{ "ac": 17, "alignment": "N", "breadcrumbs_spa": [], "category": "creature", "charisma": -5, "constitution": 4, "creature_ability": [ "Construct Armor" ], "creature_family": "Animated Object", "creature_family_markdown": "[Animated Object](/MonsterFamilies.aspx?ID=4)", "dexterity": -3, "exclude_from_search": false, "fortitude_save": 10, "hardness": 9, "hardness_raw": "9", "hp": 20, "hp_raw": "20", "id": "creature-19", "immunity": [ "bleed", "death effects", "disease", "doomed", "drained", "fatigued", "healing", "mental", "necromancy", "nonlethal attacks", "paralyzed", "poison", "sickened", "unconscious" ], "immunity_markdown": "bleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\r\n", "intelligence": -5, "language_markdown": "", "level": 2, "markdown": "[Animated Armor](/Monsters.aspx?ID=19)\r\n\r\n\r\n\r\n\r\n\r\nSuits of animated armor see use both as guardians and as training partners in high-end martial academies able to afford the extravagance. They are most often found in wizard laboratories and ancient dungeons.\r\n\r\n\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 16\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 14\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 11\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[Animated Armor](/Monsters.aspx?ID=19)\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 20\n\n**Perception** +6; darkvision\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +9\r\n\r\n\r\n**Str** +3\r\n\r\n**Dex** -3\r\n\r\n**Con** +4\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -5\r\n\n\n\r\n\r\n---\r\n\r\n\r\n\r\n\r\n**AC** 17 (13 when broken); construct armor\r\n\r\n**Fort** +10 \r\n\r\n**Ref** +3 \r\n\r\n**Will** +4 \n\n\r\n\r\n**HP** 20\n\n**Immunities**\r\nbleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\n\n**Construct Armor** Like normal objects, an animated armor has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated armor is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 13.\r\n\r\n\r\n\r\n---\r\n\r\n\r\n\r\n**Speed** 20 feet\r\n\r\n**Melee**\r\n\r\nglaive +11 ([deadly 1d8](/Traits.aspx?ID=174), [Forceful](/Traits.aspx?ID=180), [Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 1d8+4 slashing\r\n\r\n**Melee**\r\n\r\ngauntlet +9 ([Agile](/Traits.aspx?ID=170), [Free-Hand](/Traits.aspx?ID=181), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d6+4 bludgeoning\n\n\n\n", "name": "Animated Armor", "npc": false, "perception": 6, "pfs": "Standard", "rarity": "common", "reflex_save": 3, "release_date": "2019-08-01", "resistance": {}, "search_markdown": "\r\n\r\n\r\n\r\n\r\n\r\n**Source** [Bestiary](/Sources.aspx?ID=2) pg. 20\r\n\r\n**Creature Family** [Animated Object](/MonsterFamilies.aspx?ID=4)\r\n\r\n\r\n**HP** 20\r\n\r\n**AC** 17\r\n\r\n**Fort** +10\r\n\r\n**Ref** +3\r\n\r\n**Will** +4\r\n\r\n**Perception** +6\r\n\r\n\r\n\r\n---\r\n\r\n\r\nSuits of animated armor see use both as guardians and as training partners in high-end martial academies able to afford the extravagance. They are …\r\n", "sense": "darkvision", "sense_markdown": "darkvision", "size": [ "Medium" ], "skill": [ "Athletics +9" ], "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +9", "source": [ "Bestiary" ], "source_raw": [ "Bestiary pg. 20" ], "source_category": "Rulebooks", "source_markdown": "[Bestiary](/Sources.aspx?ID=2) pg. 20", "speed": { "land": 20, "max": 20 }, "speed_markdown": "20 feet", "speed_raw": "20 feet", "spell_markdown": "", "strength": 3, "strongest_save": [ "fort", "fortitude" ], "summary": "Suits of animated armor see use both as guardians and as training partners in high-end martial academies able to afford the extravagance. They are …", "summary_markdown": "Suits of animated armor see use both as guardians and as training partners in high-end martial academies able to afford the extravagance. They are …", "text": " Animated Armor Suits of animated armor see use both as guardians and as training partners in high-end martial academies able to afford the extravagance. They are most often found in wizard laboratories and ancient dungeons. Recall Knowledge - Construct (Arcana, Crafting): DC 16 Unspecific Lore : DC 14 Specific Lore : DC 11 Animated Armor Source Bestiary pg. 20 Perception +6; darkvision Languages Skills Athletics +9 Str +3 Dex -3 Con +4 Int -5 Wis +0 Cha -5 --- AC 17 (13 when broken); construct armor Fort +10 Ref +3 Will +4 HP 20 Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Construct Armor Like normal objects, an animated armor has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated armor is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 13. --- Speed 20 feet Melee Single Action glaive +11 (deadly 1d8, Forceful, Magical, reach 10 feet), Damage 1d8+4 slashing Melee Single Action gauntlet +9 (Agile, Free-Hand, Magical), Damage 1d6+4 bludgeoning\n", "trait": [ "Construct", "Mindless", "N", "Medium" ], "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Mindless](/Traits.aspx?ID=108)", "trait_raw": [ "Construct", "Mindless" ], "type": "Creature", "url": "/Monsters.aspx?ID=19", "vision": "Darkvision", "weakest_save": [ "ref", "reflex" ], "weakness": {}, "will_save": 4, "wisdom": 0 }