{ "ac": 19, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": -5, "constitution": 5, "creature_ability": [ "Construct Armor" ], "creature_family": "Animated Object", "creature_family_markdown": "[Animated Object](/MonsterFamilies.aspx?ID=4)", "dexterity": -2, "exclude_from_search": false, "fortitude_save": 12, "hardness": 6, "hardness_raw": "6", "hp": 35, "hp_raw": "35", "id": "creature-20", "immunity": [ "bleed", "death effects", "disease", "doomed", "drained", "fatigued", "healing", "mental", "necromancy", "nonlethal attacks", "paralyzed", "poison", "sickened", "unconscious" ], "immunity_markdown": "bleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\r\n", "intelligence": -5, "language_markdown": "", "level": 3, "markdown": "[Animated Statue](/Monsters.aspx?ID=20)\r\n\r\n\r\n\r\n\r\n\r\nAnimated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to hide their true nature until an intruder arouses their ire. Adventurers’ suspicions regarding statues suddenly animating and attacking has led many less scrupulous adventurers to automatically attack any statues they encounter, ruining harmless, ancient relics.\r\n\r\n\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 18\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 16\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Animated Statue](/Monsters.aspx?ID=20)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 21\n\n**Perception** +9; darkvision\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +11\r\n\r\n\r\n**Str** +4\r\n\r\n**Dex** -2\r\n\r\n**Con** +5\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -5\r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 19 (15 when broken); construct armor\r\n\r\n**Fort** +12 \r\n\r\n**Ref** +5 \r\n\r\n**Will** +5 \n\n\r\n\r\n**HP** 35\n\n**Immunities**\r\nbleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\n\n**Construct Armor** Like normal objects, an animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 15.\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 20 feet\r\n\r\n**Melee**\r\n\r\nfist +11 ([Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d8+6 bludgeoning plus [Grab](/MonsterAbilities.aspx?ID=18)\n\n\n\n", "name": "Animated Statue", "npc": false, "perception": 9, "pfs": "Standard", "rarity": "common", "reflex_save": 5, "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 21\r\n\r\n**Creature Family** [Animated Object](/MonsterFamilies.aspx?ID=4)\r\n\r\n\r\n**HP** 35\r\n\r\n**AC** 19\r\n\r\n**Fort** +12\r\n\r\n**Ref** +5\r\n\r\n**Will** +5\r\n\r\n**Perception** +9\r\n\r\n\r\n\r\n---\r\n\r\n\r\nAnimated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to …\r\n", "sense": "darkvision", "sense_markdown": "darkvision", "size": [ "Medium" ], "skill": [ "Athletics +11" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +11", "source": [ "Bestiary" ], "source_raw": [ "Bestiary pg. 21" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary](/Sources.aspx?ID=2) pg. 21", "speed": { "land": 20, "max": 20 }, "speed_markdown": "20 feet", "speed_raw": "20 feet", "spell_markdown": "", "strength": 4, "strongest_save": [ "fort", "fortitude" ], "summary": "Animated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to …", "summary_markdown": "Animated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to …", "text": " Animated Statue Animated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to hide their true nature until an intruder arouses their ire. Adventurers’ suspicions regarding statues suddenly animating and attacking has led many less scrupulous adventurers to automatically attack any statues they encounter, ruining harmless, ancient relics. Recall Knowledge - Construct (Arcana, Crafting): DC 18 Unspecific Lore : DC 16 Specific Lore : DC 13 Animated Statue Source Bestiary pg. 21 Perception +9; darkvision Languages Skills Athletics +11 Str +4 Dex -2 Con +5 Int -5 Wis +0 Cha -5 --- AC 19 (15 when broken); construct armor Fort +12 Ref +5 Will +5 HP 35 Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Construct Armor Like normal objects, an animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 15. --- Speed 20 feet Melee Single Action fist +11 (Magical), Damage 1d8+6 bludgeoning plus Grab\n", "trait": [ "Construct", "Earth", "Mindless", "N", "Medium" ], "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Earth](/Traits.aspx?ID=55), [Mindless](/Traits.aspx?ID=108)", "trait_raw": [ "Construct", "Earth", "Mindless" ], "type": "Creature", "url": "/Monsters.aspx?ID=20", "vision": "Darkvision", "weakest_save": [ "ref", "reflex", "will" ], "weakness": {}, "will_save": 5, "wisdom": 0 }