Animated Statue.json 7.7 KB

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  1. {
  2. "ac": 19,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -5,
  7. "constitution": 5,
  8. "creature_ability": [
  9. "Construct Armor"
  10. ],
  11. "creature_family": "Animated Object",
  12. "creature_family_markdown": "[Animated Object](/MonsterFamilies.aspx?ID=4)",
  13. "dexterity": -2,
  14. "exclude_from_search": false,
  15. "fortitude_save": 12,
  16. "hardness": 6,
  17. "hardness_raw": "6",
  18. "hp": 35,
  19. "hp_raw": "35",
  20. "id": "creature-20",
  21. "immunity": [
  22. "bleed",
  23. "death effects",
  24. "disease",
  25. "doomed",
  26. "drained",
  27. "fatigued",
  28. "healing",
  29. "mental",
  30. "necromancy",
  31. "nonlethal attacks",
  32. "paralyzed",
  33. "poison",
  34. "sickened",
  35. "unconscious"
  36. ],
  37. "immunity_markdown": "bleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\r\n",
  38. "intelligence": -5,
  39. "language_markdown": "",
  40. "level": 3,
  41. "markdown": "<title level=\"1\" pfs=\"Standard\">[Animated Statue](/Monsters.aspx?ID=20)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nAnimated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to hide their true nature until an intruder arouses their ire. Adventurers’ suspicions regarding statues suddenly animating and attacking has led many less scrupulous adventurers to automatically attack any statues they encounter, ruining harmless, ancient relics.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 18\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 16\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 13\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 3\">[Animated Statue](/Monsters.aspx?ID=20)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 21</row>\n\n**Perception** +9; darkvision\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +11\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** -2\r\n\r\n**Con** +5\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -5\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 19 (15 when broken); construct armor\r\n\r\n**Fort** +12 \r\n\r\n**Ref** +5 \r\n\r\n**Will** +5 \n\n</row>\r\n\r\n**HP** 35\n\n**Immunities**\r\nbleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\n\n**Construct Armor** Like normal objects, an animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 15.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 20 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +11 ([Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d8+6 bludgeoning plus [Grab](/MonsterAbilities.aspx?ID=18)\n\n</column>\n\n<document level=\"2\" id=\"creature-family-4\" />",
  42. "name": "Animated Statue",
  43. "npc": false,
  44. "perception": 9,
  45. "pfs": "Standard",
  46. "rarity": "common",
  47. "reflex_save": 5,
  48. "release_date": "2019-08-01",
  49. "resistance": {},
  50. "search_markdown": "<traits>\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 21</row>\r\n\r\n**Creature Family** [Animated Object](/MonsterFamilies.aspx?ID=4)\r\n\r\n<row gap=\"medium\">\r\n**HP** 35\r\n\r\n**AC** 19\r\n\r\n**Fort** +12\r\n\r\n**Ref** +5\r\n\r\n**Will** +5\r\n\r\n**Perception** +9\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAnimated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to …\r\n</summary>",
  51. "sense": "darkvision",
  52. "sense_markdown": "darkvision",
  53. "size": [
  54. "Medium"
  55. ],
  56. "skill": [
  57. "Athletics +11"
  58. ],
  59. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +11",
  60. "source": [
  61. "Bestiary"
  62. ],
  63. "source_raw": [
  64. "Bestiary pg. 21"
  65. ],
  66. "source_category": "Rulebooks",
  67. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 21</row>",
  68. "speed": {
  69. "land": 20,
  70. "max": 20
  71. },
  72. "speed_markdown": "20 feet",
  73. "speed_raw": "20 feet",
  74. "spell_markdown": "",
  75. "strength": 4,
  76. "strongest_save": [
  77. "fort",
  78. "fortitude"
  79. ],
  80. "summary": "Animated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to …",
  81. "summary_markdown": "Animated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to …",
  82. "text": " Animated Statue Animated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to hide their true nature until an intruder arouses their ire. Adventurers’ suspicions regarding statues suddenly animating and attacking has led many less scrupulous adventurers to automatically attack any statues they encounter, ruining harmless, ancient relics. Recall Knowledge - Construct (Arcana, Crafting): DC 18 Unspecific Lore : DC 16 Specific Lore : DC 13 Animated Statue Source Bestiary pg. 21 Perception +9; darkvision Languages Skills Athletics +11 Str +4 Dex -2 Con +5 Int -5 Wis +0 Cha -5 --- AC 19 (15 when broken); construct armor Fort +12 Ref +5 Will +5 HP 35 Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Construct Armor Like normal objects, an animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 15. --- Speed 20 feet Melee Single Action fist +11 (Magical), Damage 1d8+6 bludgeoning plus Grab\n",
  83. "trait": [
  84. "Construct",
  85. "Earth",
  86. "Mindless",
  87. "N",
  88. "Medium"
  89. ],
  90. "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Earth](/Traits.aspx?ID=55), [Mindless](/Traits.aspx?ID=108)",
  91. "trait_raw": [
  92. "Construct",
  93. "Earth",
  94. "Mindless"
  95. ],
  96. "type": "Creature",
  97. "url": "/Monsters.aspx?ID=20",
  98. "vision": "Darkvision",
  99. "weakest_save": [
  100. "ref",
  101. "reflex",
  102. "will"
  103. ],
  104. "weakness": {},
  105. "will_save": 5,
  106. "wisdom": 0
  107. }