Animated Armor.json 7.5 KB

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  1. {
  2. "ac": 17,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -5,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Construct Armor"
  10. ],
  11. "creature_family": "Animated Object",
  12. "creature_family_markdown": "[Animated Object](/MonsterFamilies.aspx?ID=4)",
  13. "dexterity": -3,
  14. "exclude_from_search": false,
  15. "fortitude_save": 10,
  16. "hardness": 9,
  17. "hardness_raw": "9",
  18. "hp": 20,
  19. "hp_raw": "20",
  20. "id": "creature-19",
  21. "immunity": [
  22. "bleed",
  23. "death effects",
  24. "disease",
  25. "doomed",
  26. "drained",
  27. "fatigued",
  28. "healing",
  29. "mental",
  30. "necromancy",
  31. "nonlethal attacks",
  32. "paralyzed",
  33. "poison",
  34. "sickened",
  35. "unconscious"
  36. ],
  37. "immunity_markdown": "bleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\r\n",
  38. "intelligence": -5,
  39. "language_markdown": "",
  40. "level": 2,
  41. "markdown": "<title level=\"1\" pfs=\"Standard\">[Animated Armor](/Monsters.aspx?ID=19)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nSuits of animated armor see use both as guardians and as training partners in high-end martial academies able to afford the extravagance. They are most often found in wizard laboratories and ancient dungeons.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 2\">[Animated Armor](/Monsters.aspx?ID=19)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 20</row>\n\n**Perception** +6; darkvision\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +9\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** -3\r\n\r\n**Con** +4\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -5\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 17 (13 when broken); construct armor\r\n\r\n**Fort** +10 \r\n\r\n**Ref** +3 \r\n\r\n**Will** +4 \n\n</row>\r\n\r\n**HP** 20\n\n**Immunities**\r\nbleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\n\n**Construct Armor** Like normal objects, an animated armor has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated armor is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 13.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 20 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nglaive +11 ([deadly 1d8](/Traits.aspx?ID=174), [Forceful](/Traits.aspx?ID=180), [Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 1d8+4 slashing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ngauntlet +9 ([Agile](/Traits.aspx?ID=170), [Free-Hand](/Traits.aspx?ID=181), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d6+4 bludgeoning\n\n</column>\n\n<document level=\"2\" id=\"creature-family-4\" />",
  42. "name": "Animated Armor",
  43. "npc": false,
  44. "perception": 6,
  45. "pfs": "Standard",
  46. "rarity": "common",
  47. "reflex_save": 3,
  48. "release_date": "2019-08-01",
  49. "resistance": {},
  50. "search_markdown": "<traits>\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 20</row>\r\n\r\n**Creature Family** [Animated Object](/MonsterFamilies.aspx?ID=4)\r\n\r\n<row gap=\"medium\">\r\n**HP** 20\r\n\r\n**AC** 17\r\n\r\n**Fort** +10\r\n\r\n**Ref** +3\r\n\r\n**Will** +4\r\n\r\n**Perception** +6\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSuits of animated armor see use both as guardians and as training partners in high-end martial academies able to afford the extravagance. They are …\r\n</summary>",
  51. "sense": "darkvision",
  52. "sense_markdown": "darkvision",
  53. "size": [
  54. "Medium"
  55. ],
  56. "skill": [
  57. "Athletics +9"
  58. ],
  59. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +9",
  60. "source": [
  61. "Bestiary"
  62. ],
  63. "source_raw": [
  64. "Bestiary pg. 20"
  65. ],
  66. "source_category": "Rulebooks",
  67. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 20</row>",
  68. "speed": {
  69. "land": 20,
  70. "max": 20
  71. },
  72. "speed_markdown": "20 feet",
  73. "speed_raw": "20 feet",
  74. "spell_markdown": "",
  75. "strength": 3,
  76. "strongest_save": [
  77. "fort",
  78. "fortitude"
  79. ],
  80. "summary": "Suits of animated armor see use both as guardians and as training partners in high-end martial academies able to afford the extravagance. They are …",
  81. "summary_markdown": "Suits of animated armor see use both as guardians and as training partners in high-end martial academies able to afford the extravagance. They are …",
  82. "text": " Animated Armor Suits of animated armor see use both as guardians and as training partners in high-end martial academies able to afford the extravagance. They are most often found in wizard laboratories and ancient dungeons. Recall Knowledge - Construct (Arcana, Crafting): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Animated Armor Source Bestiary pg. 20 Perception +6; darkvision Languages Skills Athletics +9 Str +3 Dex -3 Con +4 Int -5 Wis +0 Cha -5 --- AC 17 (13 when broken); construct armor Fort +10 Ref +3 Will +4 HP 20 Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Construct Armor Like normal objects, an animated armor has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated armor is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 13. --- Speed 20 feet Melee Single Action glaive +11 (deadly 1d8, Forceful, Magical, reach 10 feet), Damage 1d8+4 slashing Melee Single Action gauntlet +9 (Agile, Free-Hand, Magical), Damage 1d6+4 bludgeoning\n",
  83. "trait": [
  84. "Construct",
  85. "Mindless",
  86. "N",
  87. "Medium"
  88. ],
  89. "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Mindless](/Traits.aspx?ID=108)",
  90. "trait_raw": [
  91. "Construct",
  92. "Mindless"
  93. ],
  94. "type": "Creature",
  95. "url": "/Monsters.aspx?ID=19",
  96. "vision": "Darkvision",
  97. "weakest_save": [
  98. "ref",
  99. "reflex"
  100. ],
  101. "weakness": {},
  102. "will_save": 4,
  103. "wisdom": 0
  104. }