d10, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+2 piercing Sentry's Aim Two Actions (Concentrate) The archer sentry aims carefully and fires. They make a ranged weapon Strike with a +1 circumstance bonus. The Strike ignores the concealed condition, lesser cover, and standard cover, and reduces greater cover to standard cover. ", "trait": [ "Human", "Humanoid", "LN", "Medium" ], "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)", "trait_raw": [ "Human", "Humanoid" ], "type": "Creature", "url": "/NPCs.aspx?ID=934", "weakest_save": [ "fort", "fortitude", "will" ], "weakness": {}, "will_save": 7, "wisdom": 3 }